mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-24 18:20:12 +01:00
Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support * Shader cache version bump * Fix rebase error
This commit is contained in:
parent
5813b2e354
commit
fe30c03cac
@ -34,6 +34,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public readonly bool SupportsCubemapView;
|
public readonly bool SupportsCubemapView;
|
||||||
public readonly bool SupportsNonConstantTextureOffset;
|
public readonly bool SupportsNonConstantTextureOffset;
|
||||||
public readonly bool SupportsShaderBallot;
|
public readonly bool SupportsShaderBallot;
|
||||||
|
public readonly bool SupportsShaderFloat64;
|
||||||
public readonly bool SupportsTextureShadowLod;
|
public readonly bool SupportsTextureShadowLod;
|
||||||
public readonly bool SupportsViewportIndexVertexTessellation;
|
public readonly bool SupportsViewportIndexVertexTessellation;
|
||||||
public readonly bool SupportsViewportMask;
|
public readonly bool SupportsViewportMask;
|
||||||
@ -81,6 +82,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
bool supportsCubemapView,
|
bool supportsCubemapView,
|
||||||
bool supportsNonConstantTextureOffset,
|
bool supportsNonConstantTextureOffset,
|
||||||
bool supportsShaderBallot,
|
bool supportsShaderBallot,
|
||||||
|
bool supportsShaderFloat64,
|
||||||
bool supportsTextureShadowLod,
|
bool supportsTextureShadowLod,
|
||||||
bool supportsViewportIndexVertexTessellation,
|
bool supportsViewportIndexVertexTessellation,
|
||||||
bool supportsViewportMask,
|
bool supportsViewportMask,
|
||||||
@ -124,6 +126,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
SupportsCubemapView = supportsCubemapView;
|
SupportsCubemapView = supportsCubemapView;
|
||||||
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
||||||
SupportsShaderBallot = supportsShaderBallot;
|
SupportsShaderBallot = supportsShaderBallot;
|
||||||
|
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||||
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
|
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
|
||||||
SupportsViewportMask = supportsViewportMask;
|
SupportsViewportMask = supportsViewportMask;
|
||||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 4992;
|
private const uint CodeGenVersion = 5159;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
@ -141,6 +141,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
|
||||||
|
|
||||||
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
|
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
|
||||||
|
|
||||||
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
|
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
|
||||||
|
@ -158,6 +158,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
supportsCubemapView: true,
|
supportsCubemapView: true,
|
||||||
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
|
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
|
||||||
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
||||||
|
supportsShaderFloat64: true,
|
||||||
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
||||||
supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||||
supportsViewportMask: HwCapabilities.SupportsViewportArray2,
|
supportsViewportMask: HwCapabilities.SupportsViewportArray2,
|
||||||
|
@ -331,6 +331,15 @@ namespace Ryujinx.Graphics.Shader
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queries host GPU support for 64-bit floating point (double precision) operations on the shader.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>True if the GPU and driver supports double operations, false otherwise</returns>
|
||||||
|
bool QueryHostSupportsShaderFloat64()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queries host GPU support for signed normalized buffer texture formats.
|
/// Queries host GPU support for signed normalized buffer texture formats.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -255,5 +255,35 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||||||
|
|
||||||
_sources = new Operand[] { source };
|
_sources = new Operand[] { source };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TurnDoubleIntoFloat()
|
||||||
|
{
|
||||||
|
if ((Inst & ~Instruction.Mask) == Instruction.FP64)
|
||||||
|
{
|
||||||
|
Inst = (Inst & Instruction.Mask) | Instruction.FP32;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
switch (Inst)
|
