mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-02-23 13:49:50 +01:00
misc: chore: XMLDocs on PlayReportAnalyzer system.
- Change PlayReportValue to a basic class passed normally instead of a struct passed by reference
This commit is contained in:
parent
d8549f687b
commit
f225b18c05
@ -135,7 +135,7 @@ namespace Ryujinx.Ava
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if (!TitleIDs.CurrentApplication.Value.HasValue) return;
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if (_discordPresencePlaying is null) return;
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PlayReportFormattedValue value = PlayReport.Analyzer.Run(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
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PlayReportAnalyzer.FormattedValue value = PlayReport.Analyzer.FormatPlayReportValue(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
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if (!value.Handled) return;
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@ -1,10 +1,4 @@
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using Gommon;
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using MsgPack;
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using Ryujinx.Ava.Utilities.AppLibrary;
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using Ryujinx.Common.Helper;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using PlayReportFormattedValue = Ryujinx.Ava.Utilities.PlayReportAnalyzer.FormattedValue;
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namespace Ryujinx.Ava.Utilities
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{
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@ -24,23 +18,23 @@ namespace Ryujinx.Ava.Utilities
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spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
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)
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.AddSpec(
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"010075000ECBE000",
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"010075000ecbe000",
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spec =>
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spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
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)
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.AddSpec(
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"010028600EBDA000",
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"010028600ebda000",
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spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
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)
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.AddSpec( // Global & China IDs
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["0100152000022000", "010075100E8EC000"],
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["0100152000022000", "010075100e8ec000"],
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spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
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);
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private static PlayReportFormattedValue BreathOfTheWild_MasterMode(ref PlayReportValue value)
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private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
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=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
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private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(ref PlayReportValue value) =>
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private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
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value.PackedValue.AsDouble() switch
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{
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> 800d => "Exploring the Sky Islands",
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@ -48,16 +42,16 @@ namespace Ryujinx.Ava.Utilities
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_ => "Roaming Hyrule"
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};
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private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(ref PlayReportValue value)
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private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(PlayReportValue value)
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=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
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private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(ref PlayReportValue value)
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private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(PlayReportValue value)
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=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
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private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(ref PlayReportValue value)
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private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(PlayReportValue value)
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=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
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private static PlayReportFormattedValue MarioKart8Deluxe_Mode(ref PlayReportValue value)
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private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
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=> value.BoxedValue switch
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{
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// Single Player
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@ -3,127 +3,255 @@ using MsgPack;
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using Ryujinx.Ava.Utilities.AppLibrary;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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namespace Ryujinx.Ava.Utilities
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{
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/// <summary>
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/// The entrypoint for the Play Report analysis system.
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/// </summary>
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public class PlayReportAnalyzer
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{
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private readonly List<PlayReportGameSpec> _specs = [];
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/// <summary>
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/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
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/// </summary>
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/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
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/// <param name="transform">The configuration function for the analysis spec.</param>
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/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
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public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
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{
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Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
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$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
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_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
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return this;
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}
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/// <summary>
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/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
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/// </summary>
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/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
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/// <param name="transform">The configuration function for the analysis spec.</param>
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/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
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public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
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{
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Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
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$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
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_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
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return this;
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}
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public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
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/// <summary>
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/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
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/// </summary>
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/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
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/// <param name="transform">The configuration function for the analysis spec.</param>
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/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
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public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds,
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Func<PlayReportGameSpec, PlayReportGameSpec> transform)
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{
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_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..titleIds] }));
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string[] tids = titleIds.ToArray();
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Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
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$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
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_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..tids] }));
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return this;
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}
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/// <summary>
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/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
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/// </summary>
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/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
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/// <param name="transform">The configuration function for the analysis spec.</param>
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/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
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public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
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{
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_specs.Add(new PlayReportGameSpec { TitleIds = [..titleIds] }.Apply(transform));
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string[] tids = titleIds.ToArray();
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Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
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$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
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_specs.Add(new PlayReportGameSpec { TitleIds = [..tids] }.Apply(transform));
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return this;
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}
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public PlayReportFormattedValue Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
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/// <summary>
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/// Runs the configured <see cref="PlayReportGameSpec.FormatterSpec"/> for the specified game title ID.
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/// </summary>
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/// <param name="runningGameId">The game currently running.</param>
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/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
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/// <param name="playReport">The Play Report received from HLE.</param>
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/// <returns>A struct representing a possible formatted value.</returns>
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public FormattedValue FormatPlayReportValue(
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string runningGameId,
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ApplicationMetadata appMeta,
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MessagePackObject playReport
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)
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{
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if (!playReport.IsDictionary)
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return PlayReportFormattedValue.Unhandled;
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if (!playReport.IsDictionary)
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return FormattedValue.Unhandled;
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if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
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return PlayReportFormattedValue.Unhandled;
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return FormattedValue.Unhandled;
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foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority))
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foreach (PlayReportGameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
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{
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if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
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continue;
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PlayReportValue value = new()
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return formatSpec.ValueFormatter(new PlayReportValue
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{
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Application = appMeta,
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PackedValue = valuePackObject
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};
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return formatSpec.ValueFormatter(ref value);
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Application = appMeta, PackedValue = valuePackObject
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});
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}
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return PlayReportFormattedValue.Unhandled;
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return FormattedValue.Unhandled;
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}
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/// <summary>
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/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
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/// </summary>
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public struct FormattedValue
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{
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/// <summary>
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/// Was any handler able to match anything in the Play Report?
