UI: RPC: Only update presence if a value is actually different from the current presence

This commit is contained in:
Evan Husted 2025-02-03 23:12:50 -06:00
parent 7a9b62884a
commit d7707d4176

View File

@ -117,9 +117,15 @@ namespace Ryujinx.Ava
_currentApp = appMeta;
}
private static void UpdatePlayingState()
private static bool UpdatePlayingState()
{
if (_discordClient is null) return false;
if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
return false;
_discordClient?.SetPresence(_discordPresencePlaying);
return true;
}
private static void SwitchToMainState()
@ -137,19 +143,12 @@ namespace Ryujinx.Ava
PlayReport.Analyzer.FormatPlayReportValue(TitleIDs.CurrentApplication.Value, _currentApp, playReport)
.Match(out bool handled,
() =>
{
_discordPresencePlaying.Details = $"Playing {_currentApp.Title}";
Logger.Info?.Print(LogClass.UI, "Reset Discord RPC based on a supported play report value formatter.");
},
formattedString =>
{
_discordPresencePlaying.Details = formattedString;
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
});
if (handled)
UpdatePlayingState();
() => _discordPresencePlaying.Details = $"Playing {_currentApp.Title}",
formattedString => _discordPresencePlaying.Details = formattedString
);
if (handled && UpdatePlayingState())
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
}
private static string TruncateToByteLength(string input)