Commit Graph

368 Commits

Author SHA1 Message Date
Alex Barney
5fc1f6a1af Update to version 0.4 of LibHac (#689)
* It compiles

* Print correct name when loading an exefs

* Use DirectorySaveDataFileSystem for savedata

* Handle more errors in IFileSystem

* Remove structs replaced by LibHac structs

* Fix alignment

* Fix alignment again

* Fix IFile and IFileSystem IPC

* Alignment

* Use released libhac version
2019-06-01 02:31:10 +02:00
BaronKiko
2b8eac1bce Extended ignore missing services to INvDrvServices (#674)
* Ignores missing services now covers INvDrvServices

* Shouldn't have committed config change
2019-04-26 14:54:46 +10:00
BaronKiko
a07086c280 Built in profiling (#567)
* Profiler initial setup

* Capture actual timing data

* Profiling data dumped to file on close

* Support for multiple sessions under the same name

* Service profiling

* Sort output for easier read

* csv output

* Split session into 2 seperate values

* Refactor name to category

* Basic profiling window dummy. Toggle with F1 or set key with config
No actual data displayed yet, just a pretty triangle

* Simple font rendering

* Display some actual timing data

* Fix font bearing being ignored

* x bearing and advance. Fixed y bearing calc

* Different coloured lines to make reading easier

* Scrolling

* Multiple columns for name

* Column titles

* display in ms rather than ticks

* Bars to display times

* Sortable columns

* Regex filtering

* Better instant timing calculation
Fixed minor regex bug

* Better filtering
Better max value calculation
Skip some rendering to reduce profiler weight

* Variable update rate

* Show/hide inactive button
Some other touchups

* Add missing project reference

* Hide inactive and pause

* Fix viewport errors

* Update initial window position

* Variable name cleanup

* Disable timing dump by default

* Internal Profile refactor and cleanup

* Timing info cleanup

* Profile config cleanup

* Settings cleanup

* Button refactor

* Profile refactor

* Profile window cleanup

* Window manager refactor

* Font service cleanup

* Fixed bug in profiling method where method was called twice without profiling enabled

* Allow update rates of less than 1hz

* Stop using window.run because it's apparently not great for performance.
Some other performance things, should only draw a new frame when something has changed

* Improved time tracking to keep history

* Profile window was getting too long so I added regions and split bar rendering out into partial class

* Dummy graph view with button to toggle

* Realtime graphing initial commit

* Display totals on new bar

* Simple zooming support with arrow keys

* Limit graph zoom and label start and stop

* Added support for timing flags

* Stop data running away when paused and frame updated

* Manual step button

* Update at when flag issued (ie every frame)

* Removed useless finish profiling call

* Enable and disable profiling at compile time.

* Better plage for frame swap flag, also kept enough flags to cover larger time spans

* No more stopwatches created, uses PerformanceCounter now

* public and internal fields to props

* Move visible update to update rather than draw as it causes a lockup if called from draw
Also added profile window disposal so closing main window closes profiler too

* Fixed optimization settings for profiled builds

* Appveyer script guess to add profiling builds

* Quotes

* 1 less quote

* Maybe escape space?

* Specify config

* Different approach

* Fix file paths

* Fix another path

* Better artifact naming

* Missing -

* test  string

* Removed for, to test

* readd for

* moved dashes around so artifacts can begin with letters

* quote env vars

* martix

* Removed configs

* Much more efficient capture, ConcurrentDictionary was causing too much overhead

* Skip repeating pixels during draw

* Stop ram usage getting too high. Compensating for cleanup doing more now

* Profile CPU, execute skipped because it's just too much work

* Fixed bug with skipping draws. Furthest needed to be reset every loop

* Less distracting colour for timing flags

* Removed profile method function. It just doesn't play nice with conditional compilation so best to remove it now before it's used a lot

* Null check for category, group and item

* Forgot to reset instant count/time

* Increment line when blank

* Fix threading conflict
Fixed instant count and time. Now accuratly represents the total time and count in the buffer

* Fixed bug in time rendering where times were being trimmed to an int.
Also added  microsecond/millisecond formatting to reduce the number of decimal places needed

* Support for multiple profiling levels

* Sometimes it would have to wait a long time for lock to clear so moved it to a tryenter and skip if already locked

* Dumb bug regarding clearing of timestamps. Start is already removed so no need to add it to the start

