Only selectively compile Metal & fix some compilation issues

This commit is contained in:
Evan Husted 2025-01-18 10:52:32 -06:00
parent 2f93a0f706
commit beda3206e0
5 changed files with 7 additions and 8 deletions

View File

@ -897,7 +897,7 @@ namespace Ryujinx.Ava
{
#pragma warning disable CA1416 // This call site is reachable on all platforms
// SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface),
GraphicsBackend.Metal => new MetalRenderer(() => new SharpMetal.QuartzCore.CAMetalLayer(((EmbeddedWindowMetal)RendererHost.EmbeddedWindow).MetalLayer)),
#pragma warning restore CA1416
GraphicsBackend.Vulkan => VulkanRenderer.Create(
ConfigurationState.Instance.Graphics.PreferredGpu,

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@ -12,8 +12,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Metal;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using Ryujinx.Input;
@ -312,10 +310,10 @@ namespace Ryujinx.Headless
if (options.GraphicsBackend == GraphicsBackend.Metal && window is MetalWindow metalWindow && OperatingSystem.IsMacOS())
{
return new MetalRenderer(metalWindow.GetLayer);
return new Graphics.Metal.MetalRenderer(metalWindow.GetLayer);
}
return new OpenGLRenderer();
return new Graphics.OpenGL.OpenGLRenderer();
}
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)

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@ -72,7 +72,7 @@
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" Condition="'$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />

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@ -1,6 +1,5 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Platform;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
@ -28,7 +27,7 @@ namespace Ryujinx.Ava.UI.Renderer
protected nint WindowHandle { get; set; }
protected nint X11Display { get; set; }
protected nint NsView { get; set; }
protected nint MetalLayer { get; set; }
public nint MetalLayer { get; protected set; }
public delegate void UpdateBoundsCallbackDelegate(Rect rect);
private UpdateBoundsCallbackDelegate _updateBoundsCallback;

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@ -1,8 +1,10 @@
using SharpMetal.QuartzCore;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Ava.UI.Renderer
{
[SupportedOSPlatform("macos")]
public class EmbeddedWindowMetal : EmbeddedWindow
{
public CAMetalLayer CreateSurface()