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https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
Fix image units bindings and shader dump in the presence of NOPs
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@ -117,7 +117,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
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program = Translator.Translate(code, translationConfig);
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_dumper.Dump(gpuVa, compute : true);
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_dumper.Dump(code, compute : true, out string fullPath, out string codePath);
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if (fullPath != null && codePath != null)
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{
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program.Prepend("// " + codePath);
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program.Prepend("// " + fullPath);
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}
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return program;
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}
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@ -144,8 +150,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
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program = Translator.Translate(codeA, codeB, translationConfig);
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_dumper.Dump(gpuVaA, compute: false);
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_dumper.Dump(gpuVa, compute: false);
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_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
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_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
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if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
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{
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program.Prepend("// " + codePathB);
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program.Prepend("// " + fullPathB);
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program.Prepend("// " + codePathA);
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program.Prepend("// " + fullPathA);
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}
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}
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else
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{
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@ -153,7 +167,13 @@ namespace Ryujinx.Graphics.Gpu.Engine
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program = Translator.Translate(code, translationConfig);
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_dumper.Dump(gpuVa, compute: false);
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_dumper.Dump(code, compute: false, out string fullPath, out string codePath);
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if (fullPath != null && codePath != null)
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{
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program.Prepend("// " + codePath);
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program.Prepend("// " + fullPath);
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}
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}
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if (program.Stage == ShaderStage.Geometry)
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@ -1,11 +1,11 @@
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.IO;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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class ShaderDumper
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{
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private const int ShaderHeaderSize = 0x50;
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private GpuContext _context;
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private string _runtimeDir;
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@ -21,23 +21,30 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_dumpIndex = 1;
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}
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public void Dump(ulong gpuVa, bool compute)
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public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
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{
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_dumpPath = GraphicsConfig.ShadersDumpPath;
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if (string.IsNullOrWhiteSpace(_dumpPath))
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{
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fullPath = null;
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codePath = null;
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return;
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}
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string fileName = "Shader" + _dumpIndex.ToString("d4") + ".bin";
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string fullPath = Path.Combine(FullDir(), fileName);
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string codePath = Path.Combine(CodeDir(), fileName);
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fullPath = Path.Combine(FullDir(), fileName);
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codePath = Path.Combine(CodeDir(), fileName);
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_dumpIndex++;
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ulong headerSize = compute ? 0UL : ShaderHeaderSize;
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code = Translator.ExtractCode(code, compute, out int headerSize);
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using (MemoryStream stream = new MemoryStream(code.ToArray()))
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{
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BinaryReader codeReader = new BinaryReader(stream);
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using (FileStream fullFile = File.Create(fullPath))
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using (FileStream codeFile = File.Create(codePath))
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@ -45,43 +52,18 @@ namespace Ryujinx.Graphics.Gpu.Engine
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BinaryWriter fullWriter = new BinaryWriter(fullFile);
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BinaryWriter codeWriter = new BinaryWriter(codeFile);
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for (ulong i = 0; i < headerSize; i += 4)
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{
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fullWriter.Write(_context.MemoryAccessor.ReadInt32(gpuVa + i));
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}
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fullWriter.Write(codeReader.ReadBytes(headerSize));
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ulong offset = 0;
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byte[] temp = codeReader.ReadBytes(code.Length - headerSize);
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ulong instruction = 0;
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// Dump until a NOP instruction is found.
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while ((instruction >> 48 & 0xfff8) != 0x50b0)
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{
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uint word0 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 0);
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uint word1 = (uint)_context.MemoryAccessor.ReadInt32(gpuVa + headerSize + offset + 4);
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instruction = word0 | (ulong)word1 << 32;
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// Zero instructions (other kind of NOP) stop immediately,
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// this is to avoid two rows of zeroes.
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if (instruction == 0)
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{
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break;
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}
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fullWriter.Write(instruction);
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codeWriter.Write(instruction);
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offset += 8;
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}
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fullWriter.Write(temp);
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codeWriter.Write(temp);
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// Align to meet nvdisasm requirements.
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while (offset % 0x20 != 0)
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while (codeFile.Length % 0x20 != 0)
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{
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fullWriter.Write(0);
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codeWriter.Write(0);
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offset += 4;
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}
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}
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}
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}
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@ -79,6 +79,7 @@ namespace Ryujinx.Graphics.OpenGL
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int ubBindingPoint = 1;
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int sbBindingPoint = 0;
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int textureUnit = 0;
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int imageUnit = 0;
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for (int index = 0; index < shaders.Length; index++)
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{
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@ -151,13 +152,13 @@ namespace Ryujinx.Graphics.OpenGL
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continue;
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}
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GL.Uniform1(location, textureUnit);
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GL.Uniform1(location, imageUnit);
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int uIndex = (int)shader.Stage << ImgStageShift | imageIndex++;
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_textureUnits[uIndex] = textureUnit;
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_imageUnits[uIndex] = imageUnit;
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textureUnit++;
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imageUnit++;
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}
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}
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}
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@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.OpenGL
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public int GetImageUnit(ShaderStage stage, int index)
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{
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return _textureUnits[(int)stage << ImgStageShift | index];
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return _imageUnits[(int)stage << ImgStageShift | index];
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}
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private void CheckProgramLink()
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