Add missing check for BRX, do not add a out of bounds block to the queue

This commit is contained in:
gdk 2019-11-14 15:29:32 -03:00 committed by Thog
parent 6e399061ce
commit eea73bc421

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@ -45,6 +45,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
GetBlock(0);
ulong maxAddress = (ulong)code.Length - headerSize;
while (workQueue.TryDequeue(out Block currBlock))
{
// Check if the current block is inside another block.
@ -65,7 +67,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
// If we have a block after the current one, set the limit address.
ulong limitAddress = (ulong)code.Length - headerSize;
ulong limitAddress = maxAddress;
if (nBlkIndex != blocks.Count)
{
@ -140,7 +142,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
// Do we have a block after the current one?
if (!IsExit(currBlock.GetLastOp()) && currBlock.BrIndir != null)
if (!IsExit(currBlock.GetLastOp()) && currBlock.BrIndir != null && currBlock.EndAddress < maxAddress)
{
bool targetVisited = visited.ContainsKey(currBlock.EndAddress);