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JIT Sparse Function Table random crash fix (#319)
A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`. It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
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@ -36,9 +36,9 @@ namespace ARMeilleure.Common
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/// </summary>
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/// <param name="address">Guest address</param>
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/// <returns>Value of the <see cref="AddressTableLevel"/> from the specified guest <paramref name="address"/></returns>
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public int GetValue(ulong address)
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public long GetValue(ulong address)
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{
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return (int)((address & Mask) >> Index);
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return (long)((address & Mask) >> Index);
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}
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}
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}
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@ -30,7 +30,7 @@ namespace ARMeilleure.Translation.PTC
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private const string OuterHeaderMagicString = "PTCohd\0\0";
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private const string InnerHeaderMagicString = "PTCihd\0\0";
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private const uint InternalVersion = 6992; //! To be incremented manually for each change to the ARMeilleure project.
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private const uint InternalVersion = 6997; //! To be incremented manually for each change to the ARMeilleure project.
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private const string ActualDir = "0";
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private const string BackupDir = "1";
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@ -238,7 +238,7 @@ namespace ARMeilleure.Common
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{
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TEntry* page = GetPage(address);
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int index = Levels[^1].GetValue(address);
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long index = Levels[^1].GetValue(address);
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EnsureMapped((IntPtr)(page + index));
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