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olsc: Implement GetSaveDataBackupSetting (#3190)
* olsc: Implement GetSaveDataBackupSetting This PR implement GetSaveDataBackupSetting of OLSC service which is now needed by ACNH 2.0.5. The game is playable as usual if you use the same user profile as the original save file (I don't know if it was the case before), everything is checked by RE. * addresses gdkchan feedback
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@ -1,13 +1,15 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Olsc
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{
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[Service("olsc:u")] // 10.0.0+
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class IOlscServiceForApplication : IpcService
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{
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private bool _initialized;
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private bool _initialized;
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private Dictionary<UserId, bool> _saveDataBackupSettingDatabase;
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public IOlscServiceForApplication(ServiceCtx context) { }
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@ -16,7 +18,9 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
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public ResultCode Initialize(ServiceCtx context)
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{
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// NOTE: Service call arp:r GetApplicationInstanceUnregistrationNotifier with the pid and initialize some internal struct.
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// Since we will not support online savedata backup. It's fine to stub it for now.
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// Since we will not support online savedata backup, it's fine to stub it for now.
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_saveDataBackupSettingDatabase = new Dictionary<UserId, bool>();
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_initialized = true;
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@ -25,12 +29,11 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
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return ResultCode.Success;
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}
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[CommandHipc(14)]
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// SetSaveDataBackupSettingEnabled(nn::account::Uid, bool)
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public ResultCode SetSaveDataBackupSettingEnabled(ServiceCtx context)
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[CommandHipc(13)]
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// GetSaveDataBackupSetting(nn::account::Uid) -> u8
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public ResultCode GetSaveDataBackupSetting(ServiceCtx context)
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{
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UserId userId = context.RequestData.ReadStruct<UserId>();
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ulong saveDataBackupSettingEnabled = context.RequestData.ReadUInt64();
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UserId userId = context.RequestData.ReadStruct<UserId>();
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if (!_initialized)
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{
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@ -42,8 +45,42 @@ namespace Ryujinx.HLE.HOS.Services.Olsc
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return ResultCode.NullArgument;
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}
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// NOTE: Service store the UserId and the boolean in an internal SaveDataBackupSettingDatabase object.
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// Since we will not support online savedata backup. It's fine to stub it for now.
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if (_saveDataBackupSettingDatabase[userId])
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{
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context.ResponseData.Write((byte)1); // TODO: Determine value.
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}
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else
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{
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context.ResponseData.Write((byte)2); // TODO: Determine value.
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}
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// NOTE: Since we will not support online savedata backup, it's fine to stub it for now.
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Logger.Stub?.PrintStub(LogClass.ServiceOlsc, new { userId });
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return ResultCode.Success;
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}
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[CommandHipc(14)]
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// SetSaveDataBackupSettingEnabled(nn::account::Uid, bool)
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public ResultCode SetSaveDataBackupSettingEnabled(ServiceCtx context)
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{
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bool saveDataBackupSettingEnabled = context.RequestData.ReadUInt64() != 0;
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UserId userId = context.RequestData.ReadStruct<UserId>();
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if (!_initialized)
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{
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return ResultCode.NotInitialized;
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}
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if (userId.IsNull)
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{
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return ResultCode.NullArgument;
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}
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_saveDataBackupSettingDatabase[userId] = saveDataBackupSettingEnabled;
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// NOTE: Since we will not support online savedata backup, it's fine to stub it for now.
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Logger.Stub?.PrintStub(LogClass.ServiceOlsc, new { userId, saveDataBackupSettingEnabled });
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