* Optimisations in drawing routine:
Only calculate bar top and bottom once per bar rather than once per timestamp
Pre-calculate the right side of the graph as it was being calculated multiple times per bar
Skip rendering timestamps that occupy the same pixel space now uses the raw timestamp to decide. While technically not as accurate it's much easier as the right side of the bar doesn't have to be calculated for a skipped timestamp

* Couple alignment changes

* Custom equals overload for profile config. The default implpmentation was just too slow

* Bump cleanup thread priority. It clears the timer queue so it need to be run frequently

* Fixed bug with scrolling caused by recent rendering optimisations. Simply forgot to increment the line index on a skipped line

* Stopped blocking memory disposal so much. Also parralised(?) cleanup call

* Uses Arial for font.

* Enable AA

* Inital seperated config support

* Fix profile input from keyboard

* Check toggle visible key from profiler

* Can't use conditional here as _profileWindow doesn't exist it non-profiling build

* Removed junk from merge in sln

* Fromatting cleanup for review

* Fiked small bug caused by race condition

* Added multiple flags with colours
Added way to set max flags

* Fixed flag times
Dispays time flags in window

* Colors for text frame times

* enable and disable flags button added
better fix for race crash

* Re factored npad out

* Explicitly specified type in foreach

* Removed extra line

* Added s to fix nit

* Comment to clarify default time

* Another s nit

* Ordering nit

* Uses Interlocked.Increment over lock

* Unindented #if's and #regions

* Comment to clarify these are indexes in the list

* Uses iequatable over override equals to avoid conversion and checks at runtime

* Removed no longer used variable
2019-04-26 14:53:10 +10:00
Thomas Guillemard
0d69d8e6c1 Add IManagerDisplayService::CreateStrayLayer (#683)
This was added in 7.0.0
2019-04-26 08:57:18 +10:00
HorrorTroll
6e8c080968 Updates to nifm, irs and nvdrv services (#679) 2019-04-25 23:03:00 +10:00
Ac_K
156a32b4d0 Fix GetAudioRendererWorkBufferSize for REV5 (#677)
* Fix GetAudioRendererWorkBufferSize for REV5

This should be close #669. 
Based of my own RE.

* Fix nit

Co-Authored-By: AcK77 <Acoustik666@gmail.com>

* Fix RE mistake

* Fix nit 2
2019-04-25 00:22:06 +10:00
jduncanator
354a30370d
Implement IParentalControlService CheckFreeCommunicationPermission (#665)
Resolves #628
2019-04-22 16:54:47 +10:00
jduncanator
9e923b1473
Implement IIrSensorServer GetIrsensorSharedMemoryHandle (#664)
* Implement IIrSensorServer GetIrsensorSharedMemoryHandle

Resolves #620

* Set _irsSharedMem
2019-04-20 12:23:13 +10:00
jduncanator
bea73895f5
Implement IIrSensorServer GetNpadIrCameraHandle (#663)
* Implement IIrSensorServer GetNpadIrCameraHandle

Resolves #618

* Throw ArgumentOutOfRange instead of IOE

* Revise for changes in later firmware

Based on RE work from 6.1.0

* Nits
2019-04-20 11:56:55 +10:00
BaronKiko
b2e88b04a8 Config option to ignore missing services (#658)
* Implemented config option to ignore missing services

* Removed unused using statement

* Resolved comments from review
2019-04-16 09:22:55 +10:00
Thomas Guillemard
ec40ecd499 Complete ColorFormat enums (#652)
After some reversing and hardware testing, I found the previous unknown
color spaces. With this, the ColorFormat definition can be considered
done.
2019-03-24 15:54:38 +11:00
Alex Barney
1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00
Thomas Guillemard
884b4e5fd3 Initial non 2D textures support (#525)
* Initial non 2D textures support

- Shaders still need to be changed
- Some types aren't yet implemented

* Start implementing texture instructions suffixes

Fix wrong texture type with cube and TEXS

Also support array textures in TEX and TEX.B

Clean up TEX and TEXS coords managment

Fix TEXS.LL with non-2d textures

Implement TEX.AOFFI

Get the right arguments for TEX, TEXS and TLDS

Also, store suffix operands in appropriate values to support multiple
suffix combinaisons

* Support depth in read/writeTexture

Also support WrapR and detect mipmap

* Proper cube map textures support + fix TEXS.LZ

* Implement depth compare

* some code clean up

* Implement CubeMap textures in OGLTexture.Create

* Implement TLD4 and TLD4S

* Add Texture 1D support

* updates comments

* fix some code style issues

* Fix some nits + rename some things to be less confusing

* Remove GetSuffix local functions

* AOFFI => AOffI

* TextureType => GalTextureTarget

* finish renaming TextureType to TextureTarget

* Disable LL, LZ and LB support in the decompiler

This needs more work at the GL level (GLSL implementation should be
right)

* Revert "Disable LL, LZ and LB support in the decompiler"

This reverts commit 64536c3d9f673645faff3152838d1413c3203395.

