mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 10:10:12 +01:00
Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)
This commit is contained in:
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18
src/Ryujinx.Graphics.GAL/ComputeSize.cs
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18
src/Ryujinx.Graphics.GAL/ComputeSize.cs
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@ -0,0 +1,18 @@
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namespace Ryujinx.Graphics.GAL
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{
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public readonly struct ComputeSize
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{
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public readonly static ComputeSize VtgAsCompute = new ComputeSize(32, 32, 1);
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public readonly int X;
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public readonly int Y;
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public readonly int Z;
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public ComputeSize(int x, int y, int z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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}
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}
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@ -339,6 +339,84 @@ namespace Ryujinx.Graphics.GAL
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return 1;
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}
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/// <summary>
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/// Get bytes per element for this format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>Byte size for an element of this format (pixel, vertex attribute, etc)</returns>
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public static int GetBytesPerElement(this Format format)
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{
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int scalarSize = format.GetScalarSize();
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switch (format)
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{
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case Format.R8G8Unorm:
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case Format.R8G8Snorm:
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case Format.R8G8Uint:
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case Format.R8G8Sint:
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case Format.R8G8Uscaled:
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case Format.R8G8Sscaled:
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case Format.R16G16Float:
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case Format.R16G16Unorm:
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case Format.R16G16Snorm:
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case Format.R16G16Uint:
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case Format.R16G16Sint:
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case Format.R16G16Uscaled:
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case Format.R16G16Sscaled:
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case Format.R32G32Float:
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case Format.R32G32Uint:
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case Format.R32G32Sint:
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case Format.R32G32Uscaled:
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case Format.R32G32Sscaled:
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return 2 * scalarSize;
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case Format.R8G8B8Unorm:
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case Format.R8G8B8Snorm:
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case Format.R8G8B8Uint:
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case Format.R8G8B8Sint:
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case Format.R8G8B8Uscaled:
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case Format.R8G8B8Sscaled:
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case Format.R16G16B16Float:
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case Format.R16G16B16Unorm:
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case Format.R16G16B16Snorm:
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case Format.R16G16B16Uint:
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case Format.R16G16B16Sint:
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case Format.R16G16B16Uscaled:
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case Format.R16G16B16Sscaled:
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case Format.R32G32B32Float:
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case Format.R32G32B32Uint:
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case Format.R32G32B32Sint:
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case Format.R32G32B32Uscaled:
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case Format.R32G32B32Sscaled:
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return 3 * scalarSize;
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case Format.R8G8B8A8Unorm:
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case Format.R8G8B8A8Snorm:
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case Format.R8G8B8A8Uint:
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case Format.R8G8B8A8Sint:
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case Format.R8G8B8A8Srgb:
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case Format.R8G8B8A8Uscaled:
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case Format.R8G8B8A8Sscaled:
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case Format.B8G8R8A8Unorm:
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case Format.B8G8R8A8Srgb:
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case Format.R16G16B16A16Float:
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case Format.R16G16B16A16Unorm:
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case Format.R16G16B16A16Snorm:
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case Format.R16G16B16A16Uint:
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case Format.R16G16B16A16Sint:
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case Format.R16G16B16A16Uscaled:
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case Format.R16G16B16A16Sscaled:
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case Format.R32G32B32A32Float:
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case Format.R32G32B32A32Uint:
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case Format.R32G32B32A32Sint:
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case Format.R32G32B32A32Uscaled:
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case Format.R32G32B32A32Sscaled:
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return 4 * scalarSize;
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}
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return scalarSize;
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}
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/// <summary>
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/// Checks if the texture format is a depth or depth-stencil format.
