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Implement SetBlendState
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parent
1db8decd12
commit
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@ -47,6 +47,8 @@ namespace Ryujinx.Graphics.Metal
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public MTLTexture DepthStencil = default;
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public MTLTexture[] RenderTargets = new MTLTexture[MaxColorAttachments];
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public MTLVertexDescriptor VertexDescriptor = new();
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public Dictionary<int, BlendDescriptor> BlendDescriptors = new();
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public ColorF BlendColor = new();
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public EncoderState() { }
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}
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@ -56,12 +56,22 @@ namespace Ryujinx.Graphics.Metal
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passAttachment.LoadAction = MTLLoadAction.Load;
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var pipelineAttachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
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pipelineAttachment.SetBlendingEnabled(true);
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pipelineAttachment.PixelFormat = _currentState.RenderTargets[i].PixelFormat;
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pipelineAttachment.SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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pipelineAttachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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pipelineAttachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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pipelineAttachment.DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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if (_currentState.BlendDescriptors.TryGetValue(i, out BlendDescriptor blendDescriptor))
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{
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pipelineAttachment.SetBlendingEnabled(blendDescriptor.Enable);
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pipelineAttachment.AlphaBlendOperation = blendDescriptor.AlphaOp.Convert();
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pipelineAttachment.RgbBlendOperation = blendDescriptor.ColorOp.Convert();
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pipelineAttachment.SourceAlphaBlendFactor = blendDescriptor.AlphaSrcFactor.Convert();
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pipelineAttachment.DestinationAlphaBlendFactor = blendDescriptor.AlphaDstFactor.Convert();
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pipelineAttachment.SourceRGBBlendFactor = blendDescriptor.ColorSrcFactor.Convert();
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pipelineAttachment.DestinationRGBBlendFactor = blendDescriptor.ColorDstFactor.Convert();
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}
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}
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}
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@ -136,6 +146,12 @@ namespace Ryujinx.Graphics.Metal
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renderCommandEncoder.SetRenderPipelineState(pipelineState);
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renderCommandEncoder.SetBlendColor(
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_currentState.BlendColor.Red,
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_currentState.BlendColor.Green,
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_currentState.BlendColor.Blue,
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_currentState.BlendColor.Alpha);
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SetDepthStencilState(renderCommandEncoder, _currentState.DepthStencilState);
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SetScissors(renderCommandEncoder, _currentState.Scissors);
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SetViewports(renderCommandEncoder, _currentState.Viewports);
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@ -236,6 +252,18 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public void UpdateBlendDescriptors(int index, BlendDescriptor blend)
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{
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_currentState.BlendDescriptors.Add(index, blend);
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_currentState.BlendColor = blend.BlendConstant;
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// Requires recreating pipeline
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if (_pipeline.CurrentEncoderType == EncoderType.Render)
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{
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_pipeline.EndCurrentPass();
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}
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}
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// Inlineable
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public void UpdateStencilState(StencilTestDescriptor stencilTest)
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{
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@ -311,7 +311,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetBlendState(int index, BlendDescriptor blend)
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{
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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_encoderStateManager.UpdateBlendDescriptors(index, blend);
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}
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public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
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