* Fix TEXS ARRAY_2D index

* ImageFormat depth should be 1 for all image format

* Fix shader build issues with sampler1DShadow and texture

* Fix DC & AOFFI combinaison with TEX/TEXS

* Support AOFFI with TLD4 and TLD4S

* Fix shader compilation error for TLD4.AOFFI with no DC

* Fix binding isuses on the 2d copy engine

TODO: support 2d array copy

* Support 2D array copy operation in the 2D engine

This make every copy right in the GPU side.
Thie CPU copy probably needs to be updated

* Implement GetGpuSize + fix somes issues with 2d engine copies

TODO: mipmap level in it

* Don't throw an exception in the layer handling

* Fix because of rebase

* Reject 2d layers of non textures in 2d copy engine

* Add 3D textures and mipmap support on BlockLinearSwizzle

* Fix naming on new BitUtils methods

* gpu cache: Make sure to invalidate textures that doesn't have the same target

* Add the concept of layer count for array instead of using depth

Also cleanup GetGpuSize as Swizzle can compute the size with mipmap

* Support multi layer with mip map in ReadTexture

* Add more check for cache invalidation & remove cubemap and cubemap array code for now

Also fix compressed 2d array

* Fix texelFetchOffset shader build error

* Start looking into cube map again

Also add some way to log write in register in engines

* fix write register log levles

* Remove debug logs in WriteRegister

* Disable AOFFI support on non NVIDIA drivers

* Fix code align
2019-02-28 12:12:24 +11:00
gdkchan
6335753e38 Implement ConvertScalingMode properly (#596)
* Implement ConvertScalingMode properly

* Fix up the naming

* Only values 2 and 4 are allowed

* Return a nullable enum from ConvetScalingMode

* Fix typo on method name

* Use convertedScalingMode
2019-02-19 11:12:53 +11:00
gdkchan
b5fcf883e8 Implement IStorage GetSize (#585) 2019-02-15 16:44:25 +01:00
jduncanator
fec8e3489d
Vi: Implement ConvertScalingMode (#581)
* Vi: Implement ConvertScalingMode

For now, it seems Nintendo just map 1:1 between the two enums.

* Resolve style nits

* Vi: Correct mapping order
2019-02-15 15:47:40 +11:00
Thomas Guillemard
b126ea48c6 Support HomeBrew Loader (#577)
* Make it possibles to load hb-loader and hb-menu

One issue remains with hb-menu homebrew icons because of SIMD issues
(libjpeg-turbo related) and netloader doesn't work.

* Implement GetApplicationControlData

* Fix shared fonts for NSO/NRO

* Add homebrew NRO romfs support

This readd the NRO support by parsing the ASET header

* Address comments about HomebrewRomFs

* override Dispose in homebrew romfs stream

* Use a struct for file timestamp

* Simplify positional increments in GetApplicationControlData

* Address comments

* improve readability of the memory permission check in SetProcessMemoryPermission

* Fix previous broken check

* Add address space checks in SetProcessMemoryPermission
2019-02-14 11:44:39 +11:00
gdkchan
8eebbc736e
Do not increment played wave buffers count for empty wave buffers (#568)
* Do not increment played wave buffers count for empty wave buffers

* Remove unused setter
2019-02-12 14:05:05 -03:00
gdkchan
22bacc6188
Improve kernel IPC implementation (#550)
* Implement some IPC related kernel SVCs properly

* Fix BLZ decompression when the segment also has a uncompressed chunck

* Set default cpu core on process start from ProgramLoader, remove debug message

* Load process capabilities properly on KIPs

* Fix a copy/paste error in UnmapPhysicalMemory64

* Implement smarter switching between old and new IPC system to support the old HLE services implementation without the manual switch

* Implement RegisterService on sm and AcceptSession (partial)

* Misc fixes and improvements on new IPC methods

* Move IPC related SVCs into a separate file, and logging on RegisterService (sm)

