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Adds the ability to read a amiibo's nickname from the VirtualAmiiboFile (#217)
This feature adds a way to change the Amiibo's nickname inside Smash and other places where it's used, so it’s not always "Ryujinx." However, I did not add a GUI or create the Cabinet applet that would allow users to change this. So you will have to go to system/amiibo and find your amiibo id to change it.
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@ -8,6 +8,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager
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public uint FileVersion { get; set; }
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public uint FileVersion { get; set; }
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public byte[] TagUuid { get; set; }
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public byte[] TagUuid { get; set; }
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public string AmiiboId { get; set; }
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public string AmiiboId { get; set; }
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public string NickName { get; set; }
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public DateTime FirstWriteDate { get; set; }
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public DateTime FirstWriteDate { get; set; }
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public DateTime LastWriteDate { get; set; }
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public DateTime LastWriteDate { get; set; }
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public ushort WriteCounter { get; set; }
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public ushort WriteCounter { get; set; }
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@ -64,16 +64,17 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
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};
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};
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}
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}
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public static RegisterInfo GetRegisterInfo(ITickSource tickSource, string amiiboId, string nickname)
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public static RegisterInfo GetRegisterInfo(ITickSource tickSource, string amiiboId, string userName)
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{
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{
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VirtualAmiiboFile amiiboFile = LoadAmiiboFile(amiiboId);
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VirtualAmiiboFile amiiboFile = LoadAmiiboFile(amiiboId);
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string nickname = amiiboFile.NickName ?? "Ryujinx";
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UtilityImpl utilityImpl = new(tickSource);
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UtilityImpl utilityImpl = new(tickSource);
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CharInfo charInfo = new();
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CharInfo charInfo = new();
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charInfo.SetFromStoreData(StoreData.BuildDefault(utilityImpl, 0));
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charInfo.SetFromStoreData(StoreData.BuildDefault(utilityImpl, 0));
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charInfo.Nickname = Nickname.FromString(nickname);
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// This is the player's name
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charInfo.Nickname = Nickname.FromString(userName);
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RegisterInfo registerInfo = new()
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RegisterInfo registerInfo = new()
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{
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{
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@ -85,7 +86,9 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
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Reserved1 = new Array64<byte>(),
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Reserved1 = new Array64<byte>(),
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Reserved2 = new Array58<byte>(),
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Reserved2 = new Array58<byte>(),
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};
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};
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"Ryujinx"u8.CopyTo(registerInfo.Nickname.AsSpan());
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// This is the amiibo's name
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byte[] nicknameBytes = System.Text.Encoding.UTF8.GetBytes(nickname);
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nicknameBytes.CopyTo(registerInfo.Nickname.AsSpan());
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return registerInfo;
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return registerInfo;
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}
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}
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