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https://github.com/GreemDev/Ryujinx.git
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Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
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5813b2e354
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@ -34,6 +34,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsCubemapView;
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsShaderFloat64;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportIndexVertexTessellation;
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public readonly bool SupportsViewportMask;
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@ -81,6 +82,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsCubemapView,
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bool supportsNonConstantTextureOffset,
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bool supportsShaderBallot,
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bool supportsShaderFloat64,
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bool supportsTextureShadowLod,
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bool supportsViewportIndexVertexTessellation,
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bool supportsViewportMask,
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@ -124,6 +126,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsCubemapView = supportsCubemapView;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsShaderFloat64 = supportsShaderFloat64;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
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SupportsViewportMask = supportsViewportMask;
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4992;
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private const uint CodeGenVersion = 5159;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -141,6 +141,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
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public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
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public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
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public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
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@ -158,6 +158,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsShaderFloat64: true,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
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supportsViewportMask: HwCapabilities.SupportsViewportArray2,
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@ -331,6 +331,15 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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/// <summary>
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/// Queries host GPU support for 64-bit floating point (double precision) operations on the shader.
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/// </summary>
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/// <returns>True if the GPU and driver supports double operations, false otherwise</returns>
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bool QueryHostSupportsShaderFloat64()
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{
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return true;
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}
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/// <summary>
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/// Queries host GPU support for signed normalized buffer texture formats.
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/// </summary>
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@ -255,5 +255,35 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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_sources = new Operand[] { source };
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}
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public void TurnDoubleIntoFloat()
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{
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if ((Inst & ~Instruction.Mask) == Instruction.FP64)
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{
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Inst = (Inst & Instruction.Mask) | Instruction.FP32;
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}
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else
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{
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switch (Inst)
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{
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case Instruction.ConvertFP32ToFP64:
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case Instruction.ConvertFP64ToFP32:
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Inst = Instruction.Copy;
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break;
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case Instruction.ConvertFP64ToS32:
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Inst = Instruction.ConvertFP32ToS32;
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break;
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case Instruction.ConvertFP64ToU32:
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Inst = Instruction.ConvertFP32ToU32;
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break;
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case Instruction.ConvertS32ToFP64:
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Inst = Instruction.ConvertS32ToFP32;
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break;
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case Instruction.ConvertU32ToFP64:
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Inst = Instruction.ConvertU32ToFP32;
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break;
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}
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}
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}
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}
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}
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@ -45,12 +45,101 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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return functionName switch
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{
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HelperFunctionName.ConvertDoubleToFloat => GenerateConvertDoubleToFloatFunction(),
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HelperFunctionName.ConvertFloatToDouble => GenerateConvertFloatToDoubleFunction(),
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HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
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HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
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_ => throw new ArgumentException($"Invalid function name {functionName}")
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};
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}
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private Function GenerateConvertDoubleToFloatFunction()
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{
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EmitterContext context = new EmitterContext();
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Operand valueLow = Argument(0);
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Operand valueHigh = Argument(1);
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Operand mantissaLow = context.BitwiseAnd(valueLow, Const(((1 << 22) - 1)));
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Operand mantissa = context.ShiftRightU32(valueLow, Const(22));
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mantissa = context.BitwiseOr(mantissa, context.ShiftLeft(context.BitwiseAnd(valueHigh, Const(0xfffff)), Const(10)));
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mantissa = context.BitwiseOr(mantissa, context.ConditionalSelect(mantissaLow, Const(1), Const(0)));
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Operand exp = context.BitwiseAnd(context.ShiftRightU32(valueHigh, Const(20)), Const(0x7ff));
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Operand sign = context.ShiftRightS32(valueHigh, Const(31));
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Operand resultSign = context.ShiftLeft(sign, Const(31));
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Operand notZero = context.BitwiseOr(mantissa, exp);
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Operand lblNotZero = Label();
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context.BranchIfTrue(lblNotZero, notZero);
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context.Return(resultSign);
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context.MarkLabel(lblNotZero);
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Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0x7ff));
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mantissa = context.BitwiseOr(mantissa, Const(0x40000000));
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exp = context.ISubtract(exp, Const(0x381));
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// Note: Overflow cases are not handled here and might produce incorrect results.
