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Fix Non-Float Textures + Image Read + FSI Buffers
Fixes Mario Party Superstars
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parent
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commit
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@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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BufferDefinition buffer = buffers[i];
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BufferDefinition buffer = buffers[i];
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var needsPadding = buffer.Layout == BufferLayout.Std140;
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var needsPadding = buffer.Layout == BufferLayout.Std140;
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string fsiSuffix = constant && fsi ? " [[raster_order_group(0)]]" : "";
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string fsiSuffix = !constant && fsi ? " [[raster_order_group(0)]]" : "";
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bufferDec[i] = $"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name}{fsiSuffix};";
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bufferDec[i] = $"{addressSpace} {Defaults.StructPrefix}_{buffer.Name}* {buffer.Name}{fsiSuffix};";
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@ -285,7 +285,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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{
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if (texture.Type != SamplerType.None)
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if (texture.Type != SamplerType.None)
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{
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{
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var textureTypeName = texture.Type.ToMslTextureType();
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var textureTypeName = texture.Type.ToMslTextureType(texture.Format.GetComponentType());
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if (texture.ArrayLength > 1)
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if (texture.ArrayLength > 1)
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{
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{
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@ -329,7 +329,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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{
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TextureDefinition image = images[i];
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TextureDefinition image = images[i];
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var imageTypeName = image.Type.ToMslTextureType(true);
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var imageTypeName = image.Type.ToMslTextureType(image.Format.GetComponentType(), true);
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if (image.ArrayLength > 1)
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if (image.ArrayLength > 1)
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{
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{
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imageTypeName = $"array<{imageTypeName}, {image.ArrayLength}>";
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imageTypeName = $"array<{imageTypeName}, {image.ArrayLength}>";
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@ -251,10 +251,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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_ => string.Empty,
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_ => string.Empty,
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};
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};
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texCallBuilder.Append($"{prefix}4({string.Join(", ", cElems)})");
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texCallBuilder.Append($"{prefix}4({string.Join(", ", cElems)}), ");
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}
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}
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texCallBuilder.Append(", ");
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texCallBuilder.Append(coordsBuilder);
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texCallBuilder.Append(coordsBuilder);
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if (texOp.Inst == Instruction.ImageAtomic)
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if (texOp.Inst == Instruction.ImageAtomic)
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@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader
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return typeName;
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return typeName;
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}
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}
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public static string ToMslTextureType(this SamplerType type, bool image = false)
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public static string ToMslTextureType(this SamplerType type, AggregateType aggregateType, bool image = false)
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{
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{
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string typeName;
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string typeName;
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@ -192,7 +192,14 @@ namespace Ryujinx.Graphics.Shader
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typeName += "_array";
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typeName += "_array";
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}
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}
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return $"{typeName}<float{(image ? ", access::read_write" : "")}>";
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var format = aggregateType switch
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{
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AggregateType.S32 => "int",
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AggregateType.U32 => "uint",
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_ => "float"
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};
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return $"{typeName}<{format}{(image ? ", access::read_write" : "")}>";
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}
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}
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}
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}
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}
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}
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