Commit Graph

72 Commits

Author SHA1 Message Date
TheToid
baf179efdb
ignore macos attribute files (#302) 2024-11-28 16:55:51 -06:00
Keaton
2e6794e69b
Add custom refresh rate mode to VSync option (#238)
Rebased @jcm93's refreshinterval branch:
https://github.com/jcm93/Ryujinx/tree/refreshinterval

The option is placed under System/Hacks. Disabled, it's the default
Ryujinx behavior. Enabled, the behavior is shown in the attached
screenshots. If a framerate is too high or low, you can adjust the value
where you normally toggle VSync on and off. It will also cycle through
the default on/off toggles.

Also, in order to reduce clutter, I made an adjustment to remove the
target FPS and only show the percentage.

---------

Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
2024-11-25 13:39:09 -06:00
Evan Husted
f8d63f9a2f UI: Add a show changelog button in the Updater, for new updates & when you're on the latest version. 2024-11-22 14:38:58 -06:00
GabCoolGuy
1d42c29335
Add more mentions of canary (#258)
This should hopefully make it clearer whether or not you're using
canary.

Changelog:
- Changed github workflows to have "canary" in the zip files
- Added `App.FullAppName` in the about section, so that it's clear in
there too
- Changed log name for canary builds to
`Ryujinx_Canary_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log`
(normal builds should still be
"Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log)
2024-11-21 12:34:53 -06:00
Vudjun
6d8738c048
TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-11-11 16:06:50 -06:00
Evan Husted
42cbe24bb1 Actually fix Canary showing the wrong repo 2024-11-10 23:32:37 -06:00
Evan Husted
79ba9d1258 UI: RPC: Fix asset image hover string version pointing to the Canary repo in Canary 2024-11-10 23:26:15 -06:00
Evan Husted
285ee276b6 misc: Bake in value change logging into ReactiveObject to reduce logic duplication. 2024-11-10 22:03:12 -06:00
Evan Husted
4aae82bad1 misc: Small cleanups 2024-11-10 15:34:24 -06:00
Evan Husted
6acd86c890 Fix canary updater & checking if current build is canary. 2024-11-06 19:46:20 -06:00
TheToid
4831965404
Add ability to trim and untrim XCI files from the application context menu AND in Bulk (#105) 2024-11-06 17:37:30 -06:00
Evan Husted
0c88b9eff7 Canary & Release separation. 2024-11-06 16:48:20 -06:00
Evan Husted
1c07bf3dd0 misc: Abstract repeated logic in markup extensions & move Updater into the base of the Avalonia project. 2024-11-01 15:48:25 -05:00
Evan Husted
6911e288bc misc: Code cleanups. 2024-11-01 12:00:07 -05:00
Evan Husted
139c195eb7 misc: Replace "" with string.Empty. 2024-11-01 11:57:23 -05:00
Evan Husted
dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Evan Husted
281be7ca62 misc: Code cleanup 2024-10-25 08:36:41 -05:00
Evan Husted
a01a06cd3f 2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
2024-10-24 14:14:17 -05:00
Keaton
f76a97c976
Replace 'Expand DRAM' option with dropdown menu (#32)
Allows to use mods that require a larger memory pool to allocate from.
2024-10-21 23:16:41 -05:00
Evan Husted
235083ad75 misc: Code cleanups & improvements, again 2024-10-17 01:21:32 -05:00
Evan Husted
1800ecc1b4 UI: Add Skyrim, KAFTL & HW:AOC to RPC.
Minor code improvements and comment fixes.
2024-10-16 19:23:11 -05:00
Evan Husted
b2a35ecf6c misc: Small code improvements. 2024-10-14 15:03:09 -05:00
Evan Husted
456f1ec739 UI: Link to the Discord in the About window, more Discord RPC games. 2024-10-12 21:44:13 -05:00
Evan Husted
df9450d2ad misc: More minor code style changes. 2024-10-12 21:43:02 -05:00
Evan Husted
a989d28e03 misc: Convert UIntUtils.CreateRandom into an extension on Random. 2024-10-12 21:41:36 -05:00
Evan Husted
5b6e3521d8 misc: More minor style changes. 2024-10-11 23:55:12 -05:00
Evan Husted
4c237c4793 misc: Code cleanups & remove references to Patreon & Twitter. 2024-10-11 17:56:59 -05:00
riperiperi
ca59c3f499
Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements

