Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)

This commit is contained in:
riperiperi 2024-06-29 19:07:07 +01:00 committed by Isaac Marovitz
parent e02df72323
commit edceb1607f
28 changed files with 280 additions and 92 deletions

View File

@ -0,0 +1,18 @@
namespace Ryujinx.Graphics.GAL
{
public readonly struct ComputeSize
{
public readonly static ComputeSize VtgAsCompute = new ComputeSize(32, 32, 1);
public readonly int X;
public readonly int Y;
public readonly int Z;
public ComputeSize(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
}
}

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@ -339,6 +339,84 @@ namespace Ryujinx.Graphics.GAL
return 1;
}
/// <summary>
/// Get bytes per element for this format.
/// </summary>
/// <param name="format">Texture format</param>
/// <returns>Byte size for an element of this format (pixel, vertex attribute, etc)</returns>
public static int GetBytesPerElement(this Format format)
{
int scalarSize = format.GetScalarSize();
switch (format)
{
case Format.R8G8Unorm:
case Format.R8G8Snorm:
case Format.R8G8Uint:
case Format.R8G8Sint:
case Format.R8G8Uscaled:
case Format.R8G8Sscaled:
case Format.R16G16Float:
case Format.R16G16Unorm:
case Format.R16G16Snorm:
case Format.R16G16Uint:
case Format.R16G16Sint:
case Format.R16G16Uscaled:
case Format.R16G16Sscaled:
case Format.R32G32Float:
case Format.R32G32Uint:
case Format.R32G32Sint:
case Format.R32G32Uscaled:
case Format.R32G32Sscaled:
return 2 * scalarSize;
case Format.R8G8B8Unorm:
case Format.R8G8B8Snorm:
case Format.R8G8B8Uint:
case Format.R8G8B8Sint:
case Format.R8G8B8Uscaled:
case Format.R8G8B8Sscaled:
case Format.R16G16B16Float:
case Format.R16G16B16Unorm:
case Format.R16G16B16Snorm:
case Format.R16G16B16Uint:
case Format.R16G16B16Sint:
case Format.R16G16B16Uscaled:
case Format.R16G16B16Sscaled:
case Format.R32G32B32Float:
case Format.R32G32B32Uint:
case Format.R32G32B32Sint:
case Format.R32G32B32Uscaled:
case Format.R32G32B32Sscaled:
return 3 * scalarSize;
case Format.R8G8B8A8Unorm:
case Format.R8G8B8A8Snorm:
case Format.R8G8B8A8Uint:
case Format.R8G8B8A8Sint:
case Format.R8G8B8A8Srgb:
case Format.R8G8B8A8Uscaled:
case Format.R8G8B8A8Sscaled:
case Format.B8G8R8A8Unorm:
case Format.B8G8R8A8Srgb:
case Format.R16G16B16A16Float:
case Format.R16G16B16A16Unorm:
case Format.R16G16B16A16Snorm:
case Format.R16G16B16A16Uint:
case Format.R16G16B16A16Sint:
case Format.R16G16B16A16Uscaled:
case Format.R16G16B16A16Sscaled:
case Format.R32G32B32A32Float:
case Format.R32G32B32A32Uint:
case Format.R32G32B32A32Sint:
case Format.R32G32B32A32Uscaled:
case Format.R32G32B32A32Sscaled:
return 4 * scalarSize;
}
return scalarSize;
}
/// <summary>
/// Checks if the texture format is a depth or depth-stencil format.
/// </summary>

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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL
void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size);
void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ);
void DispatchCompute(int groupsX, int groupsY, int groupsZ);
void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance);
void DrawIndexed(

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@ -6,23 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
private int _groupsX;
private int _groupsY;
private int _groupsZ;
private int _groupSizeX;
private int _groupSizeY;
private int _groupSizeZ;
public void Set(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
public void Set(int groupsX, int groupsY, int groupsZ)
{
_groupsX = groupsX;
_groupsY = groupsY;
_groupsZ = groupsZ;
_groupSizeX = groupSizeX;
_groupSizeY = groupSizeY;
_groupSizeZ = groupSizeZ;
}
public static void Run(ref DispatchComputeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ, command._groupSizeX, command._groupSizeY, command._groupSizeZ);
renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ);
}
}
}