||||||
|
{
|
||||||
|
case Instruction.ConvertFP32ToFP64:
|
||||||
|
case Instruction.ConvertFP64ToFP32:
|
||||||
|
Inst = Instruction.Copy;
|
||||||
|
break;
|
||||||
|
case Instruction.ConvertFP64ToS32:
|
||||||
|
Inst = Instruction.ConvertFP32ToS32;
|
||||||
|
break;
|
||||||
|
case Instruction.ConvertFP64ToU32:
|
||||||
|
Inst = Instruction.ConvertFP32ToU32;
|
||||||
|
break;
|
||||||
|
case Instruction.ConvertS32ToFP64:
|
||||||
|
Inst = Instruction.ConvertS32ToFP32;
|
||||||
|
break;
|
||||||
|
case Instruction.ConvertU32ToFP64:
|
||||||
|
Inst = Instruction.ConvertU32ToFP32;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -45,12 +45,101 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||||||
{
|
{
|
||||||
return functionName switch
|
return functionName switch
|
||||||
{
|
{
|
||||||
|
HelperFunctionName.ConvertDoubleToFloat => GenerateConvertDoubleToFloatFunction(),
|
||||||
|
HelperFunctionName.ConvertFloatToDouble => GenerateConvertFloatToDoubleFunction(),
|
||||||
HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
|
HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
|
||||||
HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
|
HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
|
||||||
_ => throw new ArgumentException($"Invalid function name {functionName}")
|
_ => throw new ArgumentException($"Invalid function name {functionName}")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Function GenerateConvertDoubleToFloatFunction()
|
||||||
|
{
|
||||||
|
EmitterContext context = new EmitterContext();
|
||||||
|
|
||||||
|
Operand valueLow = Argument(0);
|
||||||
|
Operand valueHigh = Argument(1);
|
||||||
|
|
||||||
|
Operand mantissaLow = context.BitwiseAnd(valueLow, Const(((1 << 22) - 1)));
|
||||||
|
Operand mantissa = context.ShiftRightU32(valueLow, Const(22));
|
||||||
|
|
||||||
|
mantissa = context.BitwiseOr(mantissa, context.ShiftLeft(context.BitwiseAnd(valueHigh, Const(0xfffff)), Const(10)));
|
||||||
|
mantissa = context.BitwiseOr(mantissa, context.ConditionalSelect(mantissaLow, Const(1), Const(0)));
|
||||||
|
|
||||||
|
Operand exp = context.BitwiseAnd(context.ShiftRightU32(valueHigh, Const(20)), Const(0x7ff));
|
||||||
|
Operand sign = context.ShiftRightS32(valueHigh, Const(31));
|
||||||
|
|
||||||
|
Operand resultSign = context.ShiftLeft(sign, Const(31));
|
||||||
|
|
||||||
|
Operand notZero = context.BitwiseOr(mantissa, exp);
|
||||||
|
|
||||||
|
Operand lblNotZero = Label();
|
||||||
|
|
||||||
|
context.BranchIfTrue(lblNotZero, notZero);
|
||||||
|
|
||||||
|
context.Return(resultSign);
|
||||||
|
|
||||||
|
context.MarkLabel(lblNotZero);
|
||||||
|
|
||||||
|
Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0x7ff));
|
||||||
|
|
||||||
|
mantissa = context.BitwiseOr(mantissa, Const(0x40000000));
|
||||||
|
exp = context.ISubtract(exp, Const(0x381));
|
||||||
|
|
||||||
|
// Note: Overflow cases are not handled here and might produce incorrect results.
|
||||||
|
|
||||||
|
Operand roundBits = context.BitwiseAnd(mantissa, Const(0x7f));
|
||||||
|
Operand roundBitsXor64 = context.BitwiseExclusiveOr(roundBits, Const(0x40));
|
||||||
|
mantissa = context.ShiftRightU32(context.IAdd(mantissa, Const(0x40)), Const(7));
|
||||||
|
mantissa = context.BitwiseAnd(mantissa, context.ConditionalSelect(roundBitsXor64, Const(~0), Const(~1)));
|
||||||
|
|
||||||
|
exp = context.ConditionalSelect(mantissa, exp, Const(0));
|
||||||
|
exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0xff));
|
||||||
|
|
||||||
|
Operand result = context.IAdd(context.IAdd(mantissa, context.ShiftLeft(exp, Const(23))), resultSign);
|
||||||
|
|
||||||
|
context.Return(result);
|
||||||
|
|
||||||
|
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertDoubleToFloat", true, 2, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Function GenerateConvertFloatToDoubleFunction()
|
||||||
|
{
|
||||||
|
EmitterContext context = new EmitterContext();
|
||||||
|
|
||||||
|
Operand value = Argument(0);
|
||||||
|
|
||||||
|
Operand mantissa = context.BitwiseAnd(value, Const(0x7fffff));
|
||||||
|
Operand exp = context.BitwiseAnd(context.ShiftRightU32(value, Const(23)), Const(0xff));
|
||||||
|
Operand sign = context.ShiftRightS32(value, Const(31));
|
||||||
|
|
||||||
|
Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0xff));
|
||||||
|
Operand expNotZero = context.ICompareNotEqual(exp, Const(0));
