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Dont set 0 attributes
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@ -105,10 +105,9 @@ namespace Ryujinx.Graphics.Metal
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public void UpdateVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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{
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// Reset Vertex Descriptor
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_vertexDescriptor.Reset();
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for (int i = 0; i < vertexAttribs.Length; i++)
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{
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if (!vertexAttribs[i].IsZero)
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{
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// TODO: Format should not be hardcoded
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_vertexDescriptor.Attributes.Object((ulong)i).Format = MTLVertexFormat.Float4;
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@ -116,6 +115,7 @@ namespace Ryujinx.Graphics.Metal
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_vertexDescriptor.Attributes.Object((ulong)i).Offset = (ulong)vertexAttribs[i].Offset;
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}
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}
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}
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public void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
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{
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