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Fix window sizing when "Show Title Bar" is enabled (#247)
Fixes a bug that causes the main window to not size properly when the TitleBar is enabled (i.e.: when the TitleBar and MenuStrip are separate entities). Corrects the size for main window startup and when a user clicks a "View > Window Size > *Resolution Here*" MenuStripItem Prior to this fix if a user selects 720p/1080p and "Show Title Bar" is enabled, the window would be sized smaller than intended and display black bars on the sides of the render area
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@ -184,18 +184,24 @@ namespace Ryujinx.Ava.UI.Views.Main
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if (sender is not MenuItem { Tag: string resolution })
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return;
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(int width, int height) = resolution.Split(' ', 2)
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(int resolutionWidth, int resolutionHeight) = resolution.Split(' ', 2)
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.Into(parts =>
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(int.Parse(parts[0]), int.Parse(parts[1]))
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);
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// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
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double barsHeight = ((Window.StatusBarHeight + Window.MenuBarHeight) +
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(ConfigurationState.Instance.ShowTitleBar ? (int)Window.TitleBar.Height : 0));
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double windowWidthScaled = (resolutionWidth * Program.WindowScaleFactor);
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double windowHeightScaled = ((resolutionHeight + barsHeight) * Program.WindowScaleFactor);
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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ViewModel.WindowState = WindowState.Normal;
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height += (int)Window.StatusBarHeight + (int)Window.MenuBarHeight;
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Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, width, height));
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Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, windowWidthScaled, windowHeightScaled));
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});
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}
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@ -65,6 +65,9 @@ namespace Ryujinx.Ava.UI.Windows
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public static bool ShowKeyErrorOnLoad { get; set; }
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public ApplicationLibrary ApplicationLibrary { get; set; }
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// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
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public readonly double TitleBarHeight;
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public readonly double StatusBarHeight;
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public readonly double MenuBarHeight;
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@ -85,12 +88,12 @@ namespace Ryujinx.Ava.UI.Windows
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TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
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TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex;
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// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
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TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0);
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// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
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StatusBarHeight = StatusBarView.StatusBar.MinHeight;
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MenuBarHeight = MenuBar.MinHeight;
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double barHeight = MenuBarHeight + StatusBarHeight;
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Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
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Width /= Program.WindowScaleFactor;
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SetWindowSizePosition();
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@ -406,7 +409,8 @@ namespace Ryujinx.Ava.UI.Windows
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{
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if (!ConfigurationState.Instance.RememberWindowState)
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{
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ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight) * Program.WindowScaleFactor;
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// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
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ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight + TitleBarHeight) * Program.WindowScaleFactor;
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ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor;
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WindowState = WindowState.Normal;
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@ -441,8 +445,10 @@ namespace Ryujinx.Ava.UI.Windows
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// Only save rectangle properties if the window is not in a maximized state.
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if (WindowState != WindowState.Maximized)
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{
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
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// Since scaling is being applied to the loaded settings from disk (see SetWindowSizePosition() above), scaling should be removed from width/height before saving out to disk
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// as well - otherwise anyone not using a 1.0 scale factor their window will increase in size with every subsequent launch of the program when scaling is applied (Nov. 14, 2024)
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)(Height / Program.WindowScaleFactor);
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ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)(Width / Program.WindowScaleFactor);
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ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
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ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;
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