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/// </summary>
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL
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void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
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void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ);
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void DispatchCompute(int groupsX, int groupsY, int groupsZ);
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void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
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void DrawIndexed(
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@ -6,23 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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private int _groupsX;
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private int _groupsY;
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private int _groupsZ;
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private int _groupSizeX;
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private int _groupSizeY;
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private int _groupSizeZ;
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public void Set(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
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public void Set(int groupsX, int groupsY, int groupsZ)
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{
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_groupsX = groupsX;
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_groupsY = groupsY;
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_groupsZ = groupsZ;
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_groupSizeX = groupSizeX;
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_groupSizeY = groupSizeY;
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_groupSizeZ = groupSizeZ;
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}
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public static void Run(ref DispatchComputeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ, command._groupSizeX, command._groupSizeY, command._groupSizeZ);
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renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ);
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}
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}
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}
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@ -63,9 +63,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
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public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
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{
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_renderer.New<DispatchComputeCommand>().Set(groupsX, groupsY, groupsZ, groupSizeX, groupSizeY, groupSizeZ);
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_renderer.New<DispatchComputeCommand>().Set(groupsX, groupsY, groupsZ);
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_renderer.QueueCommand();
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}
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@ -4,23 +4,22 @@ namespace Ryujinx.Graphics.GAL
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{
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public int FragmentOutputMap { get; }
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public ResourceLayout ResourceLayout { get; }
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public ComputeSize ComputeLocalSize { get; }
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public ProgramPipelineState? State { get; }
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public bool FromCache { get; set; }
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public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
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public ShaderInfo(
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int fragmentOutputMap,
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ResourceLayout resourceLayout,
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ComputeSize computeLocalSize,
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ProgramPipelineState? state,
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bool fromCache = false)
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{
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FragmentOutputMap = fragmentOutputMap;
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ResourceLayout = resourceLayout;
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ComputeLocalSize = computeLocalSize;
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State = state;
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FromCache = fromCache;
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}
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public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
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{
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FragmentOutputMap = fragmentOutputMap;
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ResourceLayout = resourceLayout;
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State = null;
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FromCache = fromCache;
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}
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}
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}
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@ -200,7 +200,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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_channel.BufferManager.CommitComputeBindings();
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_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth, qmd.CtaThreadDimension0, qmd.CtaThreadDimension1, qmd.CtaThreadDimension2);
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_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth);
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_3dEngine.ForceShaderUpdate();
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}
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@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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1,
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1,
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1,
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1,
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format.GetBytesPerElement(),
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format,
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DepthStencilMode.Depth,
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Target.TextureBuffer,
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@ -211,10 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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_context.Renderer.Pipeline.DispatchCompute(
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BitUtils.DivRoundUp(_count, ComputeLocalSize),
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BitUtils.DivRoundUp(_instanceCount, ComputeLocalSize),
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1,
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ComputeLocalSize,
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ComputeLocalSize,
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ComputeLocalSize);
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1);
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}
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/// <summary>
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@ -263,10 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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_context.Renderer.Pipeline.DispatchCompute(
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BitUtils.DivRoundUp(primitivesCount, ComputeLocalSize),
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BitUtils.DivRoundUp(_instanceCount, ComputeLocalSize),
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_geometryAsCompute.Info.ThreadsPerInputPrimitive,
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ComputeLocalSize,
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ComputeLocalSize,
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ComputeLocalSize);
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_geometryAsCompute.Info.ThreadsPerInputPrimitive);
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}
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/// <summary>
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@ -392,7 +392,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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context,
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shaders,
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specState.PipelineState,
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specState.TransformFeedbackDescriptors != null);
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specState.TransformFeedbackDescriptors != null,
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specState.ComputeState.GetLocalSize());
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IProgram hostProgram;
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@ -490,7 +490,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
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ShaderInfoBuilder shaderInfoBuilder = new(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
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ref GpuChannelComputeState computeState = ref compilation.SpecializationState.ComputeState;
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ShaderInfoBuilder shaderInfoBuilder = new(
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_context,
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compilation.SpecializationState.TransformFeedbackDescriptors != null,
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computeLocalSize: computeState.GetLocalSize());
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for (int index = 0; index < compilation.TranslatedStages.Length; index++)
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{
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@ -1,3 +1,5 @@
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>
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@ -61,5 +63,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
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SharedMemorySize = sharedMemorySize;
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HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
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}
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/// <summary>
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/// Gets the local group size of the shader in a GAL compatible struct.
