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Dont set Vertex Attributes for now
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@ -613,11 +613,11 @@ namespace Ryujinx.Graphics.Metal
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if (!vertexAttribs[i].IsZero)
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if (!vertexAttribs[i].IsZero)
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{
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{
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// TODO: Format should not be hardcoded
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// TODO: Format should not be hardcoded
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var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
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// var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
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attrib.Format = MTLVertexFormat.Float4;
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// attrib.Format = MTLVertexFormat.Float4;
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attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
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// attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
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attrib.Offset = (ulong)vertexAttribs[i].Offset;
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// attrib.Offset = (ulong)vertexAttribs[i].Offset;
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_vertexDescriptor.Attributes.SetObject(attrib, (ulong)i);
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// _vertexDescriptor.Attributes.SetObject(attrib, (ulong)i);
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}
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}
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}
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}
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}
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}
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