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@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Metal
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public RenderEncoderResources() { }
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public void Clear()
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public readonly void Clear()
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{
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Resources.Clear();
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VertexBuffers.Clear();
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@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Metal
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public ComputeEncoderResources() { }
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public void Clear()
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public readonly void Clear()
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{
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Resources.Clear();
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Buffers.Clear();
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@ -62,12 +62,12 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= flags;
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}
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public void SignalRenderDirty()
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public readonly void SignalRenderDirty()
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{
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SignalDirty(DirtyFlags.RenderAll);
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}
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public void SignalComputeDirty()
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public readonly void SignalComputeDirty()
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{
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SignalDirty(DirtyFlags.ComputeAll);
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}
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@ -186,7 +186,7 @@ namespace Ryujinx.Graphics.Metal
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return computeCommandEncoder;
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}
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public void RenderResourcesPrepass()
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public readonly void RenderResourcesPrepass()
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{
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_currentState.RenderEncoderResources.Clear();
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@ -216,7 +216,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public void ComputeResourcesPrepass()
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public readonly void ComputeResourcesPrepass()
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{
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_currentState.ComputeEncoderResources.Clear();
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@ -460,7 +460,7 @@ namespace Ryujinx.Graphics.Metal
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int width = Info.Width;
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int height = Info.Height;
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int depth = Info.Depth;
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int levels = Info.GetLevelsClamped();
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int levels = Info.Levels;
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int layers = Info.GetLayers();
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bool is3D = Info.Target == Target.Texture3D;
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