diff --git a/src/Ryujinx.Graphics.Metal/Program.cs b/src/Ryujinx.Graphics.Metal/Program.cs index ee3ff493f..2b4c5f225 100644 --- a/src/Ryujinx.Graphics.Metal/Program.cs +++ b/src/Ryujinx.Graphics.Metal/Program.cs @@ -28,28 +28,27 @@ namespace Ryujinx.Graphics.Metal { Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}"); _status = ProgramLinkStatus.Failure; + return; } - else - { - switch (shaders[index].Stage) - { - case ShaderStage.Compute: - ComputeFunction = shaderLibrary.NewFunction(StringHelper.NSString("computeMain")); - break; - case ShaderStage.Vertex: - VertexFunction = shaderLibrary.NewFunction(StringHelper.NSString("vertexMain")); - break; - case ShaderStage.Fragment: - FragmentFunction = shaderLibrary.NewFunction(StringHelper.NSString("fragmentMain")); - break; - default: - Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!"); - break; - } - _status = ProgramLinkStatus.Success; + switch (shaders[index].Stage) + { + case ShaderStage.Compute: + ComputeFunction = shaderLibrary.NewFunction(StringHelper.NSString("computeMain")); + break; + case ShaderStage.Vertex: + VertexFunction = shaderLibrary.NewFunction(StringHelper.NSString("vertexMain")); + break; + case ShaderStage.Fragment: + FragmentFunction = shaderLibrary.NewFunction(StringHelper.NSString("fragmentMain")); + break; + default: + Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!"); + break; } } + + _status = ProgramLinkStatus.Success; } public ProgramLinkStatus CheckProgramLink(bool blocking)