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Match S8UintD24Unorm to Depth24UnormStencil8
Kind of works for es2gears
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@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Metal
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Add(Format.R32G32B32A32Sint, MTLPixelFormat.RGBA32Sint);
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Add(Format.R32G32B32A32Sint, MTLPixelFormat.RGBA32Sint);
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Add(Format.S8Uint, MTLPixelFormat.Stencil8);
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Add(Format.S8Uint, MTLPixelFormat.Stencil8);
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Add(Format.D16Unorm, MTLPixelFormat.Depth16Unorm);
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Add(Format.D16Unorm, MTLPixelFormat.Depth16Unorm);
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// Add(Format.S8UintD24Unorm, MTLPixelFormat.BGRA8Unorm);
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Add(Format.S8UintD24Unorm, MTLPixelFormat.Depth24UnormStencil8);
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Add(Format.D32Float, MTLPixelFormat.Depth32Float);
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Add(Format.D32Float, MTLPixelFormat.Depth32Float);
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Add(Format.D24UnormS8Uint, MTLPixelFormat.Depth24UnormStencil8);
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Add(Format.D24UnormS8Uint, MTLPixelFormat.Depth24UnormStencil8);
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Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8);
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Add(Format.D32FloatS8Uint, MTLPixelFormat.Depth32FloatStencil8);
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