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/// </summary>
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public bool Handled { get; private init; }
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/// <summary>
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/// Did the handler request the caller of the <see cref="PlayReportAnalyzer"/> to reset the existing value?
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/// </summary>
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public bool Reset { get; private init; }
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/// <summary>
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/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
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/// </summary>
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public string FormattedString { get; private init; }
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/// <summary>
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/// The intended path of execution for having a string to return: simply return the string.
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/// This implicit conversion will make the struct for you.<br/><br/>
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///
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/// If the input is null, <see cref="Unhandled"/> is returned.
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/// </summary>
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/// <param name="formattedValue">The formatted string value.</param>
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/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
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public static implicit operator FormattedValue(string formattedValue)
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=> formattedValue is not null
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? new FormattedValue { Handled = true, FormattedString = formattedValue }
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: Unhandled;
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/// <summary>
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/// Return this to tell the caller there is no value to return.
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/// </summary>
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public static FormattedValue Unhandled => default;
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/// <summary>
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/// Return this to suggest the caller reset the value it's using the <see cref="PlayReportAnalyzer"/> for.
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/// </summary>
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public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
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/// <summary>
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/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
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/// </summary>
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public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
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}
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}
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/// <summary>
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/// A mapping of title IDs to value formatter specs.
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///
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/// <remarks>Generally speaking, use the <see cref="PlayReportAnalyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
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/// </summary>
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public class PlayReportGameSpec
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{
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public required string[] TitleIds { get; init; }
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public List<PlayReportValueFormatterSpec> Analyses { get; } = [];
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public List<FormatterSpec> SimpleValueFormatters { get; } = [];
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/// <summary>
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/// Add a value formatter to the current <see cref="PlayReportGameSpec"/>
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/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
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/// </summary>
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/// <param name="reportKey">The key name to match.</param>
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/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
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/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
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public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
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{
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Analyses.Add(new PlayReportValueFormatterSpec
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SimpleValueFormatters.Add(new FormatterSpec
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{
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Priority = Analyses.Count,
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ReportKey = reportKey,
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ValueFormatter = valueFormatter
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Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
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});
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return this;
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}
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public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter)
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/// <summary>
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/// Add a value formatter at a specific priority to the current <see cref="PlayReportGameSpec"/>
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/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
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/// </summary>
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/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
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/// <param name="reportKey">The key name to match.</param>
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/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
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/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
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public PlayReportGameSpec AddValueFormatter(int priority, string reportKey,
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PlayReportValueFormatter valueFormatter)
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{
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Analyses.Add(new PlayReportValueFormatterSpec
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SimpleValueFormatters.Add(new FormatterSpec
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{
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Priority = priority,
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ReportKey = reportKey,
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ValueFormatter = valueFormatter
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Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
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});
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return this;
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}
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/// <summary>
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/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
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/// </summary>
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public struct FormatterSpec
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{
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public required int Priority { get; init; }
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public required string ReportKey { get; init; }
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public PlayReportValueFormatter ValueFormatter { get; init; }
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}
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}
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public readonly struct PlayReportValue
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/// <summary>
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/// The input data to a <see cref="PlayReportValueFormatter"/>,
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/// containing the currently running application's <see cref="ApplicationMetadata"/>,
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/// and the matched <see cref="MessagePackObject"/> from the Play Report.
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/// </summary>
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public class PlayReportValue
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{
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/// <summary>
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/// The currently running application's <see cref="ApplicationMetadata"/>.
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/// </summary>
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public ApplicationMetadata Application { get; init; }
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/// <summary>
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/// The matched value from the Play Report.
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/// </summary>
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public MessagePackObject PackedValue { get; init; }
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/// <summary>
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/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
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///
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/// Does not seem to work well with comparing numeric types,
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/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
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/// </summary>
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public object BoxedValue => PackedValue.ToObject();
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}
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public struct PlayReportFormattedValue
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{
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public bool Handled { get; private init; }
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public bool Reset { get; private init; }
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public string FormattedString { get; private init; }
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public static implicit operator PlayReportFormattedValue(string formattedValue)
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=> new() { Handled = true, FormattedString = formattedValue };
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public static PlayReportFormattedValue Unhandled => default;
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public static PlayReportFormattedValue ForceReset => new() { Handled = true, Reset = true };
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public static PlayReportValueFormatter AlwaysResets = AlwaysResetsImpl;
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private static PlayReportFormattedValue AlwaysResetsImpl(ref PlayReportValue _) => ForceReset;
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}
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public struct PlayReportValueFormatterSpec
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{
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public required int Priority { get; init; }
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public required string ReportKey { get; init; }
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public PlayReportValueFormatter ValueFormatter { get; init; }
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}
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public delegate PlayReportFormattedValue PlayReportValueFormatter(ref PlayReportValue value);
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/// <summary>
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/// The delegate type that powers the entire analysis system (as it currently is).<br/>
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/// Takes in the result value from the Play Report, and outputs:
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/// <br/>
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/// a formatted string,
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/// <br/>
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/// a signal that nothing was available to handle it,
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/// <br/>
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/// OR a signal to reset the value that the caller is using the <see cref="PlayReportAnalyzer"/> for.
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/// </summary>
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public delegate PlayReportAnalyzer.FormattedValue PlayReportValueFormatter(PlayReportValue value);
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}
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