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Fix incorrect depth texture 3D flag (#7262)
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@ -415,7 +415,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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#pragma warning disable CS0649 // Field is never assigned to
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#pragma warning disable CS0649 // Field is never assigned to
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public int Width;
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public int Width;
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public int Height;
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public int Height;
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public int Depth;
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public ushort Depth;
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public ushort Flags;
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public readonly bool UnpackIsLayered()
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{
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return (Flags & 1) == 0;
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}
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#pragma warning restore CS0649
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#pragma warning restore CS0649
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}
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}
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@ -468,13 +468,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
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int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
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int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
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int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
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layered &= size.UnpackIsLayered();
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Target target;
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Target target;
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if (dsState.MemoryLayout.UnpackIsTarget3D())
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if ((samplesInX | samplesInY) != 1)
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{
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target = Target.Texture3D;
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}
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else if ((samplesInX | samplesInY) != 1)
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{
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{
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target = size.Depth > 1 && layered
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target = size.Depth > 1 && layered
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? Target.Texture2DMultisampleArray
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? Target.Texture2DMultisampleArray
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