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Operand roundBits = context.BitwiseAnd(mantissa, Const(0x7f));
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Operand roundBitsXor64 = context.BitwiseExclusiveOr(roundBits, Const(0x40));
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mantissa = context.ShiftRightU32(context.IAdd(mantissa, Const(0x40)), Const(7));
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mantissa = context.BitwiseAnd(mantissa, context.ConditionalSelect(roundBitsXor64, Const(~0), Const(~1)));
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exp = context.ConditionalSelect(mantissa, exp, Const(0));
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exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0xff));
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Operand result = context.IAdd(context.IAdd(mantissa, context.ShiftLeft(exp, Const(23))), resultSign);
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context.Return(result);
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertDoubleToFloat", true, 2, 0);
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}
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private Function GenerateConvertFloatToDoubleFunction()
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{
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EmitterContext context = new EmitterContext();
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Operand value = Argument(0);
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Operand mantissa = context.BitwiseAnd(value, Const(0x7fffff));
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Operand exp = context.BitwiseAnd(context.ShiftRightU32(value, Const(23)), Const(0xff));
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Operand sign = context.ShiftRightS32(value, Const(31));
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Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0xff));
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Operand expNotZero = context.ICompareNotEqual(exp, Const(0));
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Operand notDenorm = context.BitwiseOr(expNotZero, context.ICompareEqual(mantissa, Const(0)));
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exp = context.IAdd(exp, Const(0x380));
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Operand shiftDist = context.ISubtract(Const(32), context.FindMSBU32(mantissa));
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Operand normExp = context.ISubtract(context.ISubtract(Const(1), shiftDist), Const(1));
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Operand normMant = context.ShiftLeft(mantissa, shiftDist);
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exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0x7ff));
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exp = context.ConditionalSelect(notDenorm, exp, normExp);
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mantissa = context.ConditionalSelect(expNotZero, mantissa, normMant);
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Operand resultLow = context.ShiftLeft(mantissa, Const(29));
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Operand resultHigh = context.ShiftRightU32(mantissa, Const(3));
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resultHigh = context.IAdd(resultHigh, context.ShiftLeft(exp, Const(20)));
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resultHigh = context.IAdd(resultHigh, context.ShiftLeft(sign, Const(31)));
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context.Copy(Argument(1), resultLow);
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context.Copy(Argument(2), resultHigh);
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context.Return();
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return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertFloatToDouble", false, 1, 2);
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}
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private Function GenerateTexelFetchScaleFunction()
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{
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EmitterContext context = new EmitterContext();
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@ -1,10 +1,9 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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enum HelperFunctionName
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{
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ConvertDoubleToFloat,
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ConvertFloatToDouble,
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TexelFetchScale,
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TextureSizeUnscale
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}
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@ -0,0 +1,70 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class DoubleToFloat
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{
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public static void RunPass(HelperFunctionManager hfm, BasicBlock block)
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{
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for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
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{
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if (node.Value is not Operation operation)
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{
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continue;
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}
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node = InsertSoftFloat64(hfm, node);
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}
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}
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private static LinkedListNode<INode> InsertSoftFloat64(HelperFunctionManager hfm, LinkedListNode<INode> node)
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{
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Operation operation = (Operation)node.Value;
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if (operation.Inst == Instruction.PackDouble2x32)
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{
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int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertDoubleToFloat);
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Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), operation.GetSource(1) };
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Operand floatValue = operation.Dest;
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operation.Dest = null;
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LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, floatValue, callArgs));
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Utils.DeleteNode(node, operation);
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return newNode;
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}
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else if (operation.Inst == Instruction.UnpackDouble2x32)
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{
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int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertFloatToDouble);
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// TODO: Allow UnpackDouble2x32 to produce two outputs and get rid of "operation.Index".
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Operand resultLow = operation.Index == 0 ? operation.Dest : Local();
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Operand resultHigh = operation.Index == 1 ? operation.Dest : Local();
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operation.Dest = null;
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Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), resultLow, resultHigh };
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LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
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Utils.DeleteNode(node, operation);
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return newNode;
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}
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else
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{
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operation.TurnDoubleIntoFloat();
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return node;
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}
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}
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}
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}
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@ -11,8 +11,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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RunOptimizationPasses(blocks, config);
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// TODO: Some of those are not optimizations and shouldn't be here.
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GlobalToStorage.RunPass(hfm, blocks, config);
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bool hostSupportsShaderFloat64 = config.GpuAccessor.QueryHostSupportsShaderFloat64();
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// Those passes are looking for specific patterns and only needs to run once.
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for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
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{
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@ -24,6 +28,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
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}
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// If the host does not support double operations, we need to turn them into float operations.
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if (!hostSupportsShaderFloat64)
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{
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DoubleToFloat.RunPass(hfm, blocks[blkIndex]);
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}
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}
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// Run optimizations one last time to remove any code that is now optimizable after above passes.
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsFragmentShaderInterlock;
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsSubgroupSizeControl;
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public readonly bool SupportsShaderFloat64;
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public readonly bool SupportsShaderInt8;
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public readonly bool SupportsShaderStencilExport;
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public readonly bool SupportsShaderStorageImageMultisample;
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@ -63,6 +64,7 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsFragmentShaderInterlock,
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bool supportsGeometryShaderPassthrough,
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bool supportsSubgroupSizeControl,
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bool supportsShaderFloat64,
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bool supportsShaderInt8,
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bool supportsShaderStencilExport,
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bool supportsShaderStorageImageMultisample,
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@ -99,6 +101,7 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
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SupportsShaderFloat64 = supportsShaderFloat64;
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SupportsShaderInt8 = supportsShaderInt8;
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SupportsShaderStencilExport = supportsShaderStencilExport;
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SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample;
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@ -306,6 +306,7 @@ namespace Ryujinx.Graphics.Vulkan
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_physicalDevice.IsDeviceExtensionPresent("VK_EXT_fragment_shader_interlock"),
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_physicalDevice.IsDeviceExtensionPresent("VK_NV_geometry_shader_passthrough"),
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supportsSubgroupSizeControl,
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features2.Features.ShaderFloat64,
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featuresShaderInt8.ShaderInt8,
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_physicalDevice.IsDeviceExtensionPresent("VK_EXT_shader_stencil_export"),
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features2.Features.ShaderStorageImageMultisample,
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@ -594,6 +595,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsCubemapView: !IsAmdGcn,
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supportsNonConstantTextureOffset: false,
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supportsShaderBallot: false,
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supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
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supportsTextureShadowLod: false,
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supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,
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supportsViewportMask: Capabilities.SupportsViewportArray2,
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