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@ -63,9 +63,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
_renderer.New<DispatchComputeCommand>().Set(groupsX, groupsY, groupsZ, groupSizeX, groupSizeY, groupSizeZ);
_renderer.New<DispatchComputeCommand>().Set(groupsX, groupsY, groupsZ);
_renderer.QueueCommand();
}

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@ -4,23 +4,22 @@ namespace Ryujinx.Graphics.GAL
{
public int FragmentOutputMap { get; }
public ResourceLayout ResourceLayout { get; }
public ComputeSize ComputeLocalSize { get; }
public ProgramPipelineState? State { get; }
public bool FromCache { get; set; }
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
public ShaderInfo(
int fragmentOutputMap,
ResourceLayout resourceLayout,
ComputeSize computeLocalSize,
ProgramPipelineState? state,
bool fromCache = false)
{
FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
ComputeLocalSize = computeLocalSize;
State = state;
FromCache = fromCache;
}
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
{
FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
State = null;
FromCache = fromCache;
}
}
}

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@ -200,7 +200,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
_channel.BufferManager.CommitComputeBindings();
_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth, qmd.CtaThreadDimension0, qmd.CtaThreadDimension1, qmd.CtaThreadDimension2);
_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth);
_3dEngine.ForceShaderUpdate();
}

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@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
1,
1,
1,
1,
format.GetBytesPerElement(),
format,
DepthStencilMode.Depth,
Target.TextureBuffer,

View File

@ -211,10 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
_context.Renderer.Pipeline.DispatchCompute(
BitUtils.DivRoundUp(_count, ComputeLocalSize),
BitUtils.DivRoundUp(_instanceCount, ComputeLocalSize),
1,
ComputeLocalSize,
ComputeLocalSize,
ComputeLocalSize);
1);
}
/// <summary>
@ -263,10 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
_context.Renderer.Pipeline.DispatchCompute(
BitUtils.DivRoundUp(primitivesCount, ComputeLocalSize),
BitUtils.DivRoundUp(_instanceCount, ComputeLocalSize),
_geometryAsCompute.Info.ThreadsPerInputPrimitive,
ComputeLocalSize,
ComputeLocalSize,
ComputeLocalSize);
_geometryAsCompute.Info.ThreadsPerInputPrimitive);
}
/// <summary>

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@ -392,7 +392,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
context,
shaders,
specState.PipelineState,
specState.TransformFeedbackDescriptors != null);
specState.TransformFeedbackDescriptors != null,
specState.ComputeState.GetLocalSize());
IProgram hostProgram;

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@ -490,7 +490,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
ShaderInfoBuilder shaderInfoBuilder = new(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
ref GpuChannelComputeState computeState = ref compilation.SpecializationState.ComputeState;
ShaderInfoBuilder shaderInfoBuilder = new(
_context,
compilation.SpecializationState.TransformFeedbackDescriptors != null,
computeLocalSize: computeState.GetLocalSize());
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
{

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@ -1,3 +1,5 @@
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
@ -61,5 +63,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
SharedMemorySize = sharedMemorySize;
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
}
/// <summary>
/// Gets the local group size of the shader in a GAL compatible struct.
/// </summary>
/// <returns>Local group size</returns>
public ComputeSize GetLocalSize()
{
return new ComputeSize(LocalSizeX, LocalSizeY, LocalSizeZ);
}
}
}

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@ -224,7 +224,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode, asCompute: false);
ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info);
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(
_context,
translatedShader.Program.Info,
computeState.GetLocalSize());
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);