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/// </summary>
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/// <returns>Local group size</returns>
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public ComputeSize GetLocalSize()
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{
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return new ComputeSize(LocalSizeX, LocalSizeY, LocalSizeZ);
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}
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}
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}
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@ -224,7 +224,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
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TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode, asCompute: false);
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ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
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ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info);
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ShaderInfo info = ShaderInfoBuilder.BuildForCompute(
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_context,
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translatedShader.Program.Info,
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computeState.GetLocalSize());
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IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
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cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);
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@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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ResourceStages.Geometry;
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private readonly GpuContext _context;
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private readonly ComputeSize _computeLocalSize;
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private int _fragmentOutputMap;
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@ -39,9 +40,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
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/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
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/// <param name="vertexAsCompute">Indicates that the vertex shader will be emulated on a compute shader</param>
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public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false)
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/// <param name="computeLocalSize">Indicates the local thread size for a compute shader</param>
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public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false, ComputeSize computeLocalSize = default)
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{
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_context = context;
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_computeLocalSize = computeLocalSize;
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_fragmentOutputMap = -1;
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@ -361,14 +364,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly());
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if (pipeline.HasValue)
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{
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return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
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}
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else
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{
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return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
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}
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return new ShaderInfo(_fragmentOutputMap, resourceLayout, _computeLocalSize, pipeline, fromCache);
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}
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/// <summary>
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@ -378,14 +374,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="programs">Shaders from the disk cache</param>
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/// <param name="pipeline">Optional pipeline for background compilation</param>
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/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
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/// <param name="computeLocalSize">Compute local thread size</param>
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/// <returns>Shader information</returns>
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public static ShaderInfo BuildForCache(
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GpuContext context,
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IEnumerable<CachedShaderStage> programs,
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ProgramPipelineState? pipeline,
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bool tfEnabled)
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bool tfEnabled,
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ComputeSize computeLocalSize)
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{
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ShaderInfoBuilder builder = new(context, tfEnabled);
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ShaderInfoBuilder builder = new(context, tfEnabled, computeLocalSize: computeLocalSize);
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foreach (CachedShaderStage program in programs)
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{
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@ -403,11 +401,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="context">GPU context that owns the shader</param>
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/// <param name="info">Compute shader information</param>
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/// <param name="computeLocalSize">Compute local thread size</param>
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/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