|
||||||
|
Operand notDenorm = context.BitwiseOr(expNotZero, context.ICompareEqual(mantissa, Const(0)));
|
||||||
|
|
||||||
|
exp = context.IAdd(exp, Const(0x380));
|
||||||
|
|
||||||
|
Operand shiftDist = context.ISubtract(Const(32), context.FindMSBU32(mantissa));
|
||||||
|
Operand normExp = context.ISubtract(context.ISubtract(Const(1), shiftDist), Const(1));
|
||||||
|
Operand normMant = context.ShiftLeft(mantissa, shiftDist);
|
||||||
|
|
||||||
|
exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0x7ff));
|
||||||
|
exp = context.ConditionalSelect(notDenorm, exp, normExp);
|
||||||
|
mantissa = context.ConditionalSelect(expNotZero, mantissa, normMant);
|
||||||
|
|
||||||
|
Operand resultLow = context.ShiftLeft(mantissa, Const(29));
|
||||||
|
Operand resultHigh = context.ShiftRightU32(mantissa, Const(3));
|
||||||
|
|
||||||
|
resultHigh = context.IAdd(resultHigh, context.ShiftLeft(exp, Const(20)));
|
||||||
|
resultHigh = context.IAdd(resultHigh, context.ShiftLeft(sign, Const(31)));
|
||||||
|
|
||||||
|
context.Copy(Argument(1), resultLow);
|
||||||
|
context.Copy(Argument(2), resultHigh);
|
||||||
|
context.Return();
|
||||||
|
|
||||||
|
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertFloatToDouble", false, 1, 2);
|
||||||
|
}
|
||||||
|
|
||||||
private Function GenerateTexelFetchScaleFunction()
|
private Function GenerateTexelFetchScaleFunction()
|
||||||
{
|
{
|
||||||
EmitterContext context = new EmitterContext();
|
EmitterContext context = new EmitterContext();
|
||||||
|
@ -1,10 +1,9 @@
|
|||||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Shader.Translation
|
namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
enum HelperFunctionName
|
enum HelperFunctionName
|
||||||
{
|
{
|
||||||
|
ConvertDoubleToFloat,
|
||||||
|
ConvertFloatToDouble,
|
||||||
TexelFetchScale,
|
TexelFetchScale,
|
||||||
TextureSizeUnscale
|
TextureSizeUnscale
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,70 @@
|
|||||||
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
|
{
|
||||||
|
static class DoubleToFloat
|
||||||
|
{
|
||||||
|
public static void RunPass(HelperFunctionManager hfm, BasicBlock block)
|
||||||
|
{
|
||||||
|
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||||
|
{
|
||||||
|
if (node.Value is not Operation operation)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
node = InsertSoftFloat64(hfm, node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static LinkedListNode<INode> InsertSoftFloat64(HelperFunctionManager hfm, LinkedListNode<INode> node)
|
||||||
|
{
|
||||||
|
Operation operation = (Operation)node.Value;
|
||||||
|
|
||||||
|
if (operation.Inst == Instruction.PackDouble2x32)
|
||||||
|
{
|
||||||
|
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertDoubleToFloat);
|
||||||
|
|
||||||
|
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), operation.GetSource(1) };
|
||||||
|
|
||||||
|
Operand floatValue = operation.Dest;
|
||||||
|
|
||||||
|
operation.Dest = null;
|
||||||
|
|
||||||
|
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, floatValue, callArgs));
|
||||||
|
|
||||||
|
Utils.DeleteNode(node, operation);
|
||||||
|
|
||||||
|
return newNode;
|
||||||
|
}
|
||||||
|
else if (operation.Inst == Instruction.UnpackDouble2x32)
|
||||||
|
{
|
||||||
|
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertFloatToDouble);
|
||||||
|
|
||||||
|
// TODO: Allow UnpackDouble2x32 to produce two outputs and get rid of "operation.Index".
|
||||||
|
|
||||||
|
Operand resultLow = operation.Index == 0 ? operation.Dest : Local();
|
||||||
|
Operand resultHigh = operation.Index == 1 ? operation.Dest : Local();
|
||||||
|
|
||||||
|
operation.Dest = null;
|
||||||
|
|
||||||
|
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), resultLow, resultHigh };
|
||||||
|
|
||||||
|
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
|
||||||
|
|
||||||
|
Utils.DeleteNode(node, operation);
|
||||||
|
|
||||||
|
return newNode;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
operation.TurnDoubleIntoFloat();
|
||||||
|
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -11,8 +11,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
{
|
{
|
||||||
RunOptimizationPasses(blocks, config);
|
RunOptimizationPasses(blocks, config);
|
||||||
|
|
||||||
|
// TODO: Some of those are not optimizations and shouldn't be here.
