using System; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Nvdec.Vp9.Common { internal static class MemoryUtil { public static unsafe void Copy<T>(T* dest, T* source, int length) where T : unmanaged { new Span<T>(source, length).CopyTo(new Span<T>(dest, length)); } public static void Copy<T>(ref T dest, ref T source) where T : unmanaged { MemoryMarshal.CreateSpan(ref source, 1).CopyTo(MemoryMarshal.CreateSpan(ref dest, 1)); } public static unsafe void Fill<T>(T* ptr, T value, int length) where T : unmanaged { new Span<T>(ptr, length).Fill(value); } } }