mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-25 02:30:11 +01:00
Format
This commit is contained in:
parent
45b533b23b
commit
c97e7d621b
@ -14,16 +14,15 @@ namespace Ryujinx.Graphics.Metal
|
|||||||
struct EncoderStateManager
|
struct EncoderStateManager
|
||||||
{
|
{
|
||||||
private readonly MTLDevice _device;
|
private readonly MTLDevice _device;
|
||||||
private Pipeline _pipeline;
|
private readonly Pipeline _pipeline;
|
||||||
|
|
||||||
private EncoderState _currentState = new();
|
private EncoderState _currentState = new();
|
||||||
private EncoderState _backState = new();
|
private EncoderState _backState = new();
|
||||||
|
|
||||||
// Public accessors
|
public readonly MTLBuffer IndexBuffer => _currentState.IndexBuffer;
|
||||||
public MTLBuffer IndexBuffer => _currentState.IndexBuffer;
|
public readonly MTLIndexType IndexType => _currentState.IndexType;
|
||||||
public MTLIndexType IndexType => _currentState.IndexType;
|
public readonly ulong IndexBufferOffset => _currentState.IndexBufferOffset;
|
||||||
public ulong IndexBufferOffset => _currentState.IndexBufferOffset;
|
public readonly PrimitiveTopology Topology => _currentState.Topology;
|
||||||
public PrimitiveTopology Topology => _currentState.Topology;
|
|
||||||
|
|
||||||
public EncoderStateManager(MTLDevice device, Pipeline pipeline)
|
public EncoderStateManager(MTLDevice device, Pipeline pipeline)
|
||||||
{
|
{
|
||||||
@ -495,7 +494,7 @@ namespace Ryujinx.Graphics.Metal
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Inlineable
|
// Inlineable
|
||||||
public void UpdateTextureAndSampler(ShaderStage stage, ulong binding, MTLTexture texture, MTLSamplerState sampler)
|
public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, MTLTexture texture, MTLSamplerState sampler)
|
||||||
{
|
{
|
||||||
switch (stage)
|
switch (stage)
|
||||||
{
|
{
|
||||||
|
@ -186,8 +186,10 @@ namespace Ryujinx.Graphics.Metal
|
|||||||
{
|
{
|
||||||
switch (format)
|
switch (format)
|
||||||
{
|
{
|
||||||
case MTLPixelFormat.Depth24UnormStencil8: return MTLPixelFormat.X24Stencil8;
|
case MTLPixelFormat.Depth24UnormStencil8:
|
||||||
case MTLPixelFormat.Depth32FloatStencil8: return MTLPixelFormat.X32Stencil8;
|
return MTLPixelFormat.X24Stencil8;
|
||||||
|
case MTLPixelFormat.Depth32FloatStencil8:
|
||||||
|
return MTLPixelFormat.X32Stencil8;
|
||||||
default:
|
default:
|
||||||
Logger.Warning?.PrintMsg(LogClass.Gpu, $"Attempted to get stencil format for non packed format {format}!");
|
Logger.Warning?.PrintMsg(LogClass.Gpu, $"Attempted to get stencil format for non packed format {format}!");
|
||||||
return MTLPixelFormat.Invalid;
|
return MTLPixelFormat.Invalid;
|
||||||
|
@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Metal
|
|||||||
class HelperShader : IDisposable
|
class HelperShader : IDisposable
|
||||||
{
|
{
|
||||||
private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders";
|
private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders";
|
||||||
|
private readonly Pipeline _pipeline;
|
||||||
private MTLDevice _device;
|
private MTLDevice _device;
|
||||||
private Pipeline _pipeline;
|
|
||||||
|
|
||||||
private readonly IProgram _programColorBlit;
|
private readonly IProgram _programColorBlit;
|
||||||
private readonly IProgram _programColorClearF;
|
private readonly IProgram _programColorClearF;
|
||||||
|
Loading…
Reference in New Issue
Block a user