mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
Fix MSL Reinterpret Casts
This commit is contained in:
parent
e8a2637d46
commit
84a8edf675
@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||
{
|
||||
@ -39,11 +40,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||
switch (dstType)
|
||||
{
|
||||
case AggregateType.Bool:
|
||||
return $"(floatBitsToInt({expr}) != 0)";
|
||||
return $"(as_type<int>({expr}) != 0)";
|
||||
case AggregateType.S32:
|
||||
return $"floatBitsToInt({expr})";
|
||||
return $"as_type<int>({expr})";
|
||||
case AggregateType.U32:
|
||||
return $"floatBitsToUint({expr})";
|
||||
return $"as_type<uint>({expr})";
|
||||
}
|
||||
}
|
||||
else if (dstType == AggregateType.FP32)
|
||||
@ -51,11 +52,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||
switch (srcType)
|
||||
{
|
||||
case AggregateType.Bool:
|
||||
return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, AggregateType.S32)})";
|
||||
return $"as_type<float>({ReinterpretBoolToInt(expr, node, AggregateType.S32)})";
|
||||
case AggregateType.S32:
|
||||
return $"intBitsToFloat({expr})";
|
||||
return $"as_type<float>({expr})";
|
||||
case AggregateType.U32:
|
||||
return $"uintBitsToFloat({expr})";
|
||||
return $"as_type<float>({expr})";
|
||||
}
|
||||
}
|
||||
else if (srcType == AggregateType.Bool)
|
||||
|
Loading…
Reference in New Issue
Block a user