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/// <returns>Shader information</returns>
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public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
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public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, ComputeSize computeLocalSize, bool fromCache = false)
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{
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ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false);
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ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false, computeLocalSize: computeLocalSize);
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builder.AddStageInfo(info);
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@ -424,7 +423,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <returns>Shader information</returns>
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public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false)
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{
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ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true);
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ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true, computeLocalSize: ComputeSize.VtgAsCompute);
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builder.AddStageInfo(info, vertexAsCompute: true);
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@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.Metal
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public readonly PrimitiveTopology Topology => _currentState.Topology;
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public readonly Texture[] RenderTargets => _currentState.RenderTargets;
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public readonly Texture DepthStencil => _currentState.DepthStencil;
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public readonly ComputeSize ComputeLocalSize => _currentState.ComputeProgram.ComputeLocalSize;
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// RGBA32F is the biggest format
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private const int ZeroBufferSize = 4 * 4;
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@ -811,6 +812,7 @@ namespace Ryujinx.Graphics.Metal
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Logger.Warning?.Print(LogClass.Gpu, $"Texture binding ({binding}) must be <= {Constants.MaxTexturesPerStage}");
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return;
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}
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switch (stage)
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{
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case ShaderStage.Fragment:
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@ -852,10 +854,14 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, MTLSamplerState sampler)
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public void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, Sampler sampler)
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{
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UpdateTexture(stage, binding, texture);
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UpdateSampler(stage, binding, sampler);
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if (sampler != null)
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{
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UpdateSampler(stage, binding, sampler.GetSampler());
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}
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}
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private readonly void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
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@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Metal
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_programStrideChange = new Program(
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[
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new ShaderSource(strideChangeSource, ShaderStage.Compute, TargetLanguage.Msl)
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], device);
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], device, new ComputeSize(64, 1, 1));
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}
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private static string ReadMsl(string fileName)
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@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Metal
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_pipeline.SetStorageBuffers(1, sbRanges);
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_pipeline.SetProgram(_programStrideChange);
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_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, 64, 1, 1);
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_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1);
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// Restore previous state
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_pipeline.SwapState(null);
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@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Metal
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public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
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{
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return new Program(shaders, _device);
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return new Program(shaders, _device, info.ComputeLocalSize);
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}
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public ISampler CreateSampler(SamplerCreateInfo info)
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@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Metal
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{
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if (info.Target == Target.TextureBuffer)
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{
