From c47448628cf4d86d54b21e1143e6b686bcbbdcab Mon Sep 17 00:00:00 2001 From: Evan Husted Date: Thu, 20 Feb 2025 19:29:18 -0600 Subject: [PATCH] UI: Print LED setting failed on Debug --- src/Ryujinx.Input.SDL2/SDL2Gamepad.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs index 3b243eed0..6f1b79d38 100644 --- a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs +++ b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs @@ -111,7 +111,7 @@ namespace Ryujinx.Input.SDL2 byte blue = packedRgb > 0 ? (byte)(packedRgb % 256) : (byte)0; if (SDL_GameControllerSetLED(_gamepadHandle, red, green, blue) != 0) - Logger.Error?.Print(LogClass.Hid, "LED setting failed; probably in the middle of disconnecting."); + Logger.Debug?.Print(LogClass.Hid, "LED setting failed; probably in the middle of disconnecting."); } private GamepadFeaturesFlag GetFeaturesFlag()