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Cleanup present
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@ -174,10 +174,6 @@ namespace Ryujinx.Graphics.Metal
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public void Present(CAMetalDrawable drawable, Texture src, Extents2D srcRegion, Extents2D dstRegion, bool isLinear)
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{
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EndCurrentPass();
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SaveState();
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// TODO: Clean this up
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var textureInfo = new TextureCreateInfo((int)drawable.Texture.Width, (int)drawable.Texture.Height, (int)drawable.Texture.Depth, (int)drawable.Texture.MipmapLevelCount, (int)drawable.Texture.SampleCount, 0, 0, 0, Format.B8G8R8A8Unorm, 0, Target.Texture2D, SwizzleComponent.Red, SwizzleComponent.Green, SwizzleComponent.Blue, SwizzleComponent.Alpha);
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var dst = new Texture(_device, this, textureInfo, drawable.Texture, 0, 0);
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@ -191,8 +187,6 @@ namespace Ryujinx.Graphics.Metal
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_commandBuffer = _commandQueue.CommandBuffer();
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RestoreState();
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// Cleanup
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dst.Dispose();
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}
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