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return new TextureBuffer(this, info);
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return new TextureBuffer(_device, this, _pipeline, info);
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}
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return new Texture(_device, this, _pipeline, info);
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@ -347,13 +347,15 @@ namespace Ryujinx.Graphics.Metal
|
||||
BufferHolder.Copy(this, Cbs, srcBuffer, dstBuffer, srcOffset, dstOffset, size);
|
||||
}
|
||||
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
|
||||
{
|
||||
var computeCommandEncoder = GetOrCreateComputeEncoder(true);
|
||||
|
||||
ComputeSize localSize = _encoderStateManager.ComputeLocalSize;
|
||||
|
||||
computeCommandEncoder.DispatchThreadgroups(
|
||||
new MTLSize { width = (ulong)groupsX, height = (ulong)groupsY, depth = (ulong)groupsZ },
|
||||
new MTLSize { width = (ulong)groupSizeX, height = (ulong)groupSizeY, depth = (ulong)groupSizeZ });
|
||||
new MTLSize { width = (ulong)localSize.X, height = (ulong)localSize.Y, depth = (ulong)localSize.Z });
|
||||
}
|
||||
|
||||
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
|
||||
@ -658,12 +660,11 @@ namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
if (texture is TextureBase tex)
|
||||
{
|
||||
if (sampler is Sampler samp)
|
||||
if (sampler == null || sampler is Sampler)
|
||||
{
|
||||
var mtlSampler = samp.GetSampler();
|
||||
var index = (ulong)binding;
|
||||
|
||||
_encoderStateManager.UpdateTextureAndSampler(stage, index, tex, mtlSampler);
|
||||
_encoderStateManager.UpdateTextureAndSampler(stage, index, tex, (Sampler)sampler);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,13 +15,16 @@ namespace Ryujinx.Graphics.Metal
|
||||
public MTLFunction VertexFunction;
|
||||
public MTLFunction FragmentFunction;
|
||||
public MTLFunction ComputeFunction;
|
||||
public ComputeSize ComputeLocalSize { get; }
|
||||
|
||||
private HashTableSlim<PipelineUid, MTLRenderPipelineState> _graphicsPipelineCache;
|
||||
private MTLComputePipelineState? _computePipelineCache;
|
||||
private bool _firstBackgroundUse;
|
||||
|
||||
public Program(ShaderSource[] shaders, MTLDevice device)
|
||||
public Program(ShaderSource[] shaders, MTLDevice device, ComputeSize computeLocalSize = default)
|
||||
{
|
||||
ComputeLocalSize = computeLocalSize;
|
||||
|
||||
for (int index = 0; index < shaders.Length; index++)
|
||||
{
|
||||
ShaderSource shader = shaders[index];
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using SharpMetal.Foundation;
|
||||
using SharpMetal.Metal;
|
||||
using System;
|
||||
@ -249,6 +250,27 @@ namespace Ryujinx.Graphics.Metal
|
||||
return pipelineState;
|
||||
}
|
||||
|
||||
public static MTLComputePipelineDescriptor CreateComputeDescriptor(Program program)
|
||||
{
|
||||
ComputeSize localSize = program.ComputeLocalSize;
|
||||
|
||||
uint maxThreads = (uint)(localSize.X * localSize.Y * localSize.Z);
|
||||
|
||||
if (maxThreads == 0)
|
||||
{
|
||||
throw new InvalidOperationException($"Local thread size for compute cannot be 0 in any dimension.");
|
||||
}
|
||||
|
||||
var descriptor = new MTLComputePipelineDescriptor
|
||||
{
|
||||
ComputeFunction = program.ComputeFunction,
|
||||
MaxTotalThreadsPerThreadgroup = maxThreads,
|
||||
ThreadGroupSizeIsMultipleOfThreadExecutionWidth = true,
|
||||
};
|
||||
|
||||
return descriptor;
|
||||
}
|
||||
|
||||
public static MTLComputePipelineState CreateComputePipeline(MTLDevice device, Program program)
|
||||
{
|
||||
if (program.TryGetComputePipeline(out var pipelineState))
|
||||
@ -256,8 +278,10 @@ namespace Ryujinx.Graphics.Metal
|
||||
return pipelineState;
|
||||
}
|
||||
|
||||
using MTLComputePipelineDescriptor descriptor = CreateComputeDescriptor(program);
|
||||
|
||||
var error = new NSError(IntPtr.Zero);
|
||||
pipelineState = device.NewComputePipelineState(program.ComputeFunction, ref error);
|
||||
pipelineState = device.NewComputePipelineState(descriptor, MTLPipelineOption.None, 0, ref error);
|
||||
if (error != IntPtr.Zero)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Compute Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
|
||||
|
@ -37,7 +37,9 @@ namespace Ryujinx.Graphics.Metal
|
||||
descriptor.Swizzle = GetSwizzle(info, descriptor.PixelFormat);
|
||||
|
||||
_mtlTexture = _device.NewTexture(descriptor);
|
||||
|
||||
MtlFormat = pixelFormat;
|
||||
descriptor.Dispose();
|
||||
}
|
||||
|
||||
public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, renderer, pipeline, info)
|
||||
|
@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Metal
|
||||
return _mtlTexture;
|
||||
}
|
||||
|
||||
public void Release()
|
||||
public virtual void Release()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
@ -7,27 +7,54 @@ using System.Runtime.Versioning;
|
||||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
class TextureBuffer : ITexture
|
||||
class TextureBuffer : TextureBase, ITexture
|
||||
{
|
||||
private readonly MetalRenderer _renderer;
|
||||
|
||||
private MTLTextureDescriptor _descriptor;
|
||||
private BufferHandle _bufferHandle;
|
||||
private int _offset;
|
||||
private int _size;
|
||||
|
||||
private int _bufferCount;
|
||||
|
||||
public int Width { get; }
|
||||
public int Height { get; }
|
||||
|
||||
public MTLPixelFormat MtlFormat { get; }
|
||||
|
||||
public TextureBuffer(MetalRenderer renderer, TextureCreateInfo info)
|
||||
public TextureBuffer(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
|
||||
{
|
||||
_renderer = renderer;
|
||||
Width = info.Width;
|
||||
Height = info.Height;
|
||||
MtlFormat = FormatTable.GetFormat(info.Format);
|
||||
MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
|
||||
|
||||
_descriptor = new MTLTextureDescriptor
|
||||
{
|
||||
PixelFormat = pixelFormat,
|
||||
Usage = MTLTextureUsage.Unknown,
|
||||
TextureType = MTLTextureType.TextureBuffer,
|
||||
Width = (ulong)Info.Width,
|
||||
Height = (ulong)Info.Height,
|
||||
};
|
||||
|
||||
MtlFormat = pixelFormat;
|
||||
}
|
||||
|
||||
private void RebuildStorage()
|
||||
{
|
||||
// Find the parent buffer, and try to build a texture from it.
|
||||
|
||||
// TODO: texture uses should register read/write usage on the assigned buffer.
