mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-11-28 03:40:50 +01:00
Implement MME shadow RAM (#987)
This commit is contained in:
parent
d904706fc0
commit
ff2bac9c90
@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
BitwiseNotAnd = 12
|
||||
}
|
||||
|
||||
public Queue<int> Fifo { get; private set; }
|
||||
public Queue<int> Fifo { get; }
|
||||
|
||||
private int[] _gprs;
|
||||
|
||||
@ -62,6 +62,8 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
private int _pc;
|
||||
|
||||
private ShadowRamControl _shadowCtrl;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the macro code interpreter.
|
||||
/// </summary>
|
||||
@ -78,8 +80,10 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// <param name="mme">Code of the program to execute</param>
|
||||
/// <param name="position">Start position to execute</param>
|
||||
/// <param name="param">Optional argument passed to the program, 0 if not used</param>
|
||||
/// <param name="shadowCtrl">Shadow RAM control register value</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
public void Execute(int[] mme, int position, int param, GpuState state)
|
||||
/// <param name="shadowState">Shadow GPU state</param>
|
||||
public void Execute(int[] mme, int position, int param, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
|
||||
{
|
||||
Reset();
|
||||
|
||||
@ -87,13 +91,15 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
_pc = position;
|
||||
|
||||
_shadowCtrl = shadowCtrl;
|
||||
|
||||
FetchOpCode(mme);
|
||||
|
||||
while (Step(mme, state));
|
||||
while (Step(mme, state, shadowState));
|
||||
|
||||
// Due to the delay slot, we still need to execute
|
||||
// one more instruction before we actually exit.
|
||||
Step(mme, state);
|
||||
Step(mme, state, shadowState);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -118,8 +124,9 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// </summary>
|
||||
/// <param name="mme">Program code to execute</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="shadowState">Shadow GPU state</param>
|
||||
/// <returns>True to continue execution, false if the program exited</returns>
|
||||
private bool Step(int[] mme, GpuState state)
|
||||
private bool Step(int[] mme, GpuState state, GpuState shadowState)
|
||||
{
|
||||
int baseAddr = _pc - 1;
|
||||
|
||||
@ -165,7 +172,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
SetDstGpr(FetchParam());
|
||||
|
||||
Send(state, result);
|
||||
Send(state, shadowState, result);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -175,7 +182,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
SetDstGpr(result);
|
||||
|
||||
Send(state, result);
|
||||
Send(state, shadowState, result);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -197,7 +204,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
SetMethAddr(result);
|
||||
|
||||
Send(state, FetchParam());
|
||||
Send(state, shadowState, FetchParam());
|
||||
|
||||
break;
|
||||
}
|
||||
@ -209,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
SetMethAddr(result);
|
||||
|
||||
Send(state, (result >> 12) & 0x3f);
|
||||
Send(state, shadowState,(result >> 12) & 0x3f);
|
||||
|
||||
break;
|
||||
}
|
||||
@ -482,9 +489,21 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Performs a GPU method call.
|
||||
/// </summary>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
/// <param name="shadowState">Shadow GPU state</param>
|
||||
/// <param name="value">Call argument</param>
|
||||
private void Send(GpuState state, int value)
|
||||
private void Send(GpuState state, GpuState shadowState, int value)
|
||||
{
|
||||
// TODO: Figure out what TrackWithFilter does, compared to Track.
