mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-16 06:23:17 +01:00
Fix for integer vertex attributes and iset bf flag (#323)
This commit is contained in:
parent
c68bca5396
commit
fa70629fab
@ -278,7 +278,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
int Size = AttribElements[Attrib.Size];
|
||||
int Offset = Attrib.Offset;
|
||||
|
||||
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
|
||||
if (Attrib.Type == GalVertexAttribType.Sint ||
|
||||
Attrib.Type == GalVertexAttribType.Uint)
|
||||
{
|
||||
IntPtr Pointer = new IntPtr(Offset);
|
||||
|
||||
VertexAttribIntegerType IType = (VertexAttribIntegerType)Type;
|
||||
|
||||
GL.VertexAttribIPointer(Attrib.Index, Size, IType, Stride, Pointer);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -871,11 +871,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||
|
||||
private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool BoolFloat = ((OpCode >> 52) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 53) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 54) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 53) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 54) & 1) != 0;
|
||||
|
||||
bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0;
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user