This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways:

- Partial use of VK_EXT_attachment_feedback_loop_layout
  - All renderable textures have AttachmentFeedbackLoopBitExt
  - Compile pipelines with Color/DepthStencil feedback loop flags when present
- Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 )

TODO:
- AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops.
- Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project.
- How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...)
- Improve subpass dependencies to fix validation errors

* Mark field readonly

* Add feedback loop dynamic state

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Formatting

* Fix more complaints

* RADV dcc workaround

* Use dynamic state properly, cleanup.

* Use aspects flags in more places
2024-09-01 21:28:16 -03:00
jhorv
7969fb6bba
Replace and remove obsolete ByteMemoryPool type (#7155)
* refactor: replace usage of ByteMemoryPool with MemoryOwner<byte>

* refactor: delete unused ByteMemoryPool and ByteMemoryPool.ByteMemoryPoolBuffer types

* refactor: change IMemoryOwner<byte> return types to MemoryOwner<byte>

* fix(perf): get span via `MemoryOwner<T>.Span` directly instead of `MemoryOwner<T>.Memory.Span`

* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`

* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`
2024-08-05 21:09:08 -03:00
jhorv
311ca3c3f1
fix: for pooled memory used for reference types, clear it on return to the pool so that it doesn't prevent GC of the instances it contained (#6937) 2024-06-16 17:47:47 -03:00
jhorv
1ecc8fbc3b
New pooled memory types (#6821)
* feat: add new types MemoryOwner and SpanOwner

* use SpanOwner instead of new array allocation

* change for loop condition to `fences.Length` instead of `count` to elide Span boundary checks on `fences`
2024-06-02 22:24:14 -03:00
toofooboo
9839cd56fb
chore: remove repetitive words (#6690)
Signed-off-by: toofooboo <cmaker@foxmail.com>
2024-04-19 09:45:51 -03:00
Isaac Marovitz
446f2854a5
Ava UI: Input Menu Refactor (#5826)
* Refactor

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Input/ButtonValueType.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add empty line

* Requested renames

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Make parent models private readonly

* Fix ControllerInputView

* Make line shorter

* Mac keys in locale

* Double line break

* Fix build

* Get rid of _isValid

* Fix potential race condition

* Rename HasAnyButtonPressed to IsAnyButtonPressed

* Use switches

* Simplify enumeration

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-04-17 18:52:12 -03:00
jhorv
268c9aecf8
Texture loading: reduce memory allocations (#6623)
* rebase

* add methods Ryyjinx.Common EmbeddedResources and SteamUtils

* GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool

* Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte>

* Remove now-unused SpanOrArray<T>

* post-rebase cleanup

* PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast

* use ByteMemoryPool.Rent() in GetWritableRegion() impls

* fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()``

* Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
2024-04-14 17:06:14 -03:00
jhorv
ead9a25141
Audio rendering: reduce memory allocations (#6604)
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
  - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
  - implement IWritableBlock
  - add virtual GetReadOnlySequence() with coalescing of contiguous segments
  - add virtual GetSpan()
  - add virtual GetWritableRegion()
  - add abstract IsMapped()
  - add virtual MapForeign(ulong, nuint, ulong)
  - add virtual Read<T>()
  - add virtual Read(ulong, Span<byte>)
  - add virtual ReadTracked<T>()
  - add virtual SignalMemoryTracking()
  - add virtual Write()
  - add virtual Write<T>()
  - add virtual WriteUntracked()
  - add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments

* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation.

* new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments

* make some struct properties readonly

* put braces around `foreach` bodies

* encourage inlining of some PagedMemoryRange*Enumerator members

* DynamicRingBuffer:
 - use ByteMemoryPool
 - make some methods return without locking when size/count argument = 0
 - make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte
 - change Read(byte[]...) to Read(Span<byte>...)
 - change Write(byte[]...) to Write(Span<byte>...)

