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Fix MSL Reinterpret Casts
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e8a2637d46
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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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@ -39,11 +40,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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switch (dstType)
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{
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case AggregateType.Bool:
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return $"(floatBitsToInt({expr}) != 0)";
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return $"(as_type<int>({expr}) != 0)";
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case AggregateType.S32:
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return $"floatBitsToInt({expr})";
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return $"as_type<int>({expr})";
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case AggregateType.U32:
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return $"floatBitsToUint({expr})";
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return $"as_type<uint>({expr})";
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}
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}
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else if (dstType == AggregateType.FP32)
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@ -51,11 +52,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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switch (srcType)
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{
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case AggregateType.Bool:
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return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, AggregateType.S32)})";
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return $"as_type<float>({ReinterpretBoolToInt(expr, node, AggregateType.S32)})";
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case AggregateType.S32:
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return $"intBitsToFloat({expr})";
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return $"as_type<float>({expr})";
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case AggregateType.U32:
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return $"uintBitsToFloat({expr})";
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return $"as_type<float>({expr})";
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}
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}
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else if (srcType == AggregateType.Bool)
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