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@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ResourceStages.Geometry;
private readonly GpuContext _context;
private readonly ComputeSize _computeLocalSize;
private int _fragmentOutputMap;
@ -39,9 +40,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <param name="vertexAsCompute">Indicates that the vertex shader will be emulated on a compute shader</param>
public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false)
/// <param name="computeLocalSize">Indicates the local thread size for a compute shader</param>
public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false, ComputeSize computeLocalSize = default)
{
_context = context;
_computeLocalSize = computeLocalSize;
_fragmentOutputMap = -1;
@ -361,14 +364,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly());
if (pipeline.HasValue)
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
}
else
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
}
return new ShaderInfo(_fragmentOutputMap, resourceLayout, _computeLocalSize, pipeline, fromCache);
}
/// <summary>
@ -378,14 +374,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="programs">Shaders from the disk cache</param>
/// <param name="pipeline">Optional pipeline for background compilation</param>
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <param name="computeLocalSize">Compute local thread size</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCache(
GpuContext context,
IEnumerable<CachedShaderStage> programs,
ProgramPipelineState? pipeline,
bool tfEnabled)
bool tfEnabled,
ComputeSize computeLocalSize)
{
ShaderInfoBuilder builder = new(context, tfEnabled);
ShaderInfoBuilder builder = new(context, tfEnabled, computeLocalSize: computeLocalSize);
foreach (CachedShaderStage program in programs)
{
@ -403,11 +401,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="context">GPU context that owns the shader</param>
/// <param name="info">Compute shader information</param>
/// <param name="computeLocalSize">Compute local thread size</param>
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, ComputeSize computeLocalSize, bool fromCache = false)
{
ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false);
ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false, computeLocalSize: computeLocalSize);
builder.AddStageInfo(info);
@ -424,7 +423,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader information</returns>
public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false)
{
ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true);
ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true, computeLocalSize: ComputeSize.VtgAsCompute);
builder.AddStageInfo(info, vertexAsCompute: true);

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@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.Metal
public readonly PrimitiveTopology Topology => _currentState.Topology;
public readonly Texture[] RenderTargets => _currentState.RenderTargets;
public readonly Texture DepthStencil => _currentState.DepthStencil;
public readonly ComputeSize ComputeLocalSize => _currentState.ComputeProgram.ComputeLocalSize;
// RGBA32F is the biggest format
private const int ZeroBufferSize = 4 * 4;
@ -811,6 +812,7 @@ namespace Ryujinx.Graphics.Metal
Logger.Warning?.Print(LogClass.Gpu, $"Texture binding ({binding}) must be <= {Constants.MaxTexturesPerStage}");
return;
}
switch (stage)
{
case ShaderStage.Fragment:
@ -852,10 +854,14 @@ namespace Ryujinx.Graphics.Metal
}
}
public void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, MTLSamplerState sampler)
public void UpdateTextureAndSampler(ShaderStage stage, ulong binding, TextureBase texture, Sampler sampler)
{
UpdateTexture(stage, binding, texture);
UpdateSampler(stage, binding, sampler);
if (sampler != null)
{
UpdateSampler(stage, binding, sampler.GetSampler());
}
}
private readonly void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)

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@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Metal
_programStrideChange = new Program(
[
new ShaderSource(strideChangeSource, ShaderStage.Compute, TargetLanguage.Msl)
], device);
], device, new ComputeSize(64, 1, 1));
}
private static string ReadMsl(string fileName)
@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Metal
_pipeline.SetStorageBuffers(1, sbRanges);
_pipeline.SetProgram(_programStrideChange);
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, 64, 1, 1);
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1);
// Restore previous state
_pipeline.SwapState(null);

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@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Metal
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
return new Program(shaders, _device);
return new Program(shaders, _device, info.ComputeLocalSize);
}
public ISampler CreateSampler(SamplerCreateInfo info)
@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Metal
{
if (info.Target == Target.TextureBuffer)
{
return new TextureBuffer(this, info);
return new TextureBuffer(_device, this, _pipeline, info);
}
return new Texture(_device, this, _pipeline, info);

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@ -347,13 +347,15 @@ namespace Ryujinx.Graphics.Metal
BufferHolder.Copy(this, Cbs, srcBuffer, dstBuffer, srcOffset, dstOffset, size);
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
var computeCommandEncoder = GetOrCreateComputeEncoder(true);
ComputeSize localSize = _encoderStateManager.ComputeLocalSize;
computeCommandEncoder.DispatchThreadgroups(
new MTLSize { width = (ulong)groupsX, height = (ulong)groupsY, depth = (ulong)groupsZ },
new MTLSize { width = (ulong)groupSizeX, height = (ulong)groupSizeY, depth = (ulong)groupSizeZ });
new MTLSize { width = (ulong)localSize.X, height = (ulong)localSize.Y, depth = (ulong)localSize.Z });
}
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
@ -658,12 +660,11 @@ namespace Ryujinx.Graphics.Metal
{
if (texture is TextureBase tex)
{
if (sampler is Sampler samp)
if (sampler == null || sampler is Sampler)
{
var mtlSampler = samp.GetSampler();
var index = (ulong)binding;
_encoderStateManager.UpdateTextureAndSampler(stage, index, tex, mtlSampler);
_encoderStateManager.UpdateTextureAndSampler(stage, index, tex, (Sampler)sampler);
}
}
}

