mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-30 20:54:30 +01:00
Ensure shader local and shared memory sizes are not zero (#5321)
This commit is contained in:
parent
f92921a6d1
commit
f9a538bb0f
@ -247,6 +247,17 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
block.AddPushOp(op);
|
||||
}
|
||||
else if (op.Name == InstName.Ldl || op.Name == InstName.Stl)
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.LocalMemory);
|
||||
}
|
||||
else if (op.Name == InstName.Atoms ||
|
||||
op.Name == InstName.AtomsCas ||
|
||||
op.Name == InstName.Lds ||
|
||||
op.Name == InstName.Sts)
|
||||
{
|
||||
config.SetUsedFeature(FeatureFlags.SharedMemory);
|
||||
}
|
||||
|
||||
block.OpCodes.Add(op);
|
||||
|
||||
|
@ -27,6 +27,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
public static void Atoms(EmitterContext context)
|
||||
{
|
||||
if (context.Config.Stage != ShaderStage.Compute)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Atoms instruction is not valid on \"{context.Config.Stage}\" stage.");
|
||||
return;
|
||||
}
|
||||
|
||||
InstAtoms op = context.GetOp<InstAtoms>();
|
||||
|
||||
Operand offset = context.ShiftRightU32(GetSrcReg(context, op.SrcA), Const(2));
|
||||
@ -114,6 +120,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
public static void Lds(EmitterContext context)
|
||||
{
|
||||
if (context.Config.Stage != ShaderStage.Compute)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Lds instruction is not valid on \"{context.Config.Stage}\" stage.");
|
||||
return;
|
||||
}
|
||||
|
||||
InstLds op = context.GetOp<InstLds>();
|
||||
|
||||
EmitLoad(context, StorageKind.SharedMemory, op.LsSize, GetSrcReg(context, op.SrcA), op.Dest, Imm24ToSInt(op.Imm24));
|
||||
@ -144,6 +156,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
public static void Sts(EmitterContext context)
|
||||
{
|
||||
if (context.Config.Stage != ShaderStage.Compute)
|
||||
{
|
||||
context.Config.GpuAccessor.Log($"Sts instruction is not valid on \"{context.Config.Stage}\" stage.");
|
||||
return;
|
||||
}
|
||||
|
||||
InstSts op = context.GetOp<InstSts>();
|
||||
|
||||
EmitStore(context, StorageKind.SharedMemory, op.LsSize, GetSrcReg(context, op.SrcA), op.Dest, Imm24ToSInt(op.Imm24));
|
||||
|
@ -21,6 +21,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
RtLayer = 1 << 5,
|
||||
IaIndexing = 1 << 7,
|
||||
OaIndexing = 1 << 8,
|
||||
FixedFuncAttr = 1 << 9
|
||||
FixedFuncAttr = 1 << 9,
|
||||
LocalMemory = 1 << 10,
|
||||
SharedMemory = 1 << 11
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
class ResourceManager
|
||||
{
|
||||
// Those values are used if the shader as local or shared memory access,
|
||||
// but for some reason the supplied size was 0.