* change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering

* HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter

* change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte>

* MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()`

* rebase cleanup

* dotnet format fixes

* format and comment fixes

* format long parameter list - take 2

* - add support to HipcGenerator for buffers of type `Memory<byte>`
- change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy

* SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid

* DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
2024-04-07 18:07:32 -03:00
jhorv
5def0429f8
Add support to IVirtualMemoryManager for zero-copy reads (#6251)
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
  - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
  - implement IWritableBlock
  - add virtual GetReadOnlySequence() with coalescing of contiguous segments
  - add virtual GetSpan()
  - add virtual GetWritableRegion()
  - add abstract IsMapped()
  - add virtual MapForeign(ulong, nuint, ulong)
  - add virtual Read<T>()
  - add virtual Read(ulong, Span<byte>)
  - add virtual ReadTracked<T>()
  - add virtual SignalMemoryTracking()
  - add virtual Write()
  - add virtual Write<T>()
  - add virtual WriteUntracked()
  - add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments

* make HvMemoryManager class sealed

* remove unused method

* adjust MemoryManagerHostTracked

* let MemoryManagerHostTracked override WriteImpl()
2024-04-04 22:23:03 -03:00
gdkchan
b323a01738
Implement host tracked memory manager mode (#6356)
* Add host tracked memory manager mode

* Skipping flush is no longer needed

* Formatting + revert unrelated change

* LightningJit: Ensure that dest register is saved for load ops that do partial updates

* avoid allocations when doing address space lookup

Add missing improvement

* IsRmwMemory -> IsPartialRegisterUpdateMemory

* Ensure we iterate all private allocations in range

* PR feedback and potential fixes

* Simplified bridges a lot

* Skip calling SignalMappingChanged if Guest is true

* Late map bridge too

* Force address masking for prefetch instructions

* Reprotection for bridges

* Move partition list validation to separate debug method

* Move host tracked related classes to HostTracked folder

* New HostTracked namespace

* Move host tracked modes to the end of enum to avoid PPTC invalidation

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-03-26 23:33:24 -03:00
Kyle
4e1a60328e
Add title of game to screenshot text (#6266)
* Add sanitize method

* Add app name to screenshot text output

* Add app name to screenshot text
2024-03-07 22:49:57 +00:00
jcm
904a5ffcb4
Handle exceptions when checking user data directory for symlink (#6304)
Co-authored-by: jcm <butt@butts.com>
2024-02-12 00:10:21 +01:00
jcm
946633276b
macOS: Stop storing user data in Documents for some users; fix symlinks (#6241)
* macOS: Stop storing user data in Documents for some users; fix symlinks

* Use SupportedOSPlatform tag, catch exceptions, log warning instead of error

* Provide best path hints to user if symlink fixup fails

---------

Co-authored-by: jcm <butt@butts.com>
2024-02-11 19:04:39 +01:00
Isaac Marovitz
f06d22d6f0
Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common

* Rename Ryujinx.UI.LocaleGenerator

* Update in Files

AboutWindow

* Configuration State

* Rename projects

* Ryujinx/UI

* Fix build

* Main remaining inconsistencies

* HLE.UI Namespace

* HLE.UI Files

* Namespace

* Ryujinx.UI.Common.Configuration.UI

* Ryujinx.UI.Common,Configuration.UI Files

* More instances
2024-02-11 03:09:18 +01:00
jcm
84d6e8d121
Standardize logging locations across desktop platforms (#6238)
* Standardize logging locations across desktop platforms

* Return null instead of empty literal on exceptions

* Remove LogDirectoryPath from LoggerModule

* Catch exception when creating DirectoryInfo in FileLogTarget

* Remove redundant log path vars, handle exception better, add null check

* Address styling issues

* Remove extra newline, quote file path in log, move directory check to OpenHelper

* Add GetOrCreateLogsDir to get/create log directory during runtime

* misc format changes

* Update src/Ryujinx.Common/Configuration/AppDataManager.cs

---------

Co-authored-by: jcm <butt@butts.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-02-11 02:17:19 +01:00
SamusAranX
6c90d50c8e
Redact usernames from logs (#6255)
* Redact usernames from logs

* Changed internal vars to private and applied naming rules

* Use Directory.GetParent() instead of DirectoryInfo

* Update src/Ryujinx.Common/Logging/Logger.cs

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-02-06 23:29:50 +01:00
TSRBerry
4505a7f162
Fix opening the wrong log directory (#6220) 2024-01-30 17:52:45 +01:00
TSRBerry
70fcba39de
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path

We should assume the application directory might be write-protected.