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@ -15,13 +15,16 @@ namespace Ryujinx.Graphics.Metal
public MTLFunction VertexFunction;
public MTLFunction FragmentFunction;
public MTLFunction ComputeFunction;
public ComputeSize ComputeLocalSize { get; }
private HashTableSlim<PipelineUid, MTLRenderPipelineState> _graphicsPipelineCache;
private MTLComputePipelineState? _computePipelineCache;
private bool _firstBackgroundUse;
public Program(ShaderSource[] shaders, MTLDevice device)
public Program(ShaderSource[] shaders, MTLDevice device, ComputeSize computeLocalSize = default)
{
ComputeLocalSize = computeLocalSize;
for (int index = 0; index < shaders.Length; index++)
{
ShaderSource shader = shaders[index];

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@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
@ -249,6 +250,27 @@ namespace Ryujinx.Graphics.Metal
return pipelineState;
}
public static MTLComputePipelineDescriptor CreateComputeDescriptor(Program program)
{
ComputeSize localSize = program.ComputeLocalSize;
uint maxThreads = (uint)(localSize.X * localSize.Y * localSize.Z);
if (maxThreads == 0)
{
throw new InvalidOperationException($"Local thread size for compute cannot be 0 in any dimension.");
}
var descriptor = new MTLComputePipelineDescriptor
{
ComputeFunction = program.ComputeFunction,
MaxTotalThreadsPerThreadgroup = maxThreads,
ThreadGroupSizeIsMultipleOfThreadExecutionWidth = true,
};
return descriptor;
}
public static MTLComputePipelineState CreateComputePipeline(MTLDevice device, Program program)
{
if (program.TryGetComputePipeline(out var pipelineState))
@ -256,8 +278,10 @@ namespace Ryujinx.Graphics.Metal
return pipelineState;
}
using MTLComputePipelineDescriptor descriptor = CreateComputeDescriptor(program);
var error = new NSError(IntPtr.Zero);
pipelineState = device.NewComputePipelineState(program.ComputeFunction, ref error);
pipelineState = device.NewComputePipelineState(descriptor, MTLPipelineOption.None, 0, ref error);
if (error != IntPtr.Zero)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Compute Pipeline State: {StringHelper.String(error.LocalizedDescription)}");

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@ -37,7 +37,9 @@ namespace Ryujinx.Graphics.Metal
descriptor.Swizzle = GetSwizzle(info, descriptor.PixelFormat);
_mtlTexture = _device.NewTexture(descriptor);
MtlFormat = pixelFormat;
descriptor.Dispose();
}
public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, renderer, pipeline, info)

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@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Metal
return _mtlTexture;
}
public void Release()
public virtual void Release()
{
Dispose();
}

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@ -7,27 +7,54 @@ using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class TextureBuffer : ITexture
class TextureBuffer : TextureBase, ITexture
{
private readonly MetalRenderer _renderer;
private MTLTextureDescriptor _descriptor;
private BufferHandle _bufferHandle;
private int _offset;
private int _size;
private int _bufferCount;
public int Width { get; }
public int Height { get; }
public MTLPixelFormat MtlFormat { get; }
public TextureBuffer(MetalRenderer renderer, TextureCreateInfo info)
public TextureBuffer(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
{
_renderer = renderer;
Width = info.Width;
Height = info.Height;
MtlFormat = FormatTable.GetFormat(info.Format);
MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
_descriptor = new MTLTextureDescriptor
{
PixelFormat = pixelFormat,
Usage = MTLTextureUsage.Unknown,
TextureType = MTLTextureType.TextureBuffer,
Width = (ulong)Info.Width,
Height = (ulong)Info.Height,
};
MtlFormat = pixelFormat;
}
private void RebuildStorage()
{
// Find the parent buffer, and try to build a texture from it.
// TODO: texture uses should register read/write usage on the assigned buffer.
Auto<DisposableBuffer> bufferAuto = _renderer.BufferManager.GetBuffer(_bufferHandle, false);
if (_mtlTexture.NativePtr != 0)
{
_mtlTexture.Dispose();
}
if (bufferAuto == null)
{
_mtlTexture = default;
}
else
{
DisposableBuffer buffer = bufferAuto.Get(_pipeline.Cbs, _offset, _size);
_descriptor.Width = (uint)(_size / Info.BytesPerPixel);
_mtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size);
}
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
@ -65,11 +92,6 @@ namespace Ryujinx.Graphics.Metal
throw new NotImplementedException();
}
public void Release()
{
}
public void SetData(IMemoryOwner<byte> data)
{
_renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
@ -101,7 +123,14 @@ namespace Ryujinx.Graphics.Metal
_size = buffer.Size;
_bufferCount = _renderer.BufferManager.BufferCount;
Release();
RebuildStorage();
}
public override void Release()
{
_descriptor.Dispose();
base.Release();
}
}
}

