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Try to ensure save data always has a valid owner ID (#3057)
- Run the extra data fix in FixExtraData on non-system saves that have no owner ID. - Set the owner ID in the dummy application control property if an application doesn't have a proper one available.
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@ -505,7 +505,9 @@ namespace Ryujinx.HLE.FileSystem
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bool canFixBySaveDataId = extraData.Attribute.StaticSaveDataId == 0 && info.StaticSaveDataId != 0;
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bool canFixBySaveDataId = extraData.Attribute.StaticSaveDataId == 0 && info.StaticSaveDataId != 0;
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if (!canFixByProgramId && !canFixBySaveDataId)
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bool hasEmptyOwnerId = extraData.OwnerId == 0 && info.Type != LibHac.Fs.SaveDataType.System;
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if (!canFixByProgramId && !canFixBySaveDataId && !hasEmptyOwnerId)
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{
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{
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wasFixNeeded = false;
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wasFixNeeded = false;
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return Result.Success;
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return Result.Success;
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@ -776,6 +776,7 @@ namespace Ryujinx.HLE.HOS
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// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
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// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
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control.UserAccountSaveDataSize = 0x4000;
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control.UserAccountSaveDataSize = 0x4000;
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control.UserAccountSaveDataJournalSize = 0x4000;
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control.UserAccountSaveDataJournalSize = 0x4000;
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control.SaveDataOwnerId = applicationId;
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Logger.Warning?.Print(LogClass.Application,
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Logger.Warning?.Print(LogClass.Application,
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"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
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"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
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