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Fix Cull FrontAndBack
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@ -90,6 +90,7 @@ namespace Ryujinx.Graphics.Metal
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public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
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public MTLCullMode CullMode = MTLCullMode.None;
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public MTLWinding Winding = MTLWinding.CounterClockwise;
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public bool CullBoth = false;
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public MTLViewport[] Viewports = [];
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public MTLScissorRect[] Scissors = [];
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@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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struct EncoderStateManager : IDisposable
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{
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private readonly MTLDevice _device;
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private readonly Pipeline _pipeline;
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private readonly BufferManager _bufferManager;
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@ -35,6 +36,7 @@ namespace Ryujinx.Graphics.Metal
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public unsafe EncoderStateManager(MTLDevice device, BufferManager bufferManager, Pipeline pipeline)
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{
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_device = device;
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_pipeline = pipeline;
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_bufferManager = bufferManager;
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@ -533,7 +535,7 @@ namespace Ryujinx.Graphics.Metal
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descriptor.FrontFaceStencil = _currentState.FrontFaceStencil;
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}
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_currentState.DepthStencilState = _depthStencilCache.GetOrCreate(descriptor);
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_currentState.DepthStencilState = _device.NewDepthStencilState(descriptor);
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UpdateStencilRefValue(stencilTest.FrontFuncRef, stencilTest.BackFuncRef);
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@ -547,7 +549,7 @@ namespace Ryujinx.Graphics.Metal
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public void UpdateDepthState(DepthTestDescriptor depthTest)
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{
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_currentState.DepthCompareFunction = depthTest.TestEnable ? depthTest.Func.Convert() : MTLCompareFunction.Always;
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_currentState.DepthWriteEnabled = depthTest.WriteEnable;
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_currentState.DepthWriteEnabled = depthTest.TestEnable && depthTest.WriteEnable;
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var descriptor = new MTLDepthStencilDescriptor
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{
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@ -561,7 +563,7 @@ namespace Ryujinx.Graphics.Metal
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descriptor.FrontFaceStencil = _currentState.FrontFaceStencil;
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}
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_currentState.DepthStencilState = _depthStencilCache.GetOrCreate(descriptor);
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_currentState.DepthStencilState = _device.NewDepthStencilState(descriptor);
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// Mark dirty
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_currentState.Dirty |= DirtyFlags.DepthStencil;
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@ -741,18 +743,27 @@ namespace Ryujinx.Graphics.Metal
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// Inlineable
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public void UpdateCullMode(bool enable, Face face)
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{
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var dirtyScissor = (face == Face.FrontAndBack) != _currentState.CullBoth;
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_currentState.CullMode = enable ? face.Convert() : MTLCullMode.None;
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_currentState.CullBoth = face == Face.FrontAndBack;
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// Inline update
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if (_pipeline.CurrentEncoderType == EncoderType.Render && _pipeline.CurrentEncoder != null)
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{
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var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
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SetCullMode(renderCommandEncoder);
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SetScissors(renderCommandEncoder);
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return;
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}
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// Mark dirty
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_currentState.Dirty |= DirtyFlags.CullMode;
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if (dirtyScissor)
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{
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_currentState.Dirty |= DirtyFlags.Scissors;
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}
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}
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// Inlineable
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@ -862,11 +873,21 @@ namespace Ryujinx.Graphics.Metal
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private unsafe void SetScissors(MTLRenderCommandEncoder renderCommandEncoder)
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{
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if (_currentState.Scissors.Length > 0)
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var isTriangles = (_currentState.Topology == PrimitiveTopology.Triangles) ||
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(_currentState.Topology == PrimitiveTopology.TriangleStrip);
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if (_currentState.CullBoth && isTriangles)
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{
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fixed (MTLScissorRect* pMtlScissors = _currentState.Scissors)
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renderCommandEncoder.SetScissorRect(new MTLScissorRect { x = 0, y = 0, width = 0, height = 0});
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}
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else
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{
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if (_currentState.Scissors.Length > 0)
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{
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renderCommandEncoder.SetScissorRects((IntPtr)pMtlScissors, (ulong)_currentState.Scissors.Length);
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fixed (MTLScissorRect* pMtlScissors = _currentState.Scissors)
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{
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renderCommandEncoder.SetScissorRects((IntPtr)pMtlScissors, (ulong)_currentState.Scissors.Length);
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}
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}
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}
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}
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