mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 10:10:12 +01:00
Do not dirty memory tracking region handles if they are partially unmapped (#2536)
This commit is contained in:
parent
0f6ec446ea
commit
bb8a920b63
@ -43,7 +43,26 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
private int _volatileCount = 0;
|
private int _volatileCount = 0;
|
||||||
private bool _volatile;
|
private bool _volatile;
|
||||||
|
|
||||||
internal MemoryPermission RequiredPermission => _preAction != null ? MemoryPermission.None : (Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read);
|
internal MemoryPermission RequiredPermission
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
// If this is unmapped, allow reprotecting as RW as it can't be dirtied.
|
||||||
|
// This is required for the partial unmap cases where part of the data are still being accessed.
|
||||||
|
if (Unmapped)
|
||||||
|
{
|
||||||
|
return MemoryPermission.ReadAndWrite;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_preAction != null)
|
||||||
|
{
|
||||||
|
return MemoryPermission.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
internal RegionSignal PreAction => _preAction;
|
internal RegionSignal PreAction => _preAction;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -96,6 +115,15 @@ namespace Ryujinx.Memory.Tracking
|
|||||||
internal void Signal(ulong address, ulong size, bool write)
|
internal void Signal(ulong address, ulong size, bool write)
|
||||||
{
|
{
|
||||||
RegionSignal action = Interlocked.Exchange(ref _preAction, null);
|
RegionSignal action = Interlocked.Exchange(ref _preAction, null);
|
||||||
|
|
||||||
|
// If this handle was already unmapped (even if just partially),
|
||||||
|
// then we have nothing to do until it is mapped again.
|
||||||
|
// The pre-action should be still consumed to avoid flushing on remap.
|
||||||
|
if (Unmapped)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
action?.Invoke(address, size);
|
action?.Invoke(address, size);
|
||||||
|
|
||||||
if (write)
|
if (write)
|
||||||
|
Loading…
Reference in New Issue
Block a user