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@ -14,16 +14,15 @@ namespace Ryujinx.Graphics.Metal
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struct EncoderStateManager
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{
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private readonly MTLDevice _device;
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private Pipeline _pipeline;
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private readonly Pipeline _pipeline;
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private EncoderState _currentState = new();
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private EncoderState _backState = new();
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// Public accessors
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public MTLBuffer IndexBuffer => _currentState.IndexBuffer;
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public MTLIndexType IndexType => _currentState.IndexType;
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public ulong IndexBufferOffset => _currentState.IndexBufferOffset;
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public PrimitiveTopology Topology => _currentState.Topology;
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public readonly MTLBuffer IndexBuffer => _currentState.IndexBuffer;
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public readonly MTLIndexType IndexType => _currentState.IndexType;
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public readonly ulong IndexBufferOffset => _currentState.IndexBufferOffset;
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public readonly PrimitiveTopology Topology => _currentState.Topology;
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public EncoderStateManager(MTLDevice device, Pipeline pipeline)
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{
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@ -495,7 +494,7 @@ namespace Ryujinx.Graphics.Metal
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}
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// Inlineable
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public void UpdateTextureAndSampler(ShaderStage stage, ulong binding, MTLTexture texture, MTLSamplerState sampler)
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public readonly void UpdateTextureAndSampler(ShaderStage stage, ulong binding, MTLTexture texture, MTLSamplerState sampler)
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{
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switch (stage)
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{
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@ -186,8 +186,10 @@ namespace Ryujinx.Graphics.Metal
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{
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switch (format)
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{
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case MTLPixelFormat.Depth24UnormStencil8: return MTLPixelFormat.X24Stencil8;
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case MTLPixelFormat.Depth32FloatStencil8: return MTLPixelFormat.X32Stencil8;
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case MTLPixelFormat.Depth24UnormStencil8:
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return MTLPixelFormat.X24Stencil8;
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case MTLPixelFormat.Depth32FloatStencil8:
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return MTLPixelFormat.X32Stencil8;
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default:
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Logger.Warning?.PrintMsg(LogClass.Gpu, $"Attempted to get stencil format for non packed format {format}!");
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return MTLPixelFormat.Invalid;
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@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Metal
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class HelperShader : IDisposable
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{
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private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders";
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private readonly Pipeline _pipeline;
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private MTLDevice _device;
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private Pipeline _pipeline;
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private readonly IProgram _programColorBlit;
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private readonly IProgram _programColorClearF;
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