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Fix vertex buffer handle null check (#1638)
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parent
812e32f775
commit
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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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{
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VertexBufferDescriptor vb = vertexBuffers[index];
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VertexBufferDescriptor vb = vertexBuffers[index];
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if (vb.Buffer.Handle != null)
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if (vb.Buffer.Handle != BufferHandle.Null)
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{
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{
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GL.BindVertexBuffer(bindingIndex, vb.Buffer.Handle.ToInt32(), (IntPtr)vb.Buffer.Offset, vb.Stride);
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GL.BindVertexBuffer(bindingIndex, vb.Buffer.Handle.ToInt32(), (IntPtr)vb.Buffer.Offset, vb.Stride);
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@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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{
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GL.EnableVertexAttribArray(index);
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GL.EnableVertexAttribArray(index);
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}
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}
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int offset = attrib.Offset;
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int offset = attrib.Offset;
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int size = fmtInfo.Components;
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int size = fmtInfo.Components;
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@ -129,7 +129,7 @@ namespace Ryujinx.Graphics.OpenGL
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continue;
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continue;
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}
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}
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if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == null)
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if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == BufferHandle.Null)
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{
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{
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GL.DisableVertexAttribArray(attribIndex);
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GL.DisableVertexAttribArray(attribIndex);
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