Implement X8Z24 texture format (#6315)

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gdkchan 2024-02-15 19:06:26 -03:00 committed by GitHub
parent 74a18b7c18
commit e37735ed26
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11 changed files with 45 additions and 42 deletions

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@ -148,6 +148,7 @@ namespace Ryujinx.Graphics.GAL
B8G8R8A8Unorm, B8G8R8A8Unorm,
B8G8R8A8Srgb, B8G8R8A8Srgb,
B10G10R10A2Unorm, B10G10R10A2Unorm,
X8UintD24Unorm,
} }
public static class FormatExtensions public static class FormatExtensions
@ -269,6 +270,7 @@ namespace Ryujinx.Graphics.GAL
case Format.D16Unorm: case Format.D16Unorm:
return 2; return 2;
case Format.S8UintD24Unorm: case Format.S8UintD24Unorm:
case Format.X8UintD24Unorm:
case Format.D32Float: case Format.D32Float:
case Format.D24UnormS8Uint: case Format.D24UnormS8Uint:
return 4; return 4;
@ -349,6 +351,7 @@ namespace Ryujinx.Graphics.GAL
case Format.D16Unorm: case Format.D16Unorm:
case Format.D24UnormS8Uint: case Format.D24UnormS8Uint:
case Format.S8UintD24Unorm: case Format.S8UintD24Unorm:
case Format.X8UintD24Unorm:
case Format.D32Float: case Format.D32Float:
case Format.D32FloatS8Uint: case Format.D32FloatS8Uint:
return true; return true;
@ -633,6 +636,7 @@ namespace Ryujinx.Graphics.GAL
case Format.D16Unorm: case Format.D16Unorm:
case Format.D24UnormS8Uint: case Format.D24UnormS8Uint:
case Format.S8UintD24Unorm: case Format.S8UintD24Unorm:
case Format.X8UintD24Unorm:
case Format.D32Float: case Format.D32Float:
case Format.D32FloatS8Uint: case Format.D32FloatS8Uint:
case Format.S8Uint: case Format.S8Uint:

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@ -8,13 +8,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
/// </summary> /// </summary>
enum ZetaFormat enum ZetaFormat
{ {
D32Float = 0xa, Zf32 = 0xa,
D16Unorm = 0x13, Z16 = 0x13,
D24UnormS8Uint = 0x14, Z24S8 = 0x14,
D24Unorm = 0x15, X8Z24 = 0x15,
S8UintD24Unorm = 0x16, S8Z24 = 0x16,
S8Uint = 0x17, S8Uint = 0x17,
D32FloatS8Uint = 0x19, Zf32X24S8 = 0x19,
} }
static class ZetaFormatConverter static class ZetaFormatConverter
@ -29,14 +29,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
return format switch return format switch
{ {
#pragma warning disable IDE0055 // Disable formatting #pragma warning disable IDE0055 // Disable formatting
ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1), ZetaFormat.Zf32 => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1), ZetaFormat.Z16 => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2), ZetaFormat.Z24S8 => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1), ZetaFormat.X8Z24 => new FormatInfo(Format.X8UintD24Unorm, 1, 1, 4, 1),
ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2), ZetaFormat.S8Z24 => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1), ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2), ZetaFormat.Zf32X24S8 => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
_ => FormatInfo.Default, _ => FormatInfo.Default,
#pragma warning restore IDE0055 #pragma warning restore IDE0055
}; };
} }

