JIT Sparse Function Table random crash fix (#319)

A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`.
It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
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LotP1 2024-11-29 23:32:55 +01:00 committed by GitHub
parent 8e55e6d6d7
commit facc12a94a
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3 changed files with 4 additions and 4 deletions

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@ -36,9 +36,9 @@ namespace ARMeilleure.Common
/// </summary>
/// <param name="address">Guest address</param>
/// <returns>Value of the <see cref="AddressTableLevel"/> from the specified guest <paramref name="address"/></returns>
public int GetValue(ulong address)
public long GetValue(ulong address)
{
return (int)((address & Mask) >> Index);
return (long)((address & Mask) >> Index);
}
}
}

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@ -30,7 +30,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6992; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 6997; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";

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@ -238,7 +238,7 @@ namespace ARMeilleure.Common
{
TEntry* page = GetPage(address);
int index = Levels[^1].GetValue(address);
long index = Levels[^1].GetValue(address);
EnsureMapped((IntPtr)(page + index));