* Some small fixes related to receive list buffers and error cases

* Load NSOs using the correct pool partition

* Fix corner case on GetMaskFromMinMax where range is 64, doesn't happen in pratice however

* Fix send static buffer copy

* Session release, implement closing requests on client disconnect

* Implement ConnectToPort SVC

* KLightSession init
2019-01-18 20:26:39 -02:00
jduncanator
8406ec6272 Refactor Ryujinx.Common and HLE Stub Logging (#537)
* Refactor Ryujinx.Common and HLE Stub Logging

* Resolve review comments

* Rename missed loop variable

* Optimize PrintStub logging function

* Pass the call-sites Thread ID through to the logger

* Remove superfluous lock from ConsoleLog

* Process logged data objects in the logger target

Pass the data object all the way to the output logger targets, to allow them to "serialize" this in whatever appropriate format they're logging in.

* Use existing StringBuilder to build the properties string

* Add a ServiceNotImplemented Exception

Useful for printing debug information about unimplemented service calls

* Resolve Style Nits

* Resolve Merge Issues

* Fix typo and align declarations
2019-01-11 01:11:46 +01:00
Thomas Guillemard
b4d91402c6 Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx

For now, the framebuffer aren't okay but it will not crash/

* Improve code reaadability in NvFlinger parsing

* Make surfaces access more userfriendly

* Add ColorFormat

* Fix code style in ColorFormat.cs

* Add multiple framebuffer support in nvnflinger

This fix libnx console rendering

* Move ReadStruct/WriteStruct to Ryujinx.Common

* fix the last nit

* Fix inverted color for R5G6B5

Also add some other format that libnx might uses.

* Remove hardcoded BlockHeight in nvflinger
2019-01-05 22:26:16 +01:00
Alex Barney
290f5e812e Update to LibHac 0.2.0 (#549)
* Update to LibHac 0.2.0

* Changes based on feedback
2019-01-05 01:41:49 +01:00
emmauss
8dcfeb64a3
fix wrong contenttype (#553) 2018-12-30 15:36:35 +02:00
gdkchan
0039bb6394
Refactor SVC handler (#540)
* Refactor SVC handler

* Get rid of KernelErr

* Split kernel code files into multiple folders
2018-12-18 03:33:36 -02:00
HorrorTroll
5b4382f459 Fix InitializeOld & add FinalizeOld, SetAndWaitOld, GetOld on mm:u (#521)
* Fix mm:u

* Align some missing

* Fix some uncorrect code
2018-12-07 13:19:10 -02:00
Alex Barney
fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00
gdkchan
3615a70cae
Revert "Adjust naming conventions and general refactoring in HLE Project (#490)" (#526)
This reverts commit 85dbb9559a.
2018-12-04 22:52:39 -02:00
Alex Barney
85dbb9559a Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00
gdkchan
c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00
gdkchan
00579927e4
Better process implementation (#491)
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
2018-11-28 20:18:09 -02:00
Ac_K
ea35b3d1b0 Clean LM string (#512)
* Update ILogger.cs

* Update ILogger.cs

remove optionnal args

* Change to interpolated strings
2018-11-21 04:27:18 -02:00
emmauss
dc02ac08ca Support other switch controller types (#487)
* Make controllers modular, support changing controller type

* return readable events

* signal hid events

* fix style
2018-11-20 01:01:36 +01:00
emmauss
fe8fbb6fb9 Implement ContentManager and related services (#438)
* Implement contentmanager and related services

* small changes

* read system firmware version from nand

* add pfs support, write directoryentry info for romfs files

* add file check in fsp-srv:8

* add support for open fs of internal files

* fix filename when accessing pfs

* use switch style paths for contentpath

* close nca after verifying type

* removed publishing profiles, align directory entry

* fix style

* lots of style fixes

* yasf(yet another style fix)

* yasf(yet another style fix) plus symbols

* enforce path check on every fs access

* change enum type to default

* fix typo
2018-11-18 17:37:41 -02:00
gdkchan
d2bb458b51 Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes

* Remove some debug code

* Correct RGBX8 format

* Add support for linked Texture Sampler Control

* Attempt to fix upside down screen issue
2018-11-17 05:01:31 +01:00
gdkchan
b833183ef6 HwOpus service implementation (#201)
* Started to implement the hwopus service

* Write outputs on decode method, some basic error handling

* Fix buffer size read from header and check

* Fix order of values
2018-11-17 04:36:49 +01:00
jduncanator
8275bc3c08 Implement libsoundio as an alternative audio backend (#406)
* Audio: Implement libsoundio as an alternative audio backend

libsoundio will be preferred over OpenAL if it is available on the machine. If neither are available, it will fallback to a dummy audio renderer that outputs no sound.