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@ -185,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Image
G24R8RUintGUnormBUnormAUnorm = G24R8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a0e G24R8RUintGUnormBUnormAUnorm = G24R8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a0e
Z24S8RUintGUnormBUnormAUnorm = Z24S8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a29 Z24S8RUintGUnormBUnormAUnorm = Z24S8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a29
Z24S8RUintGUnormBUintAUint = Z24S8 | RUint | GUnorm | BUint | AUint, // 0x48a29 Z24S8RUintGUnormBUintAUint = Z24S8 | RUint | GUnorm | BUint | AUint, // 0x48a29
X8Z24RUnormGUintBUintAUint = X8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912a
S8Z24RUnormGUintBUintAUint = S8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912b S8Z24RUnormGUintBUintAUint = S8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912b
R32B24G8RFloatGUintBUnormAUnorm = R32B24G8 | RFloat | GUint | BUnorm | AUnorm, // 0x25385 R32B24G8RFloatGUintBUnormAUnorm = R32B24G8 | RFloat | GUint | BUnorm | AUnorm, // 0x25385
Zf32X24S8RFloatGUintBUnormAUnorm = Zf32X24S8 | RFloat | GUint | BUnorm | AUnorm, // 0x253b0 Zf32X24S8RFloatGUintBUnormAUnorm = Zf32X24S8 | RFloat | GUint | BUnorm | AUnorm, // 0x253b0
@ -410,6 +411,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ TextureFormat.G24R8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) }, { TextureFormat.G24R8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
{ TextureFormat.Z24S8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) }, { TextureFormat.Z24S8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
{ TextureFormat.Z24S8RUintGUnormBUintAUint, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) }, { TextureFormat.Z24S8RUintGUnormBUintAUint, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
{ TextureFormat.X8Z24RUnormGUintBUintAUint, new FormatInfo(Format.X8UintD24Unorm, 1, 1, 4, 2) },
{ TextureFormat.S8Z24RUnormGUintBUintAUint, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) }, { TextureFormat.S8Z24RUnormGUintBUintAUint, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) },
{ TextureFormat.R32B24G8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) }, { TextureFormat.R32B24G8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
{ TextureFormat.Zf32X24S8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) }, { TextureFormat.Zf32X24S8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },

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@ -242,7 +242,8 @@ namespace Ryujinx.Graphics.Gpu.Image
return TextureMatchQuality.FormatAlias; return TextureMatchQuality.FormatAlias;
} }
else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint || else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm) lhs.FormatInfo.Format == Format.S8UintD24Unorm ||
lhs.FormatInfo.Format == Format.X8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
{ {
return TextureMatchQuality.FormatAlias; return TextureMatchQuality.FormatAlias;
} }

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@ -68,6 +68,7 @@ namespace Ryujinx.Graphics.OpenGL
Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte)); Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte));
Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort)); Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort));
Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248)); Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
Add(Format.X8UintD24Unorm, new FormatInfo(1, false, false, All.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt));
Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float)); Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float));
Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248)); Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev)); Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev));
@ -224,5 +225,17 @@ namespace Ryujinx.Graphics.OpenGL
{ {
return _tableImage[(int)format]; return _tableImage[(int)format];
} }
public static bool IsPackedDepthStencil(Format format)
{
return format == Format.D24UnormS8Uint ||
format == Format.D32FloatS8Uint ||
format == Format.S8UintD24Unorm;
}
public static bool IsDepthOnly(Format format)
{
return format == Format.D16Unorm || format == Format.D32Float || format == Format.X8UintD24Unorm;
}
} }
} }

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@ -119,11 +119,11 @@ namespace Ryujinx.Graphics.OpenGL
private static FramebufferAttachment GetAttachment(Format format) private static FramebufferAttachment GetAttachment(Format format)
{ {
if (IsPackedDepthStencilFormat(format)) if (FormatTable.IsPackedDepthStencil(format))
{ {
return FramebufferAttachment.DepthStencilAttachment; return FramebufferAttachment.DepthStencilAttachment;
} }
else if (IsDepthOnlyFormat(format)) else if (FormatTable.IsDepthOnly(format))
{ {
return FramebufferAttachment.DepthAttachment; return FramebufferAttachment.DepthAttachment;
} }
@ -133,18 +133,6 @@ namespace Ryujinx.Graphics.OpenGL
} }
} }
private static bool IsPackedDepthStencilFormat(Format format)
{
return format == Format.D24UnormS8Uint ||
format == Format.D32FloatS8Uint ||
format == Format.S8UintD24Unorm;
}
private static bool IsDepthOnlyFormat(Format format)
{
return format == Format.D16Unorm || format == Format.D32Float;
}
public int GetColorLayerCount(int index) public int GetColorLayerCount(int index)
{ {
return _colors[index]?.Info.GetDepthOrLayers() ?? 0; return _colors[index]?.Info.GetDepthOrLayers() ?? 0;