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@ -18,6 +18,10 @@ namespace Ryujinx.Graphics.Metal
private int _width;
private int _height;
private int _requestedWidth;
private int _requestedHeight;
// private bool _vsyncEnabled;
private AntiAliasing _currentAntiAliasing;
private bool _updateEffect;
@ -35,10 +39,26 @@ namespace Ryujinx.Graphics.Metal
_metalLayer = metalLayer;
}
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
private unsafe void ResizeIfNeeded()
{
if (_requestedWidth != 0 && _requestedHeight != 0)
{
// TODO: This is actually a CGSize, but there is no overload for that, so fill the first two fields of rect with the size.
var rect = new NSRect(_requestedWidth, _requestedHeight, 0, 0);
ObjectiveC.objc_msgSend(_metalLayer, "setDrawableSize:", rect);
_requestedWidth = 0;
_requestedHeight = 0;
}
}
public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
{
ResizeIfNeeded();
var drawable = new CAMetalDrawable(ObjectiveC.IntPtr_objc_msgSend(_metalLayer, "nextDrawable"));
_width = (int)drawable.Texture.Width;
@ -114,7 +134,8 @@ namespace Ryujinx.Graphics.Metal
public void SetSize(int width, int height)
{
// Ignore
_requestedWidth = width;
_requestedHeight = height;
}
public void ChangeVSyncMode(bool vsyncEnabled)

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@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.OpenGL
Buffer.Copy(source, destination, srcOffset, dstOffset, size);
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
if (!_program.IsLinked)
{

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@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
var textureTypeName = texture.Type.ToMslTextureType();
argBufferPointers[texture.Binding] = $"{textureTypeName} tex_{texture.Name};";
if (!texture.Separate)
if (!texture.Separate && texture.Type != SamplerType.TextureBuffer)
{
argBufferPointers[Defaults.MaxTexturesPerStage + texture.Binding] = $"sampler samp_{texture.Name};";
}

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@ -1,4 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
@ -861,7 +861,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetStorageBuffers(1, sbRanges);
_pipeline.SetProgram(_programStrideChange);
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, 0, 0, 0);
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1);
_pipeline.Finish(gd, cbs);
}
@ -1044,7 +1044,7 @@ namespace Ryujinx.Graphics.Vulkan
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
_pipeline.DispatchCompute(dispatchX, dispatchY, 1, 0, 0, 0);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
if (srcView != src)
{
@ -1170,7 +1170,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
_pipeline.SetImage(ShaderStage.Compute, 0, dstView.GetView(format));
_pipeline.DispatchCompute(dispatchX, dispatchY, 1, 0, 0, 0);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
if (srcView != src)
{
@ -1582,7 +1582,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(3, patternScoped.Range) });
_pipeline.SetProgram(_programConvertIndirectData);
_pipeline.DispatchCompute(1, 1, 1, 0, 0, 0);
_pipeline.DispatchCompute(1, 1, 1);
BufferHolder.InsertBufferBarrier(
gd,
@ -1684,7 +1684,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetStorageBuffers(1, sbRanges);
_pipeline.SetProgram(_programConvertD32S8ToD24S8);
_pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1, 0, 0, 0);
_pipeline.DispatchCompute(1 + inSize / ConvertElementsPerWorkgroup, 1, 1);
_pipeline.Finish(gd, cbs);

View File

@ -1,4 +1,4 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ, int groupSizeX, int groupSizeY, int groupSizeZ)
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
if (!_program.IsLinked)
{