* Use Ryujinx.sh in Ryujinx.desktop

This desktop file isn't really used right now,
so this changes effectively nothing.

* Use properties in ReleaseInformation.cs and add ConfigName property

* Configure config filename in Github workflows

* Add a separate config step for macOS

Because they use BSD sed instead of GNU sed

* Keep log directory at the old location for dev environments

* Add FileSystemUtils since Directory.Move() doesn't work across filesystems

Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories

* Fix "Open Logs folder" button pointing to the wrong directory

* Add execute permissions to Ryujinx.sh

* Fix missing newlines

* AppDataManager: Use FileSystemUtils.MoveDirectory()

* Make dotnet format happy

* Add a fallback for the logging directory
2024-01-29 19:58:18 +01:00
Isaac Marovitz
35fb409e85
Ava UI: Mod Manager (#4390)
* Let’s start again

* Read folders and such

* Remove Open Mod Folder menu items

* Fix folder opening, Selecting/deselecting

* She works

* Fix GTK

* AddMod

* Delete

* Fix duplicate entries

* Fix file check

* Avalonia 11

* Style fixes

* Final style fixes

* Might be too general

* Remove unnecessary using

* Enable new mods by default

* More cleanup

* Fix saving metadata

* Dont deseralise ModMetadata several times

* Avalonia I hate you

* Confirmation dialgoues

* Allow selecting multiple folders

* Add back secondary folder

* Search both paths

* Fix formatting

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Rename Title to Application

* Generic locale key

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Locale Updates

* GDK Feedback

* Fix

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 02:02:28 +01:00
Ac_K
cd37c75b82
Horizon: Implement arp:r and arp:w services (#5802)
* Horizon: Implement arp:r and arp:w services

* Fix formatting

* Remove HLE arp services

* Revert "Remove HLE arp services"

This reverts commit c576fcccadb963db56b96bacabd1c1ac7abfb1ab.

* Keep LibHac impl since it's used in bcat

* Addresses gdkchan's feedback

* ArpApi in PrepoIpcServer and remove LmApi

* Fix 2

* Fixes ArpApi init

* Fix encoding

* Update PrepoService.cs

* Fix prepo
2024-01-25 23:06:53 +01:00
Steveice10
a772b073ec
Support portable mode using the macOS app bundle. (#6147)
* Support portable mode using the macOS app bundle.

* Apply suggestion

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-20 03:09:51 +01:00
TSRBerry
2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
2023-12-04 14:17:13 +01:00
riperiperi
1be668e68a
HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948)
* feat: add nanosleep for linux and macos

* Add Windows 0.5ms sleep

- Imprecise waits for longer waits with clock alignment
- 1/4 the spin time on vsync timer

* Remove old experiment

* Fix event leak

* Tweaking for MacOS

* Linux tweaks, nanosleep vsync improvement

* Fix overbias

* Cleanup

* Fix realignment

* Add some docs and some cleanup

NanosleepPool needs more, Nanosleep has some benchmark code that needs removed.

* Rename "Microsleep" to "PreciseSleep"

Might have been confused with "microseconds", which no measurement is performed in.

* Remove nanosleep measurement

* Remove unused debug logging

* Nanosleep Pool Documentation

* More cleanup

* Whitespace

* Formatting

* Address Feedback

* Allow SleepUntilTimePoint to take EventWaitHandle

* Remove `_chrono` stopwatch in SurfaceFlinger

* Move spinwaiting logic to PreciseSleepHelper

Technically, these achieve different things, but having them here makes them easier to reuse or tune.
2023-11-30 15:39:42 -03:00