namespace Ryujinx.Graphics.GAL.Multithreading.Commands { struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand> { public CommandType CommandType => CommandType.SetPrimitiveTopology; private PrimitiveTopology _topology; public void Set(PrimitiveTopology topology) { _topology = topology; } public static void Run(ref SetPrimitiveTopologyCommand command, ThreadedRenderer threaded, IRenderer renderer) { renderer.Pipeline.SetPrimitiveTopology(command._topology); } } }