using Ryujinx.Graphics.Shader.IntermediateRepresentation; using System; using System.Collections.Generic; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; namespace Ryujinx.Graphics.Shader.Translation { class HelperFunctionManager { private readonly List _functionList; private readonly Dictionary _functionIds; private readonly ShaderStage _stage; public HelperFunctionManager(List functionList, ShaderStage stage) { _functionList = functionList; _functionIds = new Dictionary(); _stage = stage; } public int AddFunction(Function function) { int functionId = _functionList.Count; _functionList.Add(function); return functionId; } public int GetOrCreateFunctionId(HelperFunctionName functionName) { if (_functionIds.TryGetValue(functionName, out int functionId)) { return functionId; } Function function = GenerateFunction(functionName); functionId = AddFunction(function); _functionIds.Add(functionName, functionId); return functionId; } private Function GenerateFunction(HelperFunctionName functionName) { return functionName switch { HelperFunctionName.ConvertDoubleToFloat => GenerateConvertDoubleToFloatFunction(), HelperFunctionName.ConvertFloatToDouble => GenerateConvertFloatToDoubleFunction(), HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(), HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(), _ => throw new ArgumentException($"Invalid function name {functionName}") }; } private Function GenerateConvertDoubleToFloatFunction() { EmitterContext context = new EmitterContext(); Operand valueLow = Argument(0); Operand valueHigh = Argument(1); Operand mantissaLow = context.BitwiseAnd(valueLow, Const(((1 << 22) - 1))); Operand mantissa = context.ShiftRightU32(valueLow, Const(22)); mantissa = context.BitwiseOr(mantissa, context.ShiftLeft(context.BitwiseAnd(valueHigh, Const(0xfffff)), Const(10))); mantissa = context.BitwiseOr(mantissa, context.ConditionalSelect(mantissaLow, Const(1), Const(0))); Operand exp = context.BitwiseAnd(context.ShiftRightU32(valueHigh, Const(20)), Const(0x7ff)); Operand sign = context.ShiftRightS32(valueHigh, Const(31)); Operand resultSign = context.ShiftLeft(sign, Const(31)); Operand notZero = context.BitwiseOr(mantissa, exp); Operand lblNotZero = Label(); context.BranchIfTrue(lblNotZero, notZero); context.Return(resultSign); context.MarkLabel(lblNotZero); Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0x7ff)); mantissa = context.BitwiseOr(mantissa, Const(0x40000000)); exp = context.ISubtract(exp, Const(0x381)); // Note: Overflow cases are not handled here and might produce incorrect results. Operand roundBits = context.BitwiseAnd(mantissa, Const(0x7f)); Operand roundBitsXor64 = context.BitwiseExclusiveOr(roundBits, Const(0x40)); mantissa = context.ShiftRightU32(context.IAdd(mantissa, Const(0x40)), Const(7)); mantissa = context.BitwiseAnd(mantissa, context.ConditionalSelect(roundBitsXor64, Const(~0), Const(~1))); exp = context.ConditionalSelect(mantissa, exp, Const(0)); exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0xff)); Operand result = context.IAdd(context.IAdd(mantissa, context.ShiftLeft(exp, Const(23))), resultSign); context.Return(result); return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertDoubleToFloat", true, 2, 0); } private Function GenerateConvertFloatToDoubleFunction() { EmitterContext context = new EmitterContext(); Operand value = Argument(0); Operand mantissa = context.BitwiseAnd(value, Const(0x7fffff)); Operand exp = context.BitwiseAnd(context.ShiftRightU32(value, Const(23)), Const(0xff)); Operand sign = context.ShiftRightS32(value, Const(31)); Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0xff)); Operand expNotZero = context.ICompareNotEqual(exp, Const(0)); Operand notDenorm = context.BitwiseOr(expNotZero, context.ICompareEqual(mantissa, Const(0))); exp = context.IAdd(exp, Const(0x380)); Operand shiftDist = context.ISubtract(Const(32), context.FindMSBU32(mantissa)); Operand normExp = context.ISubtract(context.ISubtract(Const(1), shiftDist), Const(1)); Operand normMant = context.ShiftLeft(mantissa, shiftDist); exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0x7ff)); exp = context.ConditionalSelect(notDenorm, exp, normExp); mantissa = context.ConditionalSelect(expNotZero, mantissa, normMant); Operand resultLow = context.ShiftLeft(mantissa, Const(29)); Operand resultHigh = context.ShiftRightU32(mantissa, Const(3)); resultHigh = context.IAdd(resultHigh, context.ShiftLeft(exp, Const(20))); resultHigh = context.IAdd(resultHigh, context.ShiftLeft(sign, Const(31))); context.Copy(Argument(1), resultLow); context.Copy(Argument(2), resultHigh); context.Return(); return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertFloatToDouble", false, 1, 2); } private Function GenerateTexelFetchScaleFunction() { EmitterContext context = new EmitterContext(); Operand input = Argument(0); Operand samplerIndex = Argument(1); Operand index = GetScaleIndex(context, samplerIndex); Operand scale = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index); Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f)); Operand lblScaleNotOne = Label(); context.BranchIfFalse(lblScaleNotOne, scaleIsOne); context.Return(input); context.MarkLabel(lblScaleNotOne); int inArgumentsCount; if (_stage == ShaderStage.Fragment) { Operand scaleIsLessThanZero = context.FPCompareLess(scale, ConstF(0f)); Operand lblScaleGreaterOrEqualZero = Label(); context.BranchIfFalse(lblScaleGreaterOrEqualZero, scaleIsLessThanZero); Operand negScale = context.FPNegate(scale); Operand inputScaled = context.FPMultiply(context.IConvertS32ToFP32(input), negScale); Operand fragCoordX = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(0)); Operand fragCoordY = context.Load(StorageKind.Input, IoVariable.FragmentCoord, null, Const(1)); Operand fragCoord = context.ConditionalSelect(Argument(2), fragCoordY, fragCoordX); Operand inputBias = context.FPModulo(fragCoord, negScale); Operand inputWithBias = context.FPAdd(inputScaled, inputBias); context.Return(context.FP32ConvertToS32(inputWithBias)); context.MarkLabel(lblScaleGreaterOrEqualZero); inArgumentsCount = 3; } else { inArgumentsCount = 2; } Operand inputScaled2 = context.FPMultiply(context.IConvertS32ToFP32(input), scale); context.Return(context.FP32ConvertToS32(inputScaled2)); return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TexelFetchScale", true, inArgumentsCount, 0); } private Function GenerateTextureSizeUnscaleFunction() { EmitterContext context = new EmitterContext(); Operand input = Argument(0); Operand samplerIndex = Argument(1); Operand index = GetScaleIndex(context, samplerIndex); Operand scale = context.FPAbsolute(context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.RenderScale), index)); Operand scaleIsOne = context.FPCompareEqual(scale, ConstF(1f)); Operand lblScaleNotOne = Label(); context.BranchIfFalse(lblScaleNotOne, scaleIsOne); context.Return(input); context.MarkLabel(lblScaleNotOne); Operand inputUnscaled = context.FPDivide(context.IConvertS32ToFP32(input), scale); context.Return(context.FP32ConvertToS32(inputUnscaled)); return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "TextureSizeUnscale", true, 2, 0); } private Operand GetScaleIndex(EmitterContext context, Operand index) { switch (_stage) { case ShaderStage.Vertex: Operand fragScaleCount = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.FragmentRenderScaleCount)); return context.IAdd(Const(1), context.IAdd(index, fragScaleCount)); default: return context.IAdd(Const(1), index); } } } }