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https://github.com/GreemDev/Ryujinx.git
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General improvements for GpuResourceManager (#421)
* General improvements to GpuResourceManager * Address feedback * Address feedback
This commit is contained in:
parent
e04221b293
commit
bed13f2022
@ -35,7 +35,5 @@ namespace Ryujinx.Graphics.Gal
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int DstY1);
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void Reinterpret(long Key, GalImage NewImage);
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byte[] GetData(long Key);
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}
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}
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@ -56,6 +56,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private int DepthAttachment;
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private int StencilAttachment;
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private int CopyPBO;
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public OGLRenderTarget(OGLTexture Texture)
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{
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ColorAttachments = new int[8];
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@ -358,45 +360,33 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return;
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}
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byte[] Data = GetData(Key);
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if (CopyPBO == 0)
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{
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CopyPBO = GL.GenBuffer();
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}
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GL.PixelStore(PixelStoreParameter.UnpackRowLength, OldImage.Width);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, CopyPBO);
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Texture.Create(Key, Data, NewImage);
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GL.BufferData(BufferTarget.PixelPackBuffer, Math.Max(ImageUtils.GetSize(OldImage), ImageUtils.GetSize(NewImage)), IntPtr.Zero, BufferUsageHint.StreamCopy);
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GL.PixelStore(PixelStoreParameter.UnpackRowLength, 0);
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}
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public byte[] GetData(long Key)
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{
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if (!Texture.TryGetImageHandler(Key, out ImageHandler CachedImage))
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{
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return null;
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throw new InvalidOperationException();
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}
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if (SrcFb == 0)
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{
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SrcFb = GL.GenFramebuffer();
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}
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb);
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FramebufferAttachment Attachment = GetAttachment(CachedImage);
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GL.FramebufferTexture(FramebufferTarget.ReadFramebuffer, Attachment, CachedImage.Handle, 0);
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int Size = ImageUtils.GetSize(CachedImage.Image);
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byte[] Data = new byte[Size];
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int Width = CachedImage.Width;
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int Height = CachedImage.Height;
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(_, PixelFormat Format, PixelType Type) = OGLEnumConverter.GetImageFormat(CachedImage.Format);
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GL.ReadPixels(0, 0, Width, Height, Format, Type, Data);
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GL.BindTexture(TextureTarget.Texture2D, CachedImage.Handle);
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return Data;
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GL.GetTexImage(TextureTarget.Texture2D, 0, Format, Type, IntPtr.Zero);
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GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, CopyPBO);
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Texture.Create(Key, ImageUtils.GetSize(NewImage), NewImage);
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GL.BindBuffer(BufferTarget.PixelUnpackBuffer, 0);
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}
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private static FramebufferAttachment GetAttachment(ImageHandler CachedImage)
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@ -7,10 +7,20 @@ namespace Ryujinx.Graphics
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{
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public class GpuResourceManager
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{
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private enum ImageType
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{
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None,
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Texture,
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ColorBuffer,
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ZetaBuffer
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}
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private NvGpu Gpu;
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private HashSet<long>[] UploadedKeys;
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private Dictionary<long, ImageType> ImageTypes;
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public GpuResourceManager(NvGpu Gpu)
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{
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this.Gpu = Gpu;
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@ -21,26 +31,21 @@ namespace Ryujinx.Graphics
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{
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UploadedKeys[Index] = new HashSet<long>();
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}
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ImageTypes = new Dictionary<long, ImageType>();
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}
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public void SendColorBuffer(NvGpuVmm Vmm, long Position, int Attachment, GalImage NewImage)
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{
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long Size = (uint)ImageUtils.GetSize(NewImage);
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MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
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ImageTypes[Position] = ImageType.ColorBuffer;
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bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
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if (IsCached && CachedImage.SizeMatches(NewImage))
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if (!TryReuse(Vmm, Position, NewImage))
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{
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Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
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Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
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return;
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Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
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}
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Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
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Gpu.Renderer.RenderTarget.BindColor(Position, Attachment, NewImage);
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}
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@ -48,38 +53,49 @@ namespace Ryujinx.Graphics
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{
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long Size = (uint)ImageUtils.GetSize(NewImage);
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MarkAsCached(Vmm, Position, Size, NvGpuBufferType.Texture);
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ImageTypes[Position] = ImageType.ZetaBuffer;
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bool IsCached = Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage);
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if (IsCached && CachedImage.SizeMatches(NewImage))
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if (!TryReuse(Vmm, Position, NewImage))
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{
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Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
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Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
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return;
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Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
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}
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Gpu.Renderer.Texture.Create(Position, (int)Size, NewImage);
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Gpu.Renderer.RenderTarget.BindZeta(Position, NewImage);
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}
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public void SendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage, int TexIndex = -1)
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{
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long Size = (uint)ImageUtils.GetSize(NewImage);
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PrepareSendTexture(Vmm, Position, NewImage);
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if (!MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
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if (TexIndex >= 0)
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{
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if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
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Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
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}
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ImageTypes[Position] = ImageType.Texture;
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}
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private void PrepareSendTexture(NvGpuVmm Vmm, long Position, GalImage NewImage)
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{
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long Size = ImageUtils.GetSize(NewImage);
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bool SkipCheck = false;
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if (ImageTypes.TryGetValue(Position, out ImageType OldType))
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{
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if (OldType == ImageType.ColorBuffer || OldType == ImageType.ZetaBuffer)
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{
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Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
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//Avoid data destruction
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MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture);
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if (TexIndex >= 0)
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{
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Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
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}
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SkipCheck = true;
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}
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}
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if (SkipCheck || !MemoryRegionModified(Vmm, Position, Size, NvGpuBufferType.Texture))
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{
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if (TryReuse(Vmm, Position, NewImage))
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{
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return;
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}
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}
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@ -87,16 +103,18 @@ namespace Ryujinx.Graphics
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byte[] Data = ImageUtils.ReadTexture(Vmm, NewImage, Position);
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Gpu.Renderer.Texture.Create(Position, Data, NewImage);
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if (TexIndex >= 0)
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{
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Gpu.Renderer.Texture.Bind(Position, TexIndex, NewImage);
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}
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}
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private void MarkAsCached(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
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private bool TryReuse(NvGpuVmm Vmm, long Position, GalImage NewImage)
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{
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Vmm.IsRegionModified(Position, Size, Type);
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if (Gpu.Renderer.Texture.TryGetImage(Position, out GalImage CachedImage) && CachedImage.SizeMatches(NewImage))
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{
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Gpu.Renderer.RenderTarget.Reinterpret(Position, NewImage);
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return true;
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}
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return false;
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}
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private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
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