* Audio: Fix SoundIoRingBuffer documentation

* Audio: Unroll and optimize the audio write callback

Copying one sample at a time is slow, this unrolls the most common audio channel layouts and manually copies the bytes between source and destination. This is over 2x faster than calling CopyBlockUnaligned every sample.

* Audio: Optimize the write callback further

This dramatically reduces the audio buffer copy time. When the sample size is one of handled sample sizes the buffer copy operation is almost 10x faster than CopyBlockAligned.

This works by copying full samples at a time, rather than the individual bytes that make up the sample. This allows for 2x or 4x faster copy operations depending on sample size.

* Audio: Fix typo in Stereo write callback

* Audio: Fix Surround (5.1) audio write callback

* Audio: Update Documentation

* Audio: Use built-in Unsafe.SizeOf<T>()

Built-in `SizeOf<T>()` is 10x faster than our `TypeSize<T>` helper. This also helps reduce code surface area.

* Audio: Keep fixed buffer style consistent

* Audio: Address styling nits

* Audio: More style nits

* Audio: Add additional documentation

* Audio: Move libsoundio bindings internal

As per discussion, moving the libsoundio native bindings into Ryujinx.Audio

* Audio: Bump Target Framework back up to .NET Core 2.1

* Audio: Remove voice mixing optimizations.

Leaves Saturation optimizations in place.
2018-11-15 03:22:50 +01:00
Alex Barney
9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00
Ac_K
7920dc1d2f Implement basic psm service (#467)
* Implement basic psm service

- Add `IPsmServer`
- Stub `GetBatteryChargePercentage` & `GetChargerType`

* Fix wrong sorting

* Add IPsmSession

- Add `IPsmSession` by Thog
- Implement `OpenSession`
2018-10-21 03:01:22 -03:00
Thomas Guillemard
b5f7d8106b Complete rewrite of bsd IClient (#460)
This should provide accurate behaviours.
This implementation has been tested with ftpd and libtransistor bsd tests.

This implementation lacks OOB support.
2018-10-20 22:08:58 +00:00
gdkchan
2cb8541462 Print stack trace on invalid memory accesses (#461)
* Print stack trace on invalid memory accesses

* Rebased, change code region base address for 39-bits address space, print stack trace on break and undefined instructions too
2018-10-20 22:07:52 +00:00
gdkchan
0e1e094b7a
Improve texture tables (#457)
* Improve texture tables

* More renaming and other tweaks

* Minor tweaks
2018-10-17 18:02:23 -03:00
gdkchan
02a8e7fc93
Remove unnecessary usings (#463)
* Remove unnecessary usings

* Fix CastExpression while I'm at it
2018-10-17 14:55:10 -03:00
ReinUsesLisp
b3a4662be1 Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00
Thomas Guillemard
9b19ea3c87 Remove IFileSystem::OpenDirectory extraneous check (#459)
A directory can be open more than one time. This fix issues with
homebrews opening the same directory multiple time.
2018-10-16 23:55:10 +00:00
Thomas Guillemard
ac1a379265 Fix some issues with UserId (#455) 2018-10-14 02:07:56 +00:00
Ac_K
3561062bc6 Update IAccountService and IManagerForApplication (#454)
* Update IAccountService and IManagerForApplication

`IAccountService`:
- Add symbols.
- Fix some mistake.
- Add `IsUserRegistrationRequestPermitted` and `TrySelectUserWithoutInteraction`.

`IManagerForApplication`:
- Add symbols.
- Add Uuid args.
- Little improvement of `GetAccountId`
2018-10-14 01:16:02 +02:00
Thomas Guillemard
b2063be597 Implement IResolver (#442)
* Implement IResolver

- GetAddrInfo & GetNameInfo still need to be implemented.

* Address comments

* Use MakeError
2018-10-10 01:15:07 +02:00
Thomas Guillemard
d5c0de8362 Implement IRoInterface (#445)
* Implement IRoInterface

This is required by Super Mario Party.
This commit also adds MapProcessCodeMemory and UnmapProcessCodeMemory functions in KMemoryManager. Those two calls might not reflect what the SVC of the same names do.