|
||||
Auto<DisposableBuffer> bufferAuto = _renderer.BufferManager.GetBuffer(_bufferHandle, false);
|
||||
|
||||
if (_mtlTexture.NativePtr != 0)
|
||||
{
|
||||
_mtlTexture.Dispose();
|
||||
}
|
||||
|
||||
if (bufferAuto == null)
|
||||
{
|
||||
_mtlTexture = default;
|
||||
}
|
||||
else
|
||||
{
|
||||
DisposableBuffer buffer = bufferAuto.Get(_pipeline.Cbs, _offset, _size);
|
||||
|
||||
_descriptor.Width = (uint)(_size / Info.BytesPerPixel);
|
||||
_mtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
||||
@ -65,11 +92,6 @@ namespace Ryujinx.Graphics.Metal
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||
@ -101,7 +123,14 @@ namespace Ryujinx.Graphics.Metal
|
||||
_size = buffer.Size;
|
||||
_bufferCount = _renderer.BufferManager.BufferCount;
|
||||
|
||||
Release();
|
||||
RebuildStorage();
|
||||
}
|
||||
|
||||
public override void Release()
|
||||
{
|
||||
_descriptor.Dispose();
|
||||
|
||||
base.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,10 @@ namespace Ryujinx.Graphics.Metal
|
||||
|
||||
private int _width;
|
||||
private int _height;
|
||||
|
||||
private int _requestedWidth;
|
||||
private int _requestedHeight;
|
||||
|
||||
// private bool _vsyncEnabled;
|
||||
private AntiAliasing _currentAntiAliasing;
|
||||
private bool _updateEffect;
|
||||
@ -35,10 +39,26 @@ namespace Ryujinx.Graphics.Metal
|
||||
_metalLayer = metalLayer;
|
||||
}
|
||||
|
||||
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
|
||||
private unsafe void ResizeIfNeeded()
|
||||
{
|
||||
if (_requestedWidth != 0 && _requestedHeight != 0)
|
||||
{
|
||||
// TODO: This is actually a CGSize, but there is no overload for that, so fill the first two fields of rect with the size.
|
||||
var rect = new NSRect(_requestedWidth, _requestedHeight, 0, 0);
|
||||
|
||||
ObjectiveC.objc_msgSend(_metalLayer, "setDrawableSize:", rect);
|
||||
|
||||
_requestedWidth = 0;
|
||||
_requestedHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
|
||||
{
|
||||
if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
|
||||
{
|
||||
ResizeIfNeeded();
|
||||
|
||||
var drawable = new CAMetalDrawable(ObjectiveC.IntPtr_objc_msgSend(_metalLayer, "nextDrawable"));
|
||||
|
||||
_width = (int)drawable.Texture.Width;
|
||||
@ -114,7 +134,8 @@ namespace Ryujinx.Graphics.Metal
|
||||
|
||||
public void SetSize(int width, int height)
|
||||
{
|
||||
// Ignore
|
||||
_requestedWidth = width;
|
||||
_requestedHeight = height;
|
||||
}
|
||||
|
||||
public void ChangeVSyncMode(bool vsyncEnabled)
|
||||
|
@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
Buffer.Copy(source, destination, srcOffset, dstOffset, size);
|
||||
}
|
||||
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
|
@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||
var textureTypeName = texture.Type.ToMslTextureType();
|
||||
argBufferPointers[texture.Binding] = $"{textureTypeName} tex_{texture.Name};";
|
||||
|
||||
if (!texture.Separate)
|
||||
if (!texture.Separate && texture.Type != SamplerType.TextureBuffer)
|
||||
{
|
||||
argBufferPointers[Defaults.MaxTexturesPerStage + texture.Binding] = $"sampler samp_{texture.Name};";
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
@ -861,7 +861,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_pipeline.SetStorageBuffers(1, sbRanges);
|
||||
|
||||
_pipeline.SetProgram(_programStrideChange);
|
||||
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, 0, 0, 0);
|
||||
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1);
|
||||
|
||||
_pipeline.Finish(gd, cbs);
|
||||
}
|
||||
@ -1044,7 +1044,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
||||
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
|
||||
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1, 0, 0, 0);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
if (srcView != src)
|
||||
{
|
||||
@ -1170,7 +1170,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
|
||||
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(format));
|
||||
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1, 0, 0, 0);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
if (srcView != src)
|
||||
{
|
||||
@ -1582,7 +1582,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(3, patternScoped.Range) });
|
||||
|
||||
_pipeline.SetProgram(_programConvertIndirectData);
|
||||
_pipeline.DispatchCompute(1, 1, 1, 0, 0, 0);
|
||||
_pipeline.DispatchCompute(1, 1, 1);
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
@ -1684,7 +1684,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_pipeline.SetStorageBuffers(1, sbRanges);
|
||||
|
||||
_pipeline.SetProgram(_programConvertD32S8ToD24S8);
|
||||
_pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1, 0, 0, 0);
|
||||
_pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1);
|
||||
|
||||
_pipeline.Finish(gd, cbs);
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
|
||||
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user