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Don't restore Viewport 0 if it hasn't been set yet. (#3219)
Fixes a driver crash when starting some games caused by #3217
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parent
79408b68c3
commit
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@ -612,7 +612,7 @@ namespace Ryujinx.Graphics.OpenGL
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_program?.Bind();
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_program?.Bind();
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_unit0Sampler?.Bind(0);
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_unit0Sampler?.Bind(0);
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GL.ViewportArray(0, 1, _viewportArray);
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RestoreViewport0();
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Enable(EnableCap.CullFace, _cullEnable);
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Enable(EnableCap.CullFace, _cullEnable);
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Enable(EnableCap.StencilTest, _stencilTestEnable);
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Enable(EnableCap.StencilTest, _stencilTestEnable);
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@ -1500,9 +1500,12 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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public void RestoreViewport0()
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public void RestoreViewport0()
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{
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if (_viewportArray.Length > 0)
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{
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{
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GL.ViewportArray(0, 1, _viewportArray);
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GL.ViewportArray(0, 1, _viewportArray);
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}
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}
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}
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public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
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public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
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{
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{
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