mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields * more readonlys * fix alignment * more * Update ISelfController.cs * simplify new * simplify new
This commit is contained in:
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f978d3726a
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82f90704a0
@ -78,7 +78,7 @@ namespace ARMeilleure.Signal
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private static IntPtr _signalHandlerPtr;
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private static IntPtr _signalHandlerHandle;
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private static readonly object _lock = new object();
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private static readonly object _lock = new();
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private static bool _initialized;
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static NativeSignalHandler()
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@ -26,7 +26,7 @@ namespace ARMeilleure.Translation.Cache
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private static readonly List<CacheEntry> _cacheEntries = new List<CacheEntry>();
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private static readonly object _lock = new object();
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private static readonly object _lock = new();
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private static bool _initialized;
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[SupportedOSPlatform("windows")]
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@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
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private Queue<OpenALAudioBuffer> _queuedBuffers;
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private ulong _playedSampleCount;
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private object _lock = new object();
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private readonly object _lock = new();
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public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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@ -11,7 +11,7 @@ namespace Ryujinx.Audio
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/// <summary>
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/// Lock used to control the waiters registration.
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/// </summary>
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private object _lock = new object();
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private readonly object _lock = new();
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/// <summary>
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/// Events signaled when the driver played audio buffers.
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@ -10,7 +10,7 @@ namespace Ryujinx.Audio.Backends.Common
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{
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private const int RingBufferAlignment = 2048;
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private object _lock = new object();
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private readonly object _lock = new();
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private byte[] _buffer;
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private int _size;
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@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Input
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/// </summary>
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public class AudioInputManager : IDisposable
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{
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private object _lock = new object();
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private readonly object _lock = new();
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private object _sessionLock = new object();
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private readonly object _sessionLock = new();
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/// <summary>
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/// The session ids allocation table.
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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
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/// <summary>
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/// The lock of the parent.
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/// </summary>
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private object _parentLock;
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private readonly object _parentLock;
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/// <summary>
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/// The dispose state.
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@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Output
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/// </summary>
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public class AudioOutputManager : IDisposable
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{
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private object _lock = new object();
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private readonly object _lock = new();
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private object _sessionLock = new object();
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private readonly object _sessionLock = new();
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/// <summary>
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/// The session ids allocation table.
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@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
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/// <summary>
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/// THe lock of the parent.
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/// </summary>
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private object _parentLock;
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private readonly object _parentLock;
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/// <summary>
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/// The dispose state.
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@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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public class AudioRenderSystem : IDisposable
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{
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private object _lock = new object();
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private readonly object _lock = new();
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private AudioRendererRenderingDevice _renderingDevice;
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private AudioRendererExecutionMode _executionMode;
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@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private object _sessionLock = new object();
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private readonly object _sessionLock = new();
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/// <summary>
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/// Lock used to control the <see cref="AudioProcessor"/> running state.
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/// </summary>
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private object _audioProcessorLock = new object();
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private readonly object _audioProcessorLock = new();
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/// <summary>
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/// The session ids allocation table.
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@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
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/// <summary>
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/// Global lock of the object.
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/// </summary>
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private object Lock = new object();
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private readonly object Lock = new();
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/// <summary>
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/// The upsamplers instances.
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@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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private int _refConsumerPtr;
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private Action _interruptAction;
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private object _interruptLock = new();
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private readonly object _interruptLock = new();
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private List<BufferMigration> _sources;
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private BufferMigration _migrationTarget;
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private object _lock = new object();
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private readonly object _lock = new();
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/// <summary>
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/// Whether the modified range list has any entries or not.
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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private ulong _accumulatedCounter;
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private int _waiterCount;
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private object _lock = new object();
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private readonly object _lock = new();
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private Queue<BufferedQuery> _queryPool;
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private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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private bool _hostAccessReserved = false;
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private int _refCount = 1; // Starts with a reference from the counter queue.
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private object _lock = new object();
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private readonly object _lock = new();
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private ulong _result = ulong.MaxValue;
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private double _divisor = 1f;
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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private const int DisposedLiveFrames = 2;
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private readonly object _lock = new object();
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private readonly object _lock = new();
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private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new Dictionary<TextureCreateInfo, List<DisposedTexture>>();
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/// <summary>
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@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
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private ulong _accumulatedCounter;
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private int _waiterCount;
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private object _lock = new object();
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private readonly object _lock = new();
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private Queue<BufferedQuery> _queryPool;
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private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
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private bool _hostAccessReserved = false;
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private int _refCount = 1; // Starts with a reference from the counter queue.
