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Terminate application before services (#1812)
* Terminate application before services * Use flags instead of title ID
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@ -32,6 +32,7 @@ using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Utilities;
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using Ryujinx.HLE.Utilities;
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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namespace Ryujinx.HLE.HOS
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namespace Ryujinx.HLE.HOS
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@ -318,8 +319,6 @@ namespace Ryujinx.HLE.HOS
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_isDisposed = true;
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_isDisposed = true;
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SurfaceFlinger.Dispose();
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KProcess terminationProcess = new KProcess(KernelContext);
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KProcess terminationProcess = new KProcess(KernelContext);
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KThread terminationThread = new KThread(KernelContext);
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KThread terminationThread = new KThread(KernelContext);
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@ -328,7 +327,18 @@ namespace Ryujinx.HLE.HOS
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// Force all threads to exit.
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// Force all threads to exit.
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lock (KernelContext.Processes)
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lock (KernelContext.Processes)
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{
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{
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foreach (KProcess process in KernelContext.Processes.Values)
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// Terminate application.
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foreach (KProcess process in KernelContext.Processes.Values.Where(x => x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
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{
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process.Terminate();
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}
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// The application existed, now surface flinger can exit too.
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SurfaceFlinger.Dispose();
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// Terminate HLE services (must be done after the application is already terminated,
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// otherwise the application will receive errors due to service termination.
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foreach (KProcess process in KernelContext.Processes.Values.Where(x => !x.Flags.HasFlag(ProcessCreationFlags.IsApplication)))
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{
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{
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process.Terminate();
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process.Terminate();
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}
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}
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