using Ryujinx.Audio.Renderer.Common; namespace Ryujinx.Audio.Renderer.Server.Performance { /// <summary> /// Represents a detailed entry in a performance frame. /// </summary> public interface IPerformanceDetailEntry { /// <summary> /// Get the start time of this entry event (in microseconds). /// </summary> /// <returns>The start time of this entry event (in microseconds).</returns> int GetStartTime(); /// <summary> /// Get the start time offset in this structure. /// </summary> /// <returns>The start time offset in this structure.</returns> int GetStartTimeOffset(); /// <summary> /// Get the processing time of this entry event (in microseconds). /// </summary> /// <returns>The processing time of this entry event (in microseconds).</returns> int GetProcessingTime(); /// <summary> /// Get the processing time offset in this structure. /// </summary> /// <returns>The processing time offset in this structure.</returns> int GetProcessingTimeOffset(); /// <summary> /// Set the <paramref name="nodeId"/> of this entry. /// </summary> /// <param name="nodeId">The node id of this entry.</param> void SetNodeId(int nodeId); /// <summary> /// Set the <see cref="PerformanceEntryType"/> of this entry. /// </summary> /// <param name="type">The type to use.</param> void SetEntryType(PerformanceEntryType type); /// <summary> /// Set the <see cref="PerformanceDetailType"/> of this entry. /// </summary> /// <param name="detailType">The type to use.</param> void SetDetailType(PerformanceDetailType detailType); } }