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Stop clearing Modified flag on DiscardData (#6591)
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@ -573,7 +573,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Discards all data for this texture.
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/// This clears all dirty flags, modified flags, and pending copies from other textures.
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/// This clears all dirty flags and pending copies from other textures.
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/// It should be used if the texture data will be fully overwritten by the next use.
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/// </summary>
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public void DiscardData()
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@ -282,7 +282,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Discards all data for a given texture.
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/// This clears all dirty flags, modified flags, and pending copies from other textures.
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/// This clears all dirty flags and pending copies from other textures.
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/// </summary>
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/// <param name="texture">The texture being discarded</param>
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public void DiscardData(Texture texture)
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@ -182,11 +182,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Discards all data for this handle.
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/// This clears all dirty flags, modified flags, and pending copies from other handles.
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/// This clears all dirty flags and pending copies from other handles.
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/// </summary>
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public void DiscardData()
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{
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Modified = false;
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DeferredCopy = null;
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foreach (RegionHandle handle in Handles)
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