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private object _lock = new object();
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private readonly object _lock = new();
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private ulong _result = ulong.MaxValue;
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private double _divisor = 1f;
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@ -60,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Applets
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private bool _canAcceptController = false;
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private KeyboardInputMode _inputMode = KeyboardInputMode.ControllerAndKeyboard;
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private object _lock = new object();
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private readonly object _lock = new();
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public event EventHandler AppletStateChanged;
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@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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private const int TextBoxBlinkSleepMilliseconds = 100;
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private const int RendererWaitTimeoutMilliseconds = 100;
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private readonly object _stateLock = new object();
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private readonly object _stateLock = new();
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private SoftwareKeyboardUiState _state = new SoftwareKeyboardUiState();
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private SoftwareKeyboardRendererBase _renderer;
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@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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const string CancelText = "Cancel";
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const string ControllerToggleText = "Toggle input";
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private readonly object _bufferLock = new object();
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private readonly object _bufferLock = new();
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private RenderingSurfaceInfo _surfaceInfo = null;
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private Image<Argb32> _surface = null;
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@ -26,8 +26,8 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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}
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private TRef<bool> _cancelled = null;
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private Thread _thread = null;
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private object _lock = new object();
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private Thread _thread = null;
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private readonly object _lock = new();
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public bool IsRunning
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{
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@ -40,8 +40,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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public ProcessState State { get; private set; }
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private object _processLock;
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private object _threadingLock;
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private readonly object _processLock = new();
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private readonly object _threadingLock = new();
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public KAddressArbiter AddressArbiter { get; private set; }
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@ -94,9 +94,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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public KProcess(KernelContext context, bool allowCodeMemoryForJit = false) : base(context)
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{
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_processLock = new object();
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_threadingLock = new object();
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AddressArbiter = new KAddressArbiter(context);
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_fullTlsPages = new SortedDictionary<ulong, KTlsPageInfo>();
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@ -112,7 +112,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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public bool WaitingInArbitration { get; set; }
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private object _activityOperationLock;
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private readonly object _activityOperationLock = new();
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public KThread(KernelContext context) : base(context)
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{
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@ -123,8 +123,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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_mutexWaiters = new LinkedList<KThread>();
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_pinnedWaiters = new LinkedList<KThread>();
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_activityOperationLock = new object();
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}
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public Result Initialize(
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@ -17,8 +17,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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private KEvent _accumulatedSuspendedTickChangedEvent;
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private int _accumulatedSuspendedTickChangedEventHandle;
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private object _fatalSectionLock = new object();
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private int _fatalSectionCount;
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private readonly object _fatalSectionLock = new();
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private int _fatalSectionCount;
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// TODO: Set this when the game goes in suspension (go back to home menu ect), we currently don't support that so we can keep it set to 0.
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private ulong _accumulatedSuspendedTickValue = 0;
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@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
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private readonly UserId _userId;
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private readonly FriendServicePermissionLevel _permissionLevel;
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private readonly object _lock = new object();
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private readonly object _lock = new();
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private KEvent _notificationEvent;
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private int _notificationEventHandle = 0;
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@ -24,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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private NvFence _previousFailingFence;
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private uint _failingCount;
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public readonly object Lock = new object();
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public readonly object Lock = new();
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/// <summary>
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/// Max failing count until waiting on CPU.