|
||||||
|
|
||||||
GlobalToStorage.RunPass(hfm, blocks, config);
|
GlobalToStorage.RunPass(hfm, blocks, config);
|
||||||
|
|
||||||
|
bool hostSupportsShaderFloat64 = config.GpuAccessor.QueryHostSupportsShaderFloat64();
|
||||||
|
|
||||||
// Those passes are looking for specific patterns and only needs to run once.
|
// Those passes are looking for specific patterns and only needs to run once.
|
||||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||||
{
|
{
|
||||||
@ -24,6 +28,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||||||
{
|
{
|
||||||
EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
|
EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If the host does not support double operations, we need to turn them into float operations.
|
||||||
|
if (!hostSupportsShaderFloat64)
|
||||||
|
{
|
||||||
|
DoubleToFloat.RunPass(hfm, blocks[blkIndex]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Run optimizations one last time to remove any code that is now optimizable after above passes.
|
// Run optimizations one last time to remove any code that is now optimizable after above passes.
|
||||||
|
@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
public readonly bool SupportsFragmentShaderInterlock;
|
public readonly bool SupportsFragmentShaderInterlock;
|
||||||
public readonly bool SupportsGeometryShaderPassthrough;
|
public readonly bool SupportsGeometryShaderPassthrough;
|
||||||
public readonly bool SupportsSubgroupSizeControl;
|
public readonly bool SupportsSubgroupSizeControl;
|
||||||
|
public readonly bool SupportsShaderFloat64;
|
||||||
public readonly bool SupportsShaderInt8;
|
public readonly bool SupportsShaderInt8;
|
||||||
public readonly bool SupportsShaderStencilExport;
|
public readonly bool SupportsShaderStencilExport;
|
||||||
public readonly bool SupportsShaderStorageImageMultisample;
|
public readonly bool SupportsShaderStorageImageMultisample;
|
||||||
@ -63,6 +64,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
bool supportsFragmentShaderInterlock,
|
bool supportsFragmentShaderInterlock,
|
||||||
bool supportsGeometryShaderPassthrough,
|
bool supportsGeometryShaderPassthrough,
|
||||||
bool supportsSubgroupSizeControl,
|
bool supportsSubgroupSizeControl,
|
||||||
|
bool supportsShaderFloat64,
|
||||||
bool supportsShaderInt8,
|
bool supportsShaderInt8,
|
||||||
bool supportsShaderStencilExport,
|
bool supportsShaderStencilExport,
|
||||||
bool supportsShaderStorageImageMultisample,
|
bool supportsShaderStorageImageMultisample,
|
||||||
@ -99,6 +101,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
||||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||||
SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
|
SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
|
||||||
|
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||||
SupportsShaderInt8 = supportsShaderInt8;
|
SupportsShaderInt8 = supportsShaderInt8;
|
||||||
SupportsShaderStencilExport = supportsShaderStencilExport;
|
SupportsShaderStencilExport = supportsShaderStencilExport;
|
||||||
SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample;
|
SupportsShaderStorageImageMultisample = supportsShaderStorageImageMultisample;
|
||||||
|
@ -306,6 +306,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_fragment_shader_interlock"),
|
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_fragment_shader_interlock"),
|
||||||
_physicalDevice.IsDeviceExtensionPresent("VK_NV_geometry_shader_passthrough"),
|
_physicalDevice.IsDeviceExtensionPresent("VK_NV_geometry_shader_passthrough"),
|
||||||
supportsSubgroupSizeControl,
|
supportsSubgroupSizeControl,
|
||||||
|
features2.Features.ShaderFloat64,
|
||||||
featuresShaderInt8.ShaderInt8,
|
featuresShaderInt8.ShaderInt8,
|
||||||
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_shader_stencil_export"),
|
_physicalDevice.IsDeviceExtensionPresent("VK_EXT_shader_stencil_export"),
|
||||||
features2.Features.ShaderStorageImageMultisample,
|
features2.Features.ShaderStorageImageMultisample,
|
||||||
@ -594,6 +595,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||||||
supportsCubemapView: !IsAmdGcn,
|
supportsCubemapView: !IsAmdGcn,
|
||||||
supportsNonConstantTextureOffset: false,
|
supportsNonConstantTextureOffset: false,
|
||||||
supportsShaderBallot: false,
|
supportsShaderBallot: false,
|
||||||
|
supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
|
||||||
supportsTextureShadowLod: false,
|
supportsTextureShadowLod: false,
|
||||||
supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,
|
supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,
|
||||||
supportsViewportMask: Capabilities.SupportsViewportArray2,
|
supportsViewportMask: Capabilities.SupportsViewportArray2,
|
||||||
|
Loading…
Reference in New Issue
Block a user