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Add PSET shader instruction
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@ -2,18 +2,24 @@ using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodePsetp : OpCodeSet
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class OpCodePset : OpCodeSet
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{
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public Register Predicate12 { get; }
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public Register Predicate29 { get; }
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public bool InvertA { get; }
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public bool InvertB { get; }
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public LogicalOperation LogicalOpAB { get; }
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public OpCodePsetp(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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public OpCodePset(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Predicate12 = new Register(opCode.Extract(12, 3), RegisterType.Predicate);
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Predicate29 = new Register(opCode.Extract(29, 3), RegisterType.Predicate);
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InvertA = opCode.Extract(15);
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InvertB = opCode.Extract(32);
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LogicalOpAB = (LogicalOperation)opCode.Extract(24, 2);
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}
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}
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@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("111000100100xx", InstEmit.Bra, typeof(OpCodeBranch));
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Set("111000110100xx", InstEmit.Brk, typeof(OpCodeBranchPop));
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Set("111000100101xx", InstEmit.Brx, typeof(OpCodeBranchIndir));
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Set("0101000010100x", InstEmit.Csetp, typeof(OpCodePsetp));
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Set("0101000010100x", InstEmit.Csetp, typeof(OpCodePset));
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Set("111000110000xx", InstEmit.Exit, typeof(OpCodeExit));
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Set("0100110010101x", InstEmit.F2F, typeof(OpCodeFArithCbuf));
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Set("0011100x10101x", InstEmit.F2F, typeof(OpCodeFArithImm));
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@ -142,7 +142,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("0100110000001x", InstEmit.Popc, typeof(OpCodeAluCbuf));
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Set("0011100x00001x", InstEmit.Popc, typeof(OpCodeAluImm));
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Set("0101110000001x", InstEmit.Popc, typeof(OpCodeAluReg));
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Set("0101000010010x", InstEmit.Psetp, typeof(OpCodePsetp));
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Set("0101000010001x", InstEmit.Pset, typeof(OpCodePset));
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Set("0101000010010x", InstEmit.Psetp, typeof(OpCodePset));
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Set("0100110011110x", InstEmit.R2p, typeof(OpCodeAluCbuf));
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Set("0011100x11110x", InstEmit.R2p, typeof(OpCodeAluImm));
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Set("0101110011110x", InstEmit.R2p, typeof(OpCodeAluReg));
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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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public static void Csetp(EmitterContext context)
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{
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OpCodePsetp op = (OpCodePsetp)context.CurrOp;
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OpCodePset op = (OpCodePset)context.CurrOp;
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// TODO: Implement that properly
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@ -381,15 +381,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
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context.Copy(GetDest(context), res);
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}
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public static void Pset(EmitterContext context)
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{
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OpCodePset op = (OpCodePset)context.CurrOp;
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bool boolFloat = op.RawOpCode.Extract(44);
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Operand srcA = context.BitwiseNot(Register(op.Predicate12), op.InvertA);
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Operand srcB = context.BitwiseNot(Register(op.Predicate29), op.InvertB);
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Operand srcC = context.BitwiseNot(Register(op.Predicate39), op.InvertP);
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Operand res = GetPredLogicalOp(context, op.LogicalOpAB, srcA, srcB);
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res = GetPredLogicalOp(context, op.LogicalOp, res, srcC);
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Operand dest = GetDest(context);
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if (boolFloat)
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{
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context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0)));
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}
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else
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{
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context.Copy(dest, res);
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}
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}
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public static void Psetp(EmitterContext context)
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{
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OpCodePsetp op = (OpCodePsetp)context.CurrOp;
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OpCodePset op = (OpCodePset)context.CurrOp;
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bool invertA = op.RawOpCode.Extract(15);
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bool invertB = op.RawOpCode.Extract(32);
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Operand srcA = context.BitwiseNot(Register(op.Predicate12), invertA);
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Operand srcB = context.BitwiseNot(Register(op.Predicate29), invertB);
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Operand srcA = context.BitwiseNot(Register(op.Predicate12), op.InvertA);
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Operand srcB = context.BitwiseNot(Register(op.Predicate29), op.InvertB);
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Operand p0Res = GetPredLogicalOp(context, op.LogicalOpAB, srcA, srcB);
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