|
||||
if (_shadowCtrl == ShadowRamControl.Track ||
|
||||
_shadowCtrl == ShadowRamControl.TrackWithFilter)
|
||||
{
|
||||
shadowState.Write(_methAddr, value);
|
||||
}
|
||||
else if (_shadowCtrl == ShadowRamControl.Replay)
|
||||
{
|
||||
value = shadowState.Read(_methAddr);
|
||||
}
|
||||
|
||||
MethodParams meth = new MethodParams(_methAddr, value);
|
||||
|
||||
state.CallMethod(meth);
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
@ -61,13 +62,13 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// </summary>
|
||||
/// <param name="mme">Program code</param>
|
||||
/// <param name="state">Current GPU state</param>
|
||||
public void Execute(int[] mme, GpuState state)
|
||||
public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state, GpuState shadowState)
|
||||
{
|
||||
if (_executionPending)
|
||||
{
|
||||
_executionPending = false;
|
||||
|
||||
_interpreter?.Execute(mme, Position, _argument, state);
|
||||
_interpreter?.Execute(mme, Position, _argument, shadowCtrl, state, shadowState);
|
||||
}
|
||||
}
|
||||
|
||||
@ -84,6 +85,8 @@ namespace Ryujinx.Graphics.Gpu
|
||||
private int _currMacroPosition;
|
||||
private int _currMacroBindIndex;
|
||||
|
||||
private ShadowRamControl _shadowCtrl;
|
||||
|
||||
private CachedMacro[] _macros;
|
||||
|
||||
private int[] _mme;
|
||||
@ -98,6 +101,11 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// </summary>
|
||||
public GpuState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Sub-channel shadow GPU state (used as backup storage to restore MME changes).
|
||||
/// </summary>
|
||||
public GpuState ShadowState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Engine bound to the sub-channel.
|
||||
/// </summary>
|
||||
@ -109,6 +117,7 @@ namespace Ryujinx.Graphics.Gpu
|
||||
public SubChannel()
|
||||
{
|
||||
State = new GpuState();
|
||||
ShadowState = new GpuState();
|
||||
}
|
||||
}
|
||||
|
||||
@ -188,11 +197,22 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SetMmeShadowRamControl:
|
||||
{
|
||||
_shadowCtrl = (ShadowRamControl)meth.Argument;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (meth.Method < 0xe00)
|
||||
{
|
||||
_subChannels[meth.SubChannel].State.CallMethod(meth);
|
||||
SubChannel sc = _subChannels[meth.SubChannel];
|
||||
|
||||
sc.ShadowState.Write(meth.Method, meth.Argument);
|
||||
|
||||
sc.State.CallMethod(meth);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -209,7 +229,9 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
if (meth.IsLastCall)
|
||||
{
|
||||
_macros[macroIndex].Execute(_mme, _subChannels[meth.SubChannel].State);
|
||||
SubChannel sc = _subChannels[meth.SubChannel];
|
||||
|
||||
_macros[macroIndex].Execute(_mme, _shadowCtrl, sc.State, sc.ShadowState);
|
||||
|
||||
_context.Methods.PerformDeferredDraws();
|
||||
}
|
||||
|
@ -5,11 +5,12 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// </summary>
|
||||
enum NvGpuFifoMeth
|
||||
{
|
||||
BindChannel = 0,
|
||||
WaitForIdle = 0x44,
|
||||
SetMacroUploadAddress = 0x45,
|
||||
SendMacroCodeData = 0x46,
|
||||
SetMacroBindingIndex = 0x47,
|
||||
BindMacro = 0x48
|
||||
BindChannel = 0,
|
||||
WaitForIdle = 0x44,
|
||||
SetMacroUploadAddress = 0x45,
|
||||
SendMacroCodeData = 0x46,
|
||||
SetMacroBindingIndex = 0x47,
|
||||
BindMacro = 0x48,
|
||||
SetMmeShadowRamControl = 0x49
|
||||
}
|
||||
}
|
28
Ryujinx.Graphics.Gpu/ShadowRamControl.cs
Normal file
28
Ryujinx.Graphics.Gpu/ShadowRamControl.cs
Normal file
@ -0,0 +1,28 @@
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
/// <summary>
|
||||
/// Shadow RAM Control setting.
|
||||
/// </summary>
|
||||
enum ShadowRamControl
|
||||
{
|
||||
/// <summary>
|
||||
/// Track data writes and store them on shadow RAM.
|
||||
/// </summary>
|
||||
Track = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Track data writes and store them on shadow RAM, with filtering.
|
||||
/// </summary>
|
||||
TrackWithFilter = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Writes data directly without storing on shadow RAM.
|
||||
/// </summary>
|
||||
Passthrough = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Ignore data being written and replace with data on shadow RAM instead.
|
||||
/// </summary>
|
||||
Replay = 3
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user