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Improved Min/Mip -> MinFilter enum conversion
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1bb08742c1
commit
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@ -94,10 +94,42 @@ namespace Ryujinx.Graphics.Gpu.Image
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public MinFilter UnpackMinFilter()
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{
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int minFilter = (int)(Word1 >> 4) & 3;
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int mipFilter = (int)(Word1 >> 6) & 3;
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SamplerMinFilter minFilter = (SamplerMinFilter)((Word1 >> 4) & 3);
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SamplerMipFilter mipFilter = (SamplerMipFilter)((Word1 >> 6) & 3);
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return (MinFilter)(minFilter + (mipFilter - 1) * 2);
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return ConvertFilter(minFilter, mipFilter);
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}
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private static MinFilter ConvertFilter(SamplerMinFilter minFilter, SamplerMipFilter mipFilter)
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{
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switch (mipFilter)
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{
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case SamplerMipFilter.None:
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switch (minFilter)
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{
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case SamplerMinFilter.Nearest: return MinFilter.Nearest;
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case SamplerMinFilter.Linear: return MinFilter.Linear;
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}
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break;
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case SamplerMipFilter.Nearest:
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switch (minFilter)
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{
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case SamplerMinFilter.Nearest: return MinFilter.NearestMipmapNearest;
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case SamplerMinFilter.Linear: return MinFilter.LinearMipmapNearest;
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}
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break;
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case SamplerMipFilter.Linear:
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switch (minFilter)
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{
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case SamplerMinFilter.Nearest: return MinFilter.NearestMipmapLinear;
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case SamplerMinFilter.Linear: return MinFilter.LinearMipmapLinear;
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}
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break;
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}
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return MinFilter.Nearest;
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}
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public ReductionFilter UnpackReductionFilter()
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8
Ryujinx.Graphics.Gpu/Image/SamplerMinFilter.cs
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8
Ryujinx.Graphics.Gpu/Image/SamplerMinFilter.cs
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@ -0,0 +1,8 @@
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namespace Ryujinx.Graphics.Gpu.Image
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{
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enum SamplerMinFilter
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{
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Nearest = 1,
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Linear
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}
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}
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9
Ryujinx.Graphics.Gpu/Image/SamplerMipFilter.cs
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9
Ryujinx.Graphics.Gpu/Image/SamplerMipFilter.cs
Normal file
@ -0,0 +1,9 @@
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namespace Ryujinx.Graphics.Gpu.Image
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{
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enum SamplerMipFilter
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{
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None = 1,
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Nearest,
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Linear
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}
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}
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