using Ryujinx.Common.Memory; using System.Runtime.InteropServices; namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { /// <summary> /// A structure with custom dictionary words for the software keyboard. /// </summary> [StructLayout(LayoutKind.Sequential, Pack = 2)] struct SoftwareKeyboardDictSet { /// <summary> /// A 0x1000-byte aligned buffer position. /// </summary> public ulong BufferPosition; /// <summary> /// A 0x1000-byte aligned buffer size. /// </summary> public uint BufferSize; /// <summary> /// Array of word entries in the buffer. /// </summary> public Array24<ulong> Entries; /// <summary> /// Number of used entries in the Entries field. /// </summary> public ushort TotalEntries; public ushort Padding1; } }