* Fix some code style issues

* Use MakeError to clarify error code

* Add NRR and NRO constants

* Fix some codestyle issues

* Fix InvalidMemoryState error code
2018-10-10 01:01:49 +02:00
emmauss
625fc8c0e0 Stubs Again (#439)
* stub/implement audren commands

* stub ISelfController get/set IdleTimeDetectonExtension

* stub irs

* add irs logclass, stub mmu:u irequest 1

* style fixes, addressed comments
2018-10-07 17:12:11 +02:00
emmauss
caa181edf2 Save Common implementation (#434)
* save common implementation

* remove zero userid check

* Renamed UserId to UInt128

* fix index in hex conversion
2018-10-07 15:13:46 +02:00
Ac_K
5b8ccb717f Implement ISslContext (#440)
This PR implement an empty `ISslContext` and update `CreateContext` and `SetInterfaceVersion` inside `ISslService`
2018-10-07 00:16:42 +02:00
emmaus
0ada047eaf fix out of handles error 2018-09-28 10:47:53 +00:00
Ac_K
40282da93a Implement friend:a IFriendService: 10101 (#429)
* Implement friend:a IFriendService: 10101

* Update Profile Picture

* Update IFriendServiceTypes.cs

* Update IFriendServiceTypes.cs

* Update IFriendService.cs

* Update IFriendServiceTypes.cs

* Update IFriendServiceTypes.cs

* Update IFriendService.cs
2018-09-25 19:59:29 -03:00
ReinUsesLisp
2562ca6c3f Fix multiple rendertargets (#427)
* Simplify render target bindings

* Implement multiple viewports

* Pack glViewportIndexed calls into a single glViewportArray

* Use ARB_viewport_array when available

* Cache framebuffer attachments

* Use get accessors in OGLExtension

* Address feedback
2018-09-26 00:55:30 +02:00
gdkchan
7de7b559ad Improve kernel events implementation (#430)
* Improve kernel events implementation

* Some cleanup

* Address PR feedback
2018-09-23 20:11:46 +02:00
Ac_K
a76660eac5
Fix IHidServer code style 2018-09-21 06:30:58 +02:00
Ac_K
e77c1560e6 Full 5.X stubbed IHidServer (#428)
* Full 5.X stubbed IHidServer

Since we can't support all those Hid calls in the right way, we can stub them with more information as possible in the logs.
I have added all symbols in it to be more revelant as possible.
It's remove some Hid spam in few games too, because we assign some var as the game want.

* Fix issues

* Fix code according to review
2018-09-21 02:08:35 +02:00
gdkchan
b8133c1997
Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
2018-09-18 20:36:43 -03:00
gdkchan
d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00
Ac_K
476ebf5b03 Update IStorage.cs (#415)
Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
2018-09-13 13:45:59 +02:00
emmauss
db1a759c59 Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation

* use seperate event for limiter

* check for vsync signal after queue up framebuffer

* removed ingame toggle

* fix nits
2018-09-10 01:38:56 +02:00
emmauss
fc77b089a6 Implements proper save path (#386)
* initial save path implementation

* fix savedatatype offset, remove incomplete createsavedata implimentation

* address nits

* fix crash if npdm is not found

* made saveinfo readonly, other stuff

* remove context param from saveinfo contructor

* fix style

* remove whitespace
2018-09-08 19:04:26 -03:00
ReinUsesLisp
ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00
emmauss
675f3f6f81 Implement loading of profile image (#391)
* implement loading of profile image

* rename icon to profilepicture

* rename icon file
2018-09-01 19:04:20 -03:00
emmauss
da7e702751 Update BSD service implementation (#363)
* Update BSD service to handle libnx's 'smart IPC buffers' for address info

* Use existing "GetBufferType0x21" for certain BSD socket methods

* Parse address port as unsigned short

* Fix bounds check on reading the IPC buffer

* Implement Read, Write methods

* rebased and cleaned

* addressed nits

* remove unused swap method

* fixed alignments
2018-08-24 14:20:42 -03:00
gdkchan
9977acad0f
Fix BinarySearchLt to return less than rather than less than or equal value (#372) 2018-08-23 01:54:59 -03:00
Thomas Guillemard
57dfa09e3a Improve LM implementation (#373)
- Manage end of the log packet correctly.
- Add drop count, time, and program name parsing.
- Use the correct buffer type. (0x21 not 0x9)
- Prefix unknown fields with "Field"
2018-08-22 18:06:29 -03:00
gdkchan
521751795a
Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00