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@ -294,7 +294,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{ {
return FramebufferAttachment.DepthStencilAttachment; return FramebufferAttachment.DepthStencilAttachment;
} }
else if (IsDepthOnly(format)) else if (FormatTable.IsDepthOnly(format))
{ {
return FramebufferAttachment.DepthAttachment; return FramebufferAttachment.DepthAttachment;
} }
@ -324,11 +324,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
private static ClearBufferMask GetMask(Format format) private static ClearBufferMask GetMask(Format format)
{ {
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint || format == Format.S8UintD24Unorm) if (FormatTable.IsPackedDepthStencil(format))
{ {
return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit; return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
} }
else if (IsDepthOnly(format)) else if (FormatTable.IsDepthOnly(format))
{ {
return ClearBufferMask.DepthBufferBit; return ClearBufferMask.DepthBufferBit;
} }
@ -342,11 +342,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
} }
} }
private static bool IsDepthOnly(Format format)
{
return format == Format.D16Unorm || format == Format.D32Float;
}
public TextureView BgraSwap(TextureView from) public TextureView BgraSwap(TextureView from)
{ {
TextureView to = (TextureView)_renderer.CreateTexture(from.Info); TextureView to = (TextureView)_renderer.CreateTexture(from.Info);

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@ -376,7 +376,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
return format switch return format switch
{ {
Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit, Format.D16Unorm or Format.D32Float or Format.X8UintD24Unorm => ImageAspectFlags.DepthBit,
Format.S8Uint => ImageAspectFlags.StencilBit, Format.S8Uint => ImageAspectFlags.StencilBit,
Format.D24UnormS8Uint or Format.D24UnormS8Uint or
Format.D32FloatS8Uint or Format.D32FloatS8Uint or
@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
return format switch return format switch
{ {
Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit, Format.D16Unorm or Format.D32Float or Format.X8UintD24Unorm => ImageAspectFlags.DepthBit,
Format.S8Uint => ImageAspectFlags.StencilBit, Format.S8Uint => ImageAspectFlags.StencilBit,
Format.D24UnormS8Uint or Format.D24UnormS8Uint or
Format.D32FloatS8Uint or Format.D32FloatS8Uint or

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@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Vulkan
public static bool IsD24S8(Format format) public static bool IsD24S8(Format format)
{ {
return format == Format.D24UnormS8Uint || format == Format.S8UintD24Unorm; return format == Format.D24UnormS8Uint || format == Format.S8UintD24Unorm || format == Format.X8UintD24Unorm;
} }
private static bool IsRGB16IntFloat(Format format) private static bool IsRGB16IntFloat(Format format)

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@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.Vulkan
Add(Format.S8Uint, VkFormat.S8Uint); Add(Format.S8Uint, VkFormat.S8Uint);
Add(Format.D16Unorm, VkFormat.D16Unorm); Add(Format.D16Unorm, VkFormat.D16Unorm);
Add(Format.S8UintD24Unorm, VkFormat.D24UnormS8Uint); Add(Format.S8UintD24Unorm, VkFormat.D24UnormS8Uint);
Add(Format.X8UintD24Unorm, VkFormat.X8D24UnormPack32);
Add(Format.D32Float, VkFormat.D32Sfloat); Add(Format.D32Float, VkFormat.D32Sfloat);
Add(Format.D24UnormS8Uint, VkFormat.D24UnormS8Uint); Add(Format.D24UnormS8Uint, VkFormat.D24UnormS8Uint);
Add(Format.D32FloatS8Uint, VkFormat.D32SfloatS8Uint); Add(Format.D32FloatS8Uint, VkFormat.D32SfloatS8Uint);

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@ -154,9 +154,8 @@ namespace Ryujinx.Graphics.Vulkan
{ {
Format.S8Uint => Format.R8Unorm, Format.S8Uint => Format.R8Unorm,
Format.D16Unorm => Format.R16Unorm, Format.D16Unorm => Format.R16Unorm,
Format.S8UintD24Unorm => Format.R8G8B8A8Unorm, Format.D24UnormS8Uint or Format.S8UintD24Unorm or Format.X8UintD24Unorm => Format.R8G8B8A8Unorm,
Format.D32Float => Format.R32Float, Format.D32Float => Format.R32Float,
Format.D24UnormS8Uint => Format.R8G8B8A8Unorm,
Format.D32FloatS8Uint => Format.R32G32Float, Format.D32FloatS8Uint => Format.R32G32Float,
_ => throw new ArgumentException($"\"{format}\" is not a supported depth or stencil format."), _ => throw new ArgumentException($"\"{format}\" is not a supported depth or stencil format."),
}; };