|
||||
private const int DefaultLocalMemorySize = 128;
|
||||
private const int DefaultSharedMemorySize = 4096;
|
||||
|
||||
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private readonly IGpuAccessor _gpuAccessor;
|
||||
@ -23,12 +28,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
private readonly HashSet<int> _usedConstantBufferBindings;
|
||||
|
||||
public int LocalMemoryId { get; }
|
||||
public int SharedMemoryId { get; }
|
||||
public int LocalMemoryId { get; private set; }
|
||||
public int SharedMemoryId { get; private set; }
|
||||
|
||||
public ShaderProperties Properties => _properties;
|
||||
|
||||
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties, int localMemorySize)
|
||||
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
|
||||
{
|
||||
_gpuAccessor = gpuAccessor;
|
||||
_properties = properties;
|
||||
@ -48,21 +53,43 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
LocalMemoryId = -1;
|
||||
SharedMemoryId = -1;
|
||||
}
|
||||
|
||||
if (localMemorySize != 0)
|
||||
public void SetCurrentLocalMemory(int size, bool isUsed)
|
||||
{
|
||||
if (isUsed)
|
||||
{
|
||||
var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(localMemorySize, sizeof(uint)));
|
||||
if (size <= 0)
|
||||
{
|
||||
size = DefaultLocalMemorySize;
|
||||
}
|
||||
|
||||
LocalMemoryId = properties.AddLocalMemory(lmem);
|
||||
var lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
|
||||
|
||||
LocalMemoryId = Properties.AddLocalMemory(lmem);
|
||||
}
|
||||
|
||||
int sharedMemorySize = stage == ShaderStage.Compute ? gpuAccessor.QueryComputeSharedMemorySize() : 0;
|
||||
|
||||
if (sharedMemorySize != 0)
|
||||
else
|
||||
{
|
||||
var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(sharedMemorySize, sizeof(uint)));
|
||||
LocalMemoryId = -1;
|
||||
}
|
||||
}
|
||||
|
||||
SharedMemoryId = properties.AddSharedMemory(smem);
|
||||
public void SetCurrentSharedMemory(int size, bool isUsed)
|
||||
{
|
||||
if (isUsed)
|
||||
{
|
||||
if (size <= 0)
|
||||
{
|
||||
size = DefaultSharedMemorySize;
|
||||
}
|
||||
|
||||
var smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
|
||||
|
||||
SharedMemoryId = Properties.AddSharedMemory(smem);
|
||||
}
|
||||
else
|
||||
{
|
||||
SharedMemoryId = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -126,9 +126,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options, int localMemorySize)
|
||||
{
|
||||
Stage = stage;
|
||||
GpuAccessor = gpuAccessor;
|
||||
Options = options;
|
||||
Stage = stage;
|
||||
GpuAccessor = gpuAccessor;
|
||||
Options = options;
|
||||
LocalMemorySize = localMemorySize;
|
||||
|
||||
_transformFeedbackDefinitions = new Dictionary<TransformFeedbackVariable, TransformFeedbackOutput>();
|
||||
|
||||
@ -143,7 +144,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
|
||||
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
||||
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties(), localMemorySize);
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
|
||||
|
||||
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
|
||||
{
|
||||
@ -192,7 +193,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
|
||||
OutputTopology = header.OutputTopology;
|
||||
MaxOutputVertices = header.MaxOutputVertexCount;
|
||||
LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize + (header.ShaderLocalMemoryCrsSize / ThreadsPerWarp);
|
||||
ImapTypes = header.ImapTypes;
|
||||
OmapTargets = header.OmapTargets;
|
||||
OmapSampleMask = header.OmapSampleMask;
|
||||
|
@ -149,6 +149,17 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public ShaderProgram Translate(TranslatorContext other = null)
|
||||
{
|
||||
bool usesLocalMemory = _config.UsedFeatures.HasFlag(FeatureFlags.LocalMemory);
|
||||
|
||||
_config.ResourceManager.SetCurrentLocalMemory(_config.LocalMemorySize, usesLocalMemory);
|
||||
|
||||
if (_config.Stage == ShaderStage.Compute)
|
||||
{
|
||||
bool usesSharedMemory = _config.UsedFeatures.HasFlag(FeatureFlags.SharedMemory);
|
||||
|
||||
_config.ResourceManager.SetCurrentSharedMemory(GpuAccessor.QueryComputeSharedMemorySize(), usesSharedMemory);
|
||||
}
|
||||
|
||||
FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
|
||||
|
||||
if (other != null)
|
||||
@ -157,6 +168,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
// We need to share the resource manager since both shaders accesses the same constant buffers.
|
||||
other._config.ResourceManager = _config.ResourceManager;
|
||||
other._config.ResourceManager.SetCurrentLocalMemory(other._config.LocalMemorySize, other._config.UsedFeatures.HasFlag(FeatureFlags.LocalMemory));
|
||||
|
||||
FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user