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@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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private Switch _device;
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private object _syncpointAllocatorLock = new object();
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private readonly object _syncpointAllocatorLock = new();
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public NvHostSyncpt(Switch device)
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{
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@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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{
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private static ConcurrentDictionary<ulong, BsdContext> _registry = new ConcurrentDictionary<ulong, BsdContext>();
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private readonly object _lock = new object();
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private readonly object _lock = new();
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private List<IFileDescriptor> _fds;
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@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
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private ulong _value;
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private readonly EventFdFlags _flags;
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private object _lock = new object();
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private readonly object _lock = new();
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public bool Blocking { get => !_flags.HasFlag(EventFdFlags.NonBlocking); set => throw new NotSupportedException(); }
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@ -7,7 +7,7 @@ namespace Ryujinx.HLE.HOS.Services.Spl
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{
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private RandomNumberGenerator _rng;
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private object _lock = new object();
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private readonly object _lock = new();
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public IRandomInterface(ServiceCtx context)
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{
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@ -40,13 +40,13 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
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}
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}
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private VirtualFileSystem _virtualFileSystem;
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private VirtualFileSystem _virtualFileSystem;
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private IntegrityCheckLevel _fsIntegrityCheckLevel;
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private ContentManager _contentManager;
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private bool _initialized;
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private ContentManager _contentManager;
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private bool _initialized;
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private Dictionary<CaCertificateId, CertStoreEntry> _certificates;
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private object _lock = new object();
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private readonly object _lock = new();
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private struct CertStoreFileHeader
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{
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@ -34,7 +34,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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public bool EnableExternalEvent;
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public int MaxBufferCountCached;
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public readonly object Lock = new object();
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public readonly object Lock = new();
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private KEvent _waitBufferFreeEvent;
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private KEvent _frameAvailableEvent;
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@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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private uint _currentCallbackTicket;
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private uint _callbackTicket;
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private readonly object _callbackLock = new object();
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private readonly object _callbackLock = new();
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public BufferQueueProducer(BufferQueueCore core, ITickSource tickSource)
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{
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@ -23,7 +23,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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protected BufferQueueConsumer Consumer;
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protected readonly object Lock = new object();
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protected readonly object Lock = new();
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private IConsumerListener _listener;
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@ -37,7 +37,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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private int _swapInterval;
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private int _swapIntervalDelay;
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private readonly object Lock = new object();
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private readonly object Lock = new();
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public long RenderLayerId { get; private set; }
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@ -13,14 +13,13 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
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private UInt128 _timeZoneRuleVersion;
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private uint _totalLocationNameCount;
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private SteadyClockTimePoint _timeZoneUpdateTimePoint;
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private object _lock;
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private readonly object _lock = new();
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public TimeZoneManager()
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{
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_isInitialized = false;
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_deviceLocationName = "UTC";
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_timeZoneRuleVersion = new UInt128();
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_lock = new object();
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_myRules = new Box<TimeZoneRule>();
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_timeZoneUpdateTimePoint = SteadyClockTimePoint.GetRandom();
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@ -13,7 +13,7 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
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private readonly List<MultiWaitHolderBase> _multiWaits;
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private object _lock;
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private readonly object _lock = new();
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private int _waitingThreadHandle;
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@ -24,8 +24,6 @@ namespace Ryujinx.Horizon.Sdk.OsTypes.Impl
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public MultiWaitImpl()
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{
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_multiWaits = new List<MultiWaitHolderBase>();
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_lock = new object();
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}
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public void LinkMultiWaitHolder(MultiWaitHolderBase multiWaitHolder)
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@ -55,7 +55,7 @@ namespace Ryujinx.Input.SDL2
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SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
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};
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private object _userMappingLock = new object();
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private readonly object _userMappingLock = new();
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private List<ButtonMappingEntry> _buttonsUserMapping;
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@ -24,7 +24,7 @@ namespace Ryujinx.Input.SDL2
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}
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}
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private object _userMappingLock = new object();
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private readonly object _userMappingLock = new();
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private readonly SDL2KeyboardDriver _driver;
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private StandardKeyboardInputConfig _configuration;
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@ -15,7 +15,7 @@ namespace Ryujinx.Input.HLE
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{
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private CemuHookClient _cemuHookClient;
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private object _lock = new object();
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private readonly object _lock = new();
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private bool _blockInputUpdates;
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@ -52,7 +52,7 @@ namespace Ryujinx.Memory.Tracking
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private event Action _onDirty;
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private object _preActionLock = new object();
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private readonly object _preActionLock = new();
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private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
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private PreciseRegionSignal _preciseAction; // Action to perform on a precise read or write.
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private readonly List<VirtualRegion> _regions;
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@ -41,7 +41,7 @@ namespace Ryujinx.SDL2.Common
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private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
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private object _lock = new object();
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private readonly object _lock = new();
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private SDL2Driver() {}
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@ -21,7 +21,7 @@ namespace Ryujinx.Input.GTK3
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}
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}
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private object _userMappingLock = new object();
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private readonly object _userMappingLock = new();
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private readonly GTK3KeyboardDriver _driver;
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private StandardKeyboardInputConfig _configuration;
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