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https://github.com/GreemDev/Ryujinx.git
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Less invasive fix for EventFd blocking operations (#3394)
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70895bdb04
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@ -309,7 +309,7 @@ namespace Ryujinx.HLE.HOS
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// only then doing connections to SM is safe.
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SmServer.InitDone.WaitOne();
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BsdServer = new ServerBase(KernelContext, "BsdServer", null, 2);
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BsdServer = new ServerBase(KernelContext, "BsdServer");
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AudRenServer = new ServerBase(KernelContext, "AudioRendererServer");
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AudOutServer = new ServerBase(KernelContext, "AudioOutServer");
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FsServer = new ServerBase(KernelContext, "FsServer");
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@ -42,15 +42,12 @@ namespace Ryujinx.HLE.HOS.Services
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public string Name { get; }
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public Func<IpcService> SmObjectFactory { get; }
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private int _threadCount;
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public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null, int threadCount = 1)
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public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null)
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{
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InitDone = new ManualResetEvent(false);
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_context = context;
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Name = name;
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SmObjectFactory = smObjectFactory;
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_threadCount = threadCount;
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const ProcessCreationFlags flags =
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ProcessCreationFlags.EnableAslr |
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@ -86,27 +83,6 @@ namespace Ryujinx.HLE.HOS.Services
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private void Main()
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{
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for (int i = 1; i < _threadCount; i++)
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{
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KernelResult result = _context.Syscall.CreateThread(out int threadHandle, 0UL, 0UL, 0UL, 44, 3, ServerLoop);
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if (result == KernelResult.Success)
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{
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result = _context.Syscall.StartThread(threadHandle);
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if (result != KernelResult.Success)
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{
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Logger.Error?.Print(LogClass.Service, $"Failed to start thread on {Name}: {result}");
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}
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_context.Syscall.CloseHandle(threadHandle);
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}
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else
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{
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Logger.Error?.Print(LogClass.Service, $"Failed to create thread on {Name}: {result}");
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}
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}
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ServerLoop();
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}
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@ -18,6 +18,11 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
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public EventFileDescriptor(ulong value, EventFdFlags flags)
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{
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// FIXME: We should support blocking operations.
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// Right now they can't be supported because it would cause the
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// service to lock up as we only have one thread processing requests.
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flags |= EventFdFlags.NonBlocking